Dude hacks together pc port of xbox 360 game, acts like a self-entitled jackass

Discussion in 'General Gaming' started by everett1911, Jun 5, 2013.

  1. everett1911

    everett1911 Robust Member

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    http://kotaku.com/hacker-cracks-and-ports-xbox-360-game-to-pc-calls-it-511411861

    I read a long while ago that the snes port of doom was done behind id software's back and they only learned about it when sculptured software showed them the finished version and went "hey guys look what we did :D" and id went along with it and got it released on the snes. why didn't this guy do the same? He'd have come off less like a dick.
     
  2. Yakumo

    Yakumo Pillar of the Community *****

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    Porting the game is impressive but hi reasons are a joke. What a dick head he is if he thinks a dev has to make a PC port just because he wants it. Even if a million people wanted it doesnt mean a port must be made. Some people really are arse hoes.
     
  3. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    To Eurogamer, another Ska Studios employee, artist Michelle Juett, was less tolerant. "I'm kind of livid myself," she said. "I just see him as the over-entitled gamer saying 'I deserve this because I want it!' ... [T]rying to justify it morally really irks me."

    Over entitled? He ported an entire fucking game and seemingly faithfully too, he worked hard to make it run and regardless of her personal feelings over entitled is not the word. Up there own ass indie devs just love to throw that word around like water.

    Also, how can it be piracy? the physical product didn't already exist. Dishwasher: Vampire Smile PC edition does not exist and therefore cannot be stolen. Regardless I wouldn't "pirate" this shit anyway, looks like generic indie crap, and I can get a lot of that without paying. I also just noticed these are the same company that made that horrendous "gaem with zombies in it"
     
    Last edited: Jun 5, 2013
  4. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    He wanted it so he made it, not sure there's anything wrong with that on a personal level. But this just seems more like a vendetta against the developer and an opportunity to make a point, more than anything else. Obviously porting the game to PC and playing it for him self wasn't enough.
     
    Last edited: Jun 5, 2013
  5. CrAzY

    CrAzY SNES4LIFE

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    Truly impressive, but as has been said his reasoning faculties could use a bit of juice.
     
  6. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    I wish somebody had done this to Phil Fish's piece of shit gimmicky "indie" game when he was being a dick about only wanting it on consoles. That smug fuck.
     
    Last edited: Jun 5, 2013
  7. LoveGHz

    LoveGHz Rising Member

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    https://code.google.com/p/ex360e/
     
  8. MottZilla

    MottZilla Champion of the Forum

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    It doesn't sound like he "ported" anything. It sounds indeed like it is emulated.

    And I'm not sure what you mean about SNES Doom. iD Software got bit in the ass when they had someone else that was supposed to do Wolfenstein 3D for SNES and ended up disappearing. They then had to quickly in a matter of weeks port the game to SNES and ship it.
     
    Last edited: Jun 5, 2013
  9. 7Force

    7Force Guardian of the Forum

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    Phil Fish and David Cage are locked in a perpetual battle over who is the more undeservedly smug dipshit.
     
  10. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    Fish steals it for liking the smell of his own farts
     
  11. everett1911

    everett1911 Robust Member

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    I mean that it was done without them knowing, and they learned about it when they were shown the final product, ready to be shipped, and they went along with it.
     
  12. bearkilla

    bearkilla Robust Member

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  13. MottZilla

    MottZilla Champion of the Forum

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    That would be impossible. You aren't going to "port" Doom from the PC to the SNES without access to the source code. The source code to Doom was not released until long after the SNES was finished. Where did you here this rumor?

    Porting a game without source code is *possible* in certain situations and depending on your definition of porting. Emulation is the easiest thing to do. After that, there was a successful "port" of Super Mario Bros to Sega Genesis which involved taking a complete disassembly (basically source code reverse engineered) and writing the game over for the Genesis. But... good luck doing that with a far more complicated system.
     
  14. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    iirc A Russian guy did it too with Geist Force.
     
  15. MottZilla

    MottZilla Champion of the Forum

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    Again I don't see this as confirmed to be true. Any "unofficial port" without source code is far more likely to not be a port at all, and be emulation instead.
     
  16. syntax error

    syntax error Spirited Member

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    in 8-bit times, ports often used an engine written from scratch by one person. How angry would he get if someone compiled a demake on NES or 2600?
     
  17. nyder

    nyder Rising Member

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    You mean like all those "unofficial" Donkey Kong, Pacman and other arcade games you could find on any 8bit computer back in the day? Part of the business. If you don't make it for other systems, someone else will get around to it usually.

    I don't see the problem, other then he's probably using copyrighted sources (graphics, sounds) in his remake. Which if he redistributes with the *.exe then he's breaking laws.

    Honestly, the publisher should be talking to him about employment.
     
  18. contrafan

    contrafan Peppy Member

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    Sorry for the bump, but SNES Doom does not run on the "Doom engine", so the port was indeed done without the need for the original PC game's source code.
     
  19. MottZilla

    MottZilla Champion of the Forum

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    Sorry, but that whole story doesn't add up. No one would spend the money to develop a version of Doom for the SNES and have it "ready to be shipped" before securing the rights or other agreement to sell the game. That would be insanely bad business practice.

    Next, I'm not sure what you mean about the "Doom Engine". Yes clearly it isn't going to be using the exact same code as the x86 DOS/Win32 version. It's likely to be quite different due to the hardware used. But the point is that the SNES version of Doom wasn't put together by some 3rd party in the shadows, completed, and then shown to iD software asking to license it/sell it. The game itself states that Sculptured Software was the developer. They certainly had assets and maybe assistance from iD software to develop the port. It's not at all unreasonable that they even may have had access to the engine source code, or detailed information about it as well as many other in house game details.

    It's not like the infamous old ports of Arcade games to early home consoles like Donkey Kong.
     
  20. TriMesh

    TriMesh Site Supporter 2013-2017

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    All the assets in DOOM were in the .WAD file - which had been pretty much completely reverse engineered within a few months of the games release.

    What I can certainly see happening is someone deciding to develop a "DOOM like" 3D shooter for the SNES and using DOOM assets for testing the engine simply because they were available.
     
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