DC emu ported to... WTF?!?

Discussion in 'General Gaming' started by subbie, Jul 28, 2008.

  1. subbie

    subbie Guardian of the Forum

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  2. Yakumo

    Yakumo Pillar of the Community *****

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    What is the point in that? It's completely unplayable and even after a few years work it still won't be worth bothering with at all.

    Yakumo
     
  3. Druidic teacher

    Druidic teacher Officer at Arms

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    x
     
    Last edited: Jun 22, 2017
  4. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Does there have to be a point? Even running slowly it's a nice technical exercise.
     
  5. N64 freak

    N64 freak Robust Member

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    Yeah its a technical exercise, but have you read the note on the right.

    20-30 minutes of loading :drool:, and after the loading time its still slower than a snail :eek:h:.

    But hey its very interesting to see what they can get out of the psp in the future :110:.
     
  6. subbie

    subbie Guardian of the Forum

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    According to the author, it seems to be for making NullDC more simpler to port and optimise if pushed to other systems.
     
  7. sephiap

    sephiap Spirited Member

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    Hmm... shows some promise for a Pandora release then :p
     
  8. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    DC Emu according to sega could be done on an Iphone
     
  9. Borman

    Borman Digital Games Curator

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    Uh no, they never said that. Simon Jeffery (the SEGA of America president) said "You are playing Dreamcast quality games on it" and that the iphone processing power is equal. That is it. If they are equal, then emulation is damn near impossible. And again, thats just processing power.
     
  10. subbie

    subbie Guardian of the Forum

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    Dude, just seriously STFU next time.

    :banghead:

    -edit-
    I normaly dont like to be rude to people but i'm seriously at my limit with your posting of BS in topics for no purpose. If you don't understand the context in which your posting, JUST DON"T POST AT ALL!
     
    Last edited: Jul 28, 2008
  11. sephiap

    sephiap Spirited Member

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    just getting into C/C++ & app coding so excuse my ignorance, but as the DC is PowerVR based and the gfx chip in the iPhone is a derivative thereof, would emulation be possible via virtualision as opposed to outright emulation of the GPU? I understand that sound / SH-2 emulation would be purely software (iPhone CPU is ARM isn't it?) but surely that'd be fine with a compatibility layer for said GPU?

    No accounting for input method, more POC, if I'm off the mark then shoot me :D
     
  12. subbie

    subbie Guardian of the Forum

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    I can't fully say since I don't know the full specs about the iPhone. Generaly going off whats avalible on the iphone I don't think the GPU is powerful enough to be able to do a 1:1. I think the CPU would still have to take care of some parts. I personaly think I would need to research more into the iphone specs (not sure if thats posible, i've not seen solid specs anywhere) before I could make a serious conclusion.
     
  13. Mark30001

    Mark30001 Guest

    Not directed towards you, GodofHardcore, but I just want to personally slap the shit outta people who post & spread this kind of BS news on the internet & other gaming forums, and others like "E308 Simon Jeffery Destroys All of Your Hopes For Dreamcast 2, Shenmue 3, and Seaman."
     
  14. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Well perhaps porting DC games is possible at least.
     
  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    what's the point, considering the lack of a proper controller?
     
  16. MetalSlime

    MetalSlime Just a Worthless Protoplasm

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    The Saturn emu ported to DC is pretty interesting as well. Only runs at about 10fps if you're lucky. Still, it's just awesome to witness Saturn games booting up on your DC from a technical stand point.
     
  17. lherre

    lherre Enthusiastic Member

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  18. andoba

    andoba Site Supporter 2014

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    As Jamtex said, even if it is slow, it's a feat.
     
  19. subbie

    subbie Guardian of the Forum

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    Yeah but a lot of that deals with the port being in interpreter mode (if I remember correctly). If done right, you probably could have a good fps out of a saturn emu for dreamcast.

    Actualy I ported Yabause to PSP with unfavorable results (it was just for kicks). :(
     
  20. MottZilla

    MottZilla Champion of the Forum

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    I don't think you guys realize it, but in the future you'll just wear gloves and stick the PSP in a time warp where time passes like 120 times faster and then it'll seem like full speed to you. :p

    It's an amusing technical feat but I'm sure no one expects this to be anything more than that. Well except retarded PSP fanboys.
     
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