http://www.mobygames.com/game/gameboy-advance/gunstar-super-heroes Though if you didn't mean "hack remake", please ignore the above link.
1 - Anyone would really miss them? No. The only FPS I've been able to complete in recent history is Fallout 3, and this isn't due to me blowing at FPS games. I've grown bored of the core gameplay. I need something new, and FPS games don't offer that anymore. 2 - Would Edge become more a small booklet due to the lack of content that the FPS seem to make. I've never heard of Edge. 3 - In the last 6 months how many games have you bought which have been FPS (include games which do have FPS elements in them, ie Metal Gear Solid 4). I haven't bought a game in a long while. 4 - What was the last FPS game that made you think "That's new". Uuuuhhhhhhh... Well, I thoroughly enjoyed the psychological horror elements of F.E.A.R., but the gameplay was pretty boring to me. Instead of playing through the game myself, I actually just watched a Something Awful LP playthrough and enjoyed that more than playing the game itself. 5 - Do you think that FPSs are the new platform games? Pretty much. All I see are clones; there's nothing new anymore.
Recently i bought CoD 5. It is so bad game, i couldn't believe in my eyes when i first played it. CoD 4 is way better. To my opinion Halo 3 was the last good FPS.
FPS aren't as numerous as they were before I don't think, and a lot of them can be awesome. You've got 2D and isometric, and with 3D you have first and third person, so it's not surprising a lot of games are FPS/first person whatever like Mirrors Edge etc. I think I've played some awesome FPS this gen, but only 3 or 4 of my 360 games are real FPS. If anything PC is full of FPS and always has been.
A lot of the FPS stuff you see on consoles have been done by PC way before. Saying that Halo 3 is the best, then you either really haven't played all the other FPS games that are just as good, better looking, etc; or you are just a fan of the series.
What PC FPS plays like Halo 3? Halo 3 has a lot of stuff in it that flows together pretty well. I've played a lot of FPS and not one plays like Halo 3. I guess there are elements but not many shooters have stuff like equipment, shields, melee, a grenade button, etc that work together really well like that.
lol, don't even bother trying to defend halo dude. we both know that 90% of the people here are halo haters just because it's halo. they think it's cool to hate halo. :lol: halo's been discussed a hundred times before on these forums. :nod: EDIT: also, phrequency, where you been?? it seems like a while since i've talked to you or played a game with you. were you taking a coma or something?
I was pretty sick for a long time. My computers RAM died again and I had to wait for a replacement and just didn't feel like using my laptop. I've been doing a lot of music stuff mostly. Haven't bought a game except Fallout 3 which is LAME all year.
I admit it when I'm wrong, I was wrong about Gears of War. But of course, my problems with Halo as a franchise simply boil down to me wanting to look cool by slagging it off. Right.
Too be honest I think the FPS scene is incredibly over saturated right now. I loved playing FPS games, back when pretty much all people played was Quake 3 or UT99. (I know there were a couple other good ones, but these were the big 2) Quake 3 is still today probably my favorite FPS game. Now though you go to try and play some FPS game and there's probably atleast 30 of them that have come out in the last year with online play, and it's just not as enjoyable because all you get is the exact same recycled ideas, a hell of a lot more annoying kids, and in 6 months you'll have to shell out another $50-60 for the next game. I mean you look at UT the next game didn't come out until 2003/2004. That left years for the game to become customized and modded so no matter what you'd have something new. It was even longer for a true sequel to Quake 3. I know I could just shut up and play, but I miss the old days. =P
Man, I love UT (all of them) and Quakes. I wish I had more people to play UT3 with. I love it even though it's not a huge step forward, kind of cool how all of them play a little differently. I've never been too into mods though. I miss the classic FPS, I hate FPS where the main thing is hiding or being "tactical". My tastes differ. I think the last awesome game that got that right was Painkiller.
I used to like Halo 3, but after playing UT3 and TF2, it seems SO freaking slow paced...I think Heavy Weapons Guy walks faster than Master Chief does. I know I can make a custom game that increases the speed, but custom matchmaking has always sucked in the Halo games. I'd like to see a PC version of Halo 3 with a better server system so people can join your games faster.
I'd never really played FPS before Goldeneye; I don't play PC games, and I certainly don't do this whole keyboard/mouse control thing. 007 was an incredible game at the time and the multiplayer kept us going for years. Then the Halo/Xbox hype wagon rolled into town. I was pulled in and left rather underwhelmed. Yeah, Halo was a very good game, but did it really warrant a 'legendary' 10/10 in Edge? I would much rather play the Metroid Prime series. I think that it's very easy for devcos to churn out a FPS for nearly any IP, especially with all the available engines you can licence. And you don't have to model/animate the main character's in-game movements as they're never seen; that probably saves a little cash too If the whole FPS thing isn't going to fit your IP, you could always create an MMORPG. :noooo:
It's mostly because it runs at a lower frame rate, I noticed that a lot...then again it plays way differently then those games. And uhhh, custom joining of games is pretty flawless. There's no custom matchmaking as far as I know because people want to play Halo and not Halo with no gravity and other bullshit, I hate joining UT servers and OH everyone has moon boots and all this crap. I do like instagib though. I'd love to play some Painkiller but nobody I know has it.
Wah? I'm a little puzzled how you can say not many shooters have features like equipment, melee, grenade button...shields maybe, but to be honest it's not much different than armor usage in alot of other games. Tribes, TFC, Counter-Strike, Half-Life DM, ect. All those games used pretty much everything you mentioned years before Halo 1 was released.
Melee? Duke Nukem 3D is all I can really think of, but it's not like you ever actually used it. It wasn't an integral part of the game. Tribes probably comes closest but it still plays nothing like Halo. It did do the vehicle thing though. Grenades for example, most games had them as a seperate weapon, Halo 1 had them as a dedicated button, like melee. This is what I mean. I'm not trying to be an asshole or anything like that if I sound like it, I know some people plain don't like Halo, hell I haven't played it in awhile but I do not understand statements like "PC did all that before", "it's the same thing as everything else", etc. It just plain isn't. See what I'm trying to say?
(I'mPlatform games were all over the place in the late 8bit and during the 16bit because those and fighting games were the best you could get with the hardware at the time. Any simulation like driving games (3D) were just too much for those consoles, and even fighting games lost some appeal when going from the arcade to a console. 32bit were, IMO all about RPGs thanks to the cheap storage made available by the CD. Racing and other sims got a bump, but were still limited. FPS sucked, except for Goldeneye and PD. Dreamcast and onwards made full-featured FPS games possible. That, and people being obssesed with a reallistic yet fictional way to kill eachother, made FPS so damn popular. 1-Yeah, most of the mainstream actually. 2-Probably 3- 6 (NOTE: I'm counting Orange Box as separated games) 4- Portal, but it was too short. L4D ended up being more innovative than most people thought it would. 5-Nope, FPSs are the new popular genre, thats all. Dont hold your breath, specially with alex kidd...
TFC uses the dedicated nade button where you can fire an nade toss simultaneously, though I understand what you're getting. Honestly I think the only reason Halo makes use of the melee feature more so than most PC FPS's is because of the console controls being more sluggish. Which makes it more necessity than innovation. Sorry if I sound like I'm jumping on the Halo bashing bandwagon, I've honestly only played it a handful of times. Having played PC FPS for years (probably the wrong thread to be proclaiming that) the controls just feel to slow for me. The game itself doesn't really bother me, just the whole cult that surrounds it. Not that I'm implying you personally fall into that category. I just read alot of things from people who aren't aware of the great FPS games of the past which had alot of influence on it. Not that my statement applies to yourself, seeing as you obviously know of games outside of the Halo bubble. FPS like any gaming form can be used in alot of different ways. Just like any other popular game genre the most popular ones get will always get cloned more often. That's why I'm such a fan of Penumbra, System Shock, Ultima Underworld, Deus Ex. Pretty much all those games that tried to branch out and blend in different qualities from things like RPG's and adventures to create something more than just you're average point an click shooter.