First shots of nights

Discussion in 'General Gaming' started by subbie, Mar 30, 2007.

  1. subbie

    subbie Guardian of the Forum

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  2. karsten

    karsten Member of The Cult Of Kefka

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    mmmhhh so sweet! finally a good game for my wii?
     
  3. Dr_Slump

    Dr_Slump Intrepid Member

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    Approaching 4/1...
     
  4. wheelaa

    wheelaa FM Towns / MD Addict Site Supporter 2010-2015

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    I could appreciate the magic of Nights back in the day...even though I never felt it myself and still don't now. Can't even imagine there'll be any to appreciate if this is true..the last 10 years+ has been hard on Sega's touch. Better to leave the memories well alone (well for those that have fond ones of Nights anyway)
     
  5. jp.

    jp. Be Attitude For Gains

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    As bad as I want to be the typical ole school Sega fan skeptic...


    I cannot help but freak out over those images. :love:
     
  6. Yakumo

    Yakumo Pillar of the Community *****

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    It'S looking very good. Seems to follow the original from those shots. Let's just hoe it plays like the original as well.!! I actuall got the original out the other day and spent 4 hours on it. Still a nice games all these years later.

    Yakumo
     
  7. Jasonkhowell

    Jasonkhowell Well Known Member

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    I wonder if they will throw in the old version of NiGHTS in like they did the older PD games with PD: Orta.
     
  8. Taucias

    Taucias Site Supporter 2014,2015

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    I can't get away from the scary Michael Jackson vibe NiGHTS now has!
     
  9. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Saw these in another forums...

    Anyway, is just me or does anyone else think this may be a remake? cuz it looks an awful lot like the original.

    That and the graphics, the detail is low (check the hands, they're identical to those in SA2) and the textures are blurry. I know the Wii is no powerhouse, but I know it can do better. Just look at mario galaxy.

    On the other hand, maybe this is just a very early alpha, and the final version will look a lot better than this.

    But I cant deny the quality tests at SEGA are at an all time low...

    Indeed, those eyelashes and the red jacket.........
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I wouldnt be surprised if they used SA2:B engine
     
  11. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    Let's just hope Nights doesn't go the way of Sonic.
     
  12. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    What? isnt that the same from DC's SA2?

    Plus I dont think they would be sooo cheap as to use a 5 years old engine on a flagship game...
     
  13. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    it would make some sense, considering the Wii is not exactly cutting edge. I m sure the Wii is more than capable, but it all boils down on how they ll handle it.

    They better watch out, this is not sonic, where despite big mistakes big sales happen. The nights audience is much thinner and they know exactly what to expect. If they ve got any intention of reaching out to new players, they better make damn sure its worth it.
     
  14. Taucias

    Taucias Site Supporter 2014,2015

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    Perhaps it is a partial port of the rumoured DC sequel that never made it onto the shelves?
     
  15. neomatrix

    neomatrix Intrepid Member

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    looking very good I wonder if they pic is from partial port of the rumoured Dreamcast
    I hope sega port this game on dreamcast
     
  16. Nitrosoxide

    Nitrosoxide Resolute Member

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  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

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  18. cahaz

    cahaz Guardian of the Forum

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    AHAHAHAHAHAAHAH a Penis! NiGHTS sucks AAHAHAHAAHAHAH!

    seriously, dude.
     
  19. subbie

    subbie Guardian of the Forum

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    Why SA2:B engine? They do have other cube engines like what was used in Sonic Hero (renderware i believe) & Billy Hatcher.
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Billy Hatcher used a SA2:B variant engine.

    Sonic Heroes used renderware, owned by Criterion software i think. I don't think they used renderware in Shadow the Hedgehog did they?

    The SA2:B engine was much more fine-tuned than the Renderware engine in Heroes. In heroes, i would find myself falling for no reason, and linking combos wasn't as graceful and spot-on as it was in SA2:B and SA:DX to a lesser extent.

    @cahaz, what?
     
    Last edited: Mar 31, 2007
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