Doom for Nintendo 64

Discussion in 'Nintendo Game Development' started by jnmartin84, Jul 3, 2014.

  1. thebigman1106

    thebigman1106 Robust Member

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    I'll test that one a bit further and let you know.

    cheers
     
  2. jnmartin84

    jnmartin84 Robust Member

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    Direct audio/video capture from "Mike.Reiner" over at the Doomworld forums:



    This has the higher-quality instrument set baked in.
     
    Last edited by a moderator: May 25, 2015
  3. jnmartin84

    jnmartin84 Robust Member

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    For everyone having trouble with certain game versions freezing, have you read the README carefully? I will not field any more questions about builds not working until you answer in the affirmative.

     
    Last edited: Sep 19, 2014
  4. jnmartin84

    jnmartin84 Robust Member

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    Doom 2 ending sequence

     
    Last edited by a moderator: May 25, 2015
  5. jnmartin84

    jnmartin84 Robust Member

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    Updated first post with new 64Doom ROM Builder toolkit download link, new control information
     
  6. jnmartin84

    jnmartin84 Robust Member

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    Full source code and build artifact set released through Google Code project. See first post for details.
     
  7. jnmartin84

    jnmartin84 Robust Member

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    Doom 1 ending sequence

     
    Last edited by a moderator: May 25, 2015
  8. jnmartin84

    jnmartin84 Robust Member

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    I've updated the Google Code project site to add some Wiki pages outlining

    1) control scheme
    2) how to use the toolkit to build ROMs

    This is information already posted on the various threads here and at other forums, but I felt it would be good to put it at the main project site.
     
  9. Borman

    Borman Digital Games Curator

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    Send me a PM if you want me to test more. Have rgb working :)
     
  10. jnmartin84

    jnmartin84 Robust Member

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    Appreciate the offer. Everything is pretty well debugged these days. I've had a 64Drive for a couple of months now.
     
  11. Borman

    Borman Digital Games Curator

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  12. jnmartin84

    jnmartin84 Robust Member

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    Some news updates:

    Chilly Willy branched the code and is doing some awesome updates / performance optimization work. News can be found over at the EverDrive 64 forum.
     
  13. LeHaM

    LeHaM Site Soldier

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    I'll flash this to my V64JR and pop some footage up..
    I'm assuming doom mods work, like simpsons doom ect?
     
  14. jnmartin84

    jnmartin84 Robust Member

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    Sorry, you assumed wrong. :-/
     
  15. LeHaM

    LeHaM Site Soldier

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    Well it works :) image gets a little cut off but it works well :)
     
    Last edited: Dec 12, 2014
  16. jnmartin84

    jnmartin84 Robust Member

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    Cool. Which game version are you playing? It should all be pretty well debugged by this point, but I am always glad to receive reports / data points for my own mental well-being.
     
  17. LeHaM

    LeHaM Site Soldier

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    I'll pop seething up soon :)
     
  18. Mord.Fustang

    Mord.Fustang My goodness, it's nipley out!

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    Looks pretty good from those videos - good work!
     
  19. jnmartin84

    jnmartin84 Robust Member

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    Many thanks.
     
  20. LeHaM

    LeHaM Site Soldier

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    Doom Running on Real Harware using SRAM flash cart:
     
    Last edited by a moderator: May 25, 2015
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