dingoo digital A-320 Emulator

Discussion in 'Rare and Obscure Gaming' started by karsten, Jan 26, 2009.

  1. Yakumo

    Yakumo Pillar of the Community *****

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    :lol: not at all. I just think they mostly produce crap :nod:
     
  2. karsten

    karsten Member of The Cult Of Kefka

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    shhhh! rumors says that he gifted his heart to a chinese girl and that she refused... ;)
     
  3. Trenton_net

    Trenton_net AKA SUPERCOM32

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    You guys are too funny. :) But yep, its probably a safe bet that some Neo roms were encrypted and people didn't know how to deal with it.

    But on that note, don't most ROMs come decrypted? Or do most emus usually decrypt on the fly?
     
  4. MatthewCallis

    MatthewCallis Robust Member

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    Just an FYI for anyone who ordered and the item hasn't shipped, I contacted them and they said it will back in stock on the 28th (even though the order tracking page says In Stock), so a little bit of a wait.
     
  5. karsten

    karsten Member of The Cult Of Kefka

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    i can't wait to get feedback :)
     
  6. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Doh! Taking forever to get it in. I'm really hoping it turns out good.
     
  7. bluetrain

    bluetrain Rising Member

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    Would be iInteresting to see some reviews of this. Especially what kind of battery time one could except..
     
  8. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Doh! Don't post unless you have a unit in front of you! The suspense is killing me! :)
     
  9. karsten

    karsten Member of The Cult Of Kefka

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    it's taking forever to get one?
     
  10. MatthewCallis

    MatthewCallis Robust Member

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    Mine left Hong Kong on the 26th, so it's in the country by now, just not at my house yet.
     
  11. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Man, its taking forever! :)

    But on the subject of the emulators, I've heard on less technical forums that some SNES games have music issues. I think it plays a bit too fast in some cases, and in some emulators like the MD its all wonky. But then again, these arn't really gamer forums so they wouldn't know the details like we would. I also heard some Neo Geo games run a bit slower than they should.

    Anyway, I'll wait for some people here to get a unit to hear the final word. People here know what to look for and can identify when something is running fine and when things are slightly off (Regular forums just say everything is ok, when clearly they just forgot how a game should run).
     
  12. retro

    retro Resigned from mod duty 15 March 2018

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    I came back to this thread the other day to see this greet me as the first unread post. No wonder the Chinese girl refused! :lol:

    :bedsex:
     
  13. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Get cracking. I'm particularly intrested if Neo Geo images work, and if key-remapping is a feature in these emulators, or if you just have to "live" with the arbitrary mapping it uses.

    Also, does the d-pad appear as stiff and clicky as many videos seem to indicate?
     
  14. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Can you remap keys for any of the emulators? Like Neo Geo for instance?
     
  15. karsten

    karsten Member of The Cult Of Kefka

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    disappointing that snes is not perfect :(
     
  16. Trenton_net

    Trenton_net AKA SUPERCOM32

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    For that matter, does any handheld emulator do SNES perfectly at all? How about the GP?
     
  17. MatthewCallis

    MatthewCallis Robust Member

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    Funny you should say that; while waiting for mine to arrive I thought I would dig through the emulator files and look up what they hacked together to work. NES was inconclusive but there was lots of stuff there.

    But in the SNES.SIM we find great strings like:

    #!snes9x

    SNES-SPC700 Sound File Data v0.30 (SPC Format Header)

    a:\game\sfc.cfg



    Found multiple ROM file headers (and ignored them).

    YUYU NO QUIZ DE GO!GO!
    SP MOMOTAROU DENTETSU2

    ROM lied about its type! Trying again.
    WWF SUPER WRESTLEMANIA
    REASURE HUNTER G
    DAIKAIJYUMONOGATARI2

    No ROM file header found.
    %s



    THOROUGHBRED BREEDER3
    DEZAEMON
    LoROM
    STRIKE GUNNER
    CACOMA KNIGHT
    GENSOUKI 1 JPN
    ActRaiser
    SOULBLAZER - 1 USA
    SOULBLADER - 1
    SLAP STICK 1 JPN
    Parlor
    SFC
    OHMONO BLACKBASS
    DIRT RACER
    Stunt Race FX
    DEZAEMON
    RADICAL DREAMERS
    TREASURE CONFLIXfi
    WILD TRAX
    KENTOUOU WORLDCHAMPIO
    TKO SUPERCHAMPIONSHIP
    TKO SUPER CHAMPIONS
    HI
    DAFFY DUCK: MARV MISS
    GOGO ACKMAN3
    ALIENS vs. PREDATOR
    demon's blazon
    ROCKMAN X
    GANBA LEAGUE
    goemon 4
    PACHISLO
    DRAGON KNIGHT 4
    NANGOKUSYONEN
    PAPUWA
    Super Batter Up

    NAM:%06d:%s%c


    So someone will be able to fix the emulator, SNES9x, and do it correctly. There is light at the end of the tunnel.
     
  18. MatthewCallis

    MatthewCallis Robust Member

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    I am not so familiar with Sega things, but the MD/GEN emulator seems to support PICO too... anyone recognized the debug strings? Only reference I can find is genesis4iphone


    Pico
    bin
    gen
    smd
    iso
    zip
    cso
    CISO
    %05i:%03i: cso: bad block size (%u)
    %05i:%03i: allocated %i bytes for CSO struct
    %05i:%03i: cso: premature EOF
    %05i:%03i: cso: bad header
    %05i:%03i: cso: uncompress failed @ %08x with %i
    1.2.3%05i:%03i: cso: read failed @ %08x
    Decompressing data...BOOT%05i:%03i: read failed
    COLLEGE SLAMDINO DINI'S SOCCEREUROPEFRANK THOMAS BIGHURT BASEBALMICRO MACHINES IINBA JAM TOURNAMENT EDITIONNFL QUARTERBACK CLUBNBA JAMNHLPA HOCKEY '93NHLPA Hockey '93RINGS OF POWER

    Pico.romsize=%d
    %05i:%03i: sram: det: %i; eeprom: %i; start: %06x; end: %06x
    mode set 1: %02x
    display_disable: %i, M3: %i, palette: %i, ?, hints: %i
    mode set 2: %02x
    SMS/gen: %i, pal: %i, dma: %i, vints: %i, disp: %i, TMS: %i
    mode set 3: %02x
    LSCR: %i, HSCR: %i, 2cell vscroll: %i, IE2: %i
    mode set 4: %02x
    interlace: %i%i, cells: %i, shadow: %i
    scroll size: w: %i, h: %i SRAM: %i; eeprom: %i (%i)
    sram range: %06x-%06x, reg: %02x
    pend int: v:%i, h:%i, vdp status: %04x
    M68k: PC: %06x, cycles: %u, irql: %i
    z80Run: %i, pal: %i, frame#: %i
    warning: debug buffer overflow (%i/%i)
    SekInit
    SekReset error
    SekReset g_m68kcontext=%x
    INVALID!Saving.. M68K stateSaving.. RAMSaving.. VRAMSaving.. ZRAMSaving.. CRAMSaving.. VSRAMSaving.. emu stateSaving.. VIDEOSaving.. Z80 stateSaving.. PSGSaving.. FMSaving.. S68K stateSaving.. PRG_RAMSaving.. WORD_RAMSaving.. PCM_RAMSaving.. BRAMSaving.. GATE ARRAY regsSaving.. PCM stateSaving.. CDCSaving.. CDDSaving.. SCDSaving.. GFX chipSaving.. MCD statePicoSMCD%05i:%03i: PicoCdLoadState @ %x: areaRead: premature EOF

    %05i:%03i: PicoCdLoadState: skipping unknown chunk %i of size %i

    %05i:%03i: PicoCdLoadState @ %x: bad header

    %05i:%03i: unexpected len %i, wanted %i (%s)
    sizeof(((mcd_state *)Pico.rom)->m)sizeof(((mcd_state *)Pico.rom)->rot_comp)sizeof(((mcd_state *)Pico.rom)->scd)sizeof(((mcd_state *)Pico.rom)->cdd)sizeof(((mcd_state *)Pico.rom)->bram)sizeof(((mcd_state *)Pico.rom)->pcm)sizeof(((mcd_state *)Pico.rom)->word_ram2M)sizeof(((mcd_state *)Pico.rom)->cdc)sizeof(((mcd_state *)Pico.rom)->s68k_regs)sizeof(((mcd_state *)Pico.rom)->pcm_ram)sizeof(((mcd_state *)Pico.rom)->prg_ram)sizeof(buff)0x200+4sizeof(Pico.zram)sizeof(Pico.video)sizeof(Pico.ram)28*4sizeof(Pico.vram)sizeof(Pico.vsram)sizeof(Pico.cram)sizeof(Pico.m)%05i:%03i: PicoCdLoadState @ %x: bad length

    %05i:%03i: PicoCdLoadState @ %x: cd chunk in non CD state?

    %05i:%03i: PicoCdLoadState @ %x: failed.

    %05i:%03i: tray close

    %05i:%03i: tray open

    %05i:%03i: g_rate: %f %08x


    Edited for correctness.
     
    Last edited: Mar 5, 2009
  19. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Might be worth while as a portable neo-geo machine (depends on exactly what slowdowns it has). Too bad about SNES though.
     
  20. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Anyone play with one enough to write a detailed review?
     
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