I have never beaten JSR or JSRF honestly. I've gotten very far though. I just know that years back it was pretty difficult for me sometimes and coming back to that game after a few months or so left you very confused on what to do.
The CTF is what killed me in those games with some help though I Beat JSRF. Actually in JSR it was the race with Combo that killed me.
by the time i have kids, the word arcade might not even exist. it will be part of some long forgotten lost language.
This might be considered blasphemy or something to some, but I actually prefer JSRF to JSR. The controls just feel better and the difficulty level more forgiving, even though they're both excellent games.
2 words are all you need to describe any 3D Sonic game after Adventure 2: HALF ASSED It's not that you cant make a good 3D sonic game, is just that all attempts at it after the DC were a minimum effort put to make a game that could just sell, and nothing else. When I was playing Unleashed sometimes I felt I was actually playing FzeroGX. Gameplay has been reduced to a mere racing game with some extra playability... I think SEGA tried to do with Sonic what Nintendo did with Pokemon, a cash cow, hence the more pokemon-ish design evolution of the characters after the DC. I still remember "fans" crying during the SA2 redesign for being too agressive. Now we have a sonic so bland that makes pikachu look hardcore... Yes, it has always been a "kids game", but thats because it was from a time when 90% of the VG market were kids. Back in the 90s Sonic was edgy, even if watered down so parents wouldnt complain about it. Sonic CD was pretty much the weirdest mainstream game of the time: the sound test gave you a TON of easter eggs, and the overall level design of the game was borderline crazy at times. Now is the same 4kids crap recycled over and over again... The way I see it, the problem with 3D sonics is level design. Both Saturn and the DC were limited at what they could do, hence keeping with the platform approach, but with todays consoles thats not a problem. My point is that level design in a 3D sonic should be based on huge open areas you can freely run through, like the world of Shadow of the Colossus. Too bad the bureaucratic nature of SEGA prevents the creation of any new concepts:-( Word, you never get tired of playing that game:nod:
Yeah, that one keeps the concept alive. But on a more broad sense we could consider games such as GTA or Shenmue as platformers. After all platformers were created as a way to simulate real world movement with the limitations of the hardware at the time.
Mario Galaxy not next gen enough for you my hardcore gamer? I hear it's quite difficult because it involves using your mind and thumbs at the same time to navigate in full 3D around spheres and zero gravity. Of course I own it.
The Wii Being Next Gen is Relative since......it's basically an XBOX with out a hard drive and motion controls.
well like it or not it is next gen, leading in that too. Galaxy's innovation is also something new, not possible with other control methods thanks to the pointer.