That's in the past, and I admit I was in the wrong; not to mention I was misinformed at the time. I'm sorry for being an obnoxious ass, I hope you can forgive me. To be completely honest, if I had the spare money, I would have bought an ED64 v2 by now because I like to collect stuff like that. I'm not a 64drive promotional manager, I'm just a fan of the product. My opinions are not those of marshall, or anyone affiliated with the production of the 64drive. To be fair though, this topic is pretty much a discussion regarding both of the products, so I don't see an issue with posting my input on the matter. I was wrong on calling you a theif, I wasn't aware of the circumstances, and I shouldn't have said anything before looking into it. As far as the country bit goes, it's nothing against the people of the country. On a side note, are you still looking for a Genesis 2? I have one in my closet, but I'll need to check the motherboard. I don't know anything about the Sega Genesis, other than it's my favorite Sega console besides the Dreamcast.
may be i will make something like this at some day, "upgrade kits" for old computers looks interesting
I can't compare them, as I only have an ED64 (v2), and none of my friends even have an N64 any more so they can't help (losers... :friendly_wink, but I will say that the ED64v2 is brilliant at what it does; it's fast, reliable, convenient, and I'd really recommend it to anyone who wants such a device. You can not only play all your own games, but also pre-release versions of games, homebrew and hacked code, and different region commercial games, all of which make it a fantastic addition for any N64 fan.
^ And with the recent fix for Banjo Tooie for use with 6102/ 7101 CIC chips, it has 100% game compatibility now. Now all commercial N64 games will work with the common CIC chip.
If you have the money, go for the 64Drive. Besides of the better look, it allows you to play good dumps of games like Donkey Kong 64, Jet Force Gemini, Banjo Kazooie, etc. The Everdrive 64 is great, especially since it is half the price of the 64Drive. The only downpart is the need for patched roms and the SD Card looking out of the cartridge. If money do matters for you, go for the Everdrive. Since none of them offers special features like Cheat support, it is really up to you what you are going to choose. If however you are one of the few people that are using a Pal FRA Model with an RGB mod, go for the 64Drive, as the menu does not flicker here. This is very annoying when using an everdrive.
i have a Pal FRA model N64 with RGB mod with Everdrive 64 v2 and the menu DOES NOT flicker. i don't know why people have that problem.
^ Problematic RGB signal? My Sega Genesis (Megadrive for you folks outside the USA) is hooked to a PSOne screen through direct RGB (no capacitors or resistors) and I notice garbage in the image borders. Told it is due to hardware glitches in the Genesis (Megadrive). Something similar maybe? Or else the TV is one of those finicky types that only like signals within certain ranges...
Interesting. Maybe it is TV related. Can you play Densha de go, or Indiana Jones and the Infernal machine? Both of these games do not work (ED64 v2 and 64Drive) when using a Pal RGB (tested on a few differend consoles). They also flicker due to the screen resolution. The intro of Perfect Dark U 1.1 also flickers, the main game however works fine.
That seems a little weird. Wouldn't 480i RGB from a PS2 or Dreamcast be the same resolution? Besides I thought N64 sets resolution in software. PAL or NTSC console unit shouldn't have any affect?
most possibly the TV is playing a trick. i haven't tried any of these games but i will and report back here. in theory RGB signal should be the same in both PAL and NTSC consoles unlike composite. so if there is a problem with TV, both NTSC N64s and PAL N64s should have the problem.
I tried it on a few TVs and the guy that modded my console also tried. I am using a Pal N64 FRA with RGB mod together with the original Game Cube RGB cable. Another game where this happens is Star Wars Racer (only NTSC version). The Pal version works fine. When I load this game on a regular Pal model, with a regular AV Cable, they work fine (no flickering, NTSC and Pal Versions).
i played NTSC Star Wars Racer and no flickering. i will blame your RGB mod then. i am using original SNES RGB cable. isn't gamecube rgb cable too bright?
The official N64 modes have a "flicker reduced" interlaced mode that works by averaging lines between fields; that makes the lines basically the same, reducing apparent flicker. It also reduces the apparent vertical resolution, too. The library the ED64 uses for the OS does NOT handle interlaced mode correctly. Neither libn64 (not the official sdk, the original open sdk) nor libdragon handle interlaced correctly. After someone pointed that out to me here, I fixed libdragon to show interlaced correctly. Those changes haven't made it into the official libdragon repo yet, but if you use libdragon, you can get the fixed libdragon here.
Do you need an expansion pak for games that originally required it (like Donkey Kong 64) for either ed64 v2 or 64drive?
Yes. The ED64 simply loads the game (any game) from the SD Card, and doesn't alter any of the game's functionality - once the game has loaded it behaves exactly as it would had it been loaded from cartridge (and in fact the N64 believes the game was loaded from cartridge). The sole exception to this is that games that save/load their gamesaves from their own cartridge now save/load to the SD Card (though the N64 still thinks it's save/loading from the real cartridge), and the actual saving does not take place in real time - you MUST press reset when you've finished playing a game that has 'saved' to cartridge, as it's when you press reset on the N64 that the saving to SD Card takes place, as up until then the saving is placed in the Everdrives onboard RAM, and is lost if you turn the N64 off instead of pressing reset. Games that save/load to the controller pak (which plugs into the N64's joypad) still save and load to the controller pak, only games that save/load to their own cartridge (most of the N64's best games, by the way) save and load to the SD Card. For a list of which games save to the cartridge, and which need a controller pak, see; http://s9.zetaboards.com/Nintendo_64_Forever/topic/7041206/1/#new
Plus some games use a different save method depending on rom region. Castlevania saved to the cart in Japan.
Wow dude.. You should just absolve yourself of any discussion concerning this topic.. That rant you went on was grade A douchbaggery.