A bit dusty but it's new in box. The controllers are for the test units, so if used on a normal unit -kaboom-
Thank you for sharing! always love to see 3DO stuff. Out of curiosity, whats the difference on picture 4 with the retail pads?
The dev hardware and early hardware is different from the final retail, so using a retail controller on dev hardware or the opposite results in a blown controller bus.
The cases look exactly like the retails one, does it say something on the back that gives away these are dev?
The 3DO Testing Station looks to have water splash stains on it, does the unit still work or have you not had time to test it yet?
I was talking about the controllers, not the console itself. http://www.assemblergames.com/forums/attachment.php?attachmentid=1975&stc=1&d=1314086067
I have a knock-off 3rd party 6-button pad with a configuration that is almost like that M2 prototype controller, except it lacks shoulder buttons (although there is clearly a spot on the mold for them) and the p button on the face is mapped to stop/X instead. Which is really, really annoying, because while Primal Rage works perfectly with it, Super Street Fighter 2 Turbo recognizes X as "start" and P as a button. Man I'd love to try SSF2T with that M2 prototype controller. Can you use them on a regular 3DO?
The M2 was originally an add-on, so I wouldn't doubt they're the same controllers. If you look at the pad layout, its the same was the 6-button 3DO pad layout (i.e. L and R moved to the face, and P moved between them) so I wouldn't doubt it'd be backwards compatible. I'm more interested in seeing if it works in reverse - the proto on a normal 3DO.
The prototype M2 controllers work fine on the M2, people have used them. In fact, people have used standard 3do controllers I believe. They arent the final controller, but they work.
You are correct. Standard 3DO pads are all that I use on my FZ-35's as I don't want to wear out the proto pads. Nice pictures ASSEMbler. Out of curiosity, are there any indicators on the Goldstar and Logitech pads to warn of their revisions? If you have a memory manager or 3DO Game Guru it can be semi-interesting to have a look at the NVRAM on the testing unit. Since these units were used for debugging you can sometimes catch a glimpse of what was being worked on. If you are really lucky you might happen across a save from an unreleased game. Not much you can do with it, except grab a screen shot for posterity.
That six button M2 proto controller is based on a case design that Fire used for a SNES pad (and likely six button Genesis, as well). I am also certain it was adapted for by Fire for the 3DO as well.