game that got changes to foreign releases

Discussion in 'General Gaming' started by sayin999, Oct 16, 2005.

  1. sayin999

    sayin999 Officer at Arms

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    Aftet the disscussion in the rare 64 title thread i though it be intrestign to list games that have had changed with their foreign releases, here are some i can remember at the top of my head

    Nintendo 64
    Mario 64-amercan version has a two or 3 paintings changed/switched around, more voice samples, actual voice over in opening and ending.

    Shadow of the empire-suprisingly the japanese version has changes, items placed in different spots(such as fire pistol being placed in the medical room in 2nd stage), cinmatic camera is mapped only on the left dpad, im guessing this was done due to convience, in fact some parts of levels wont at all let you switch to the cinematic camera, there are a lot less spaces to type your name in, so the debug code so far doesnt work in japanes version, seems easier for some reason, but might be my skill these days, thats all i can see for now.

    Star Fox 64- jpn/euro despisted the japanes version having japanese voices, ive read that the both european and japanese version have an option to unlock the orignal snes/super fami versions of their voices

    Mario Kart 64- japanse version has kids saying mario kart in opening, all the character voices are different slightly, their is anouncer for the selection screen, logos are after real companiese.

    YOSHIS STORY-american version has secret coins added

    Majoras mask- japanes version is missing reunion with horse, save systemis different, there is an alternative route to get to an area, other slight changes

    Sega Saturn
    Dayton USA CE- japanese version has better graphics, better control

    Fighting Vipers- japanese version has pepsi man avaliable

    Last bronx-american version doesnt have second disc(which is a usual casuality for these type of fighting games)

    Dreamcast

    Shenmue- american version has us voices, descprition of japanes sings, coke is replaced with a made up brand, money glitch fixed, anoter glitch twords end of game

    D2-america version various censoring of cinemas, mostly infamous tentical scene

    Sonic Adventure- most glitches fixed, better camera, emblem count,new voices

    Soul Caliber- cant remember if it was a mini game or internet feature changed

    Marvel vs. Capcom 2- american version there is no special arcade or internet points, all characters can be unlocked normaly withing dc version

    Sword of beserk-amercan version has more blood added

    tokyo xtreme 2/shutoko battle 2- amercian version of 1st game had licnese plate removed, part 2 new names for all the drivers, glitches fixed, conditions need to challenge certain character changed

    virtua fighter 3- american version doesnt have project berkley disc, grapich gltiches and shadows fixed, real 2p, moves command shown, levels slightly altered

    Project Justice- american version has board game feature cut

    well those are some of the ones ive noticed, anyone else got any other ones they remember?
     
    Last edited: Oct 16, 2005
  2. Mark30001

    Mark30001 Guest

    Super Mario Bros 3

    When entering a level in the US/European version, the screen shrinks with a growing black screen from the corners & fades into the level, whereas in the Japanese version, the screen shrinks with a growing black screen from the corners & grows back up with the black screen shrinking to the corners of the screen...

    What I wrote might be kinda confusing, but try it in the US & Japanese rom versions!

    US/European Version with fading intro:
    [​IMG]

    Japanese Version with enlarging intro:
    [​IMG]
     
    Last edited by a moderator: Oct 17, 2005
  3. the_steadster

    the_steadster Site Soldier

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    Sonic CD: US has american-ised crappy soundtrack, JP and PAL have awesome music

    Theres also a fair few name changes between pal/us, eg. sonic 3d blast/flickies island, starfox/starwing, starfox 64/lylat wars
     
  4. Mark30001

    Mark30001 Guest

    ...Donkey Kong Country, Super Donkey Kong. Super Mario All-Stars, Super Mario Collection.
     
  5. Jasonkhowell

    Jasonkhowell Well Known Member

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    Wind Waker: Some of the mini-games backrounds were changed (The origianal being a pirate ship, while the US version was a giant Octorock, if I remember correctly). Bits and pieces of the triforce collecting were shorter (One of the treasure maps was changed due to it being a long and annoying treasure hunt), while the map showed where triforce pieces could be gotten (The Japanese version didn't have it). A heart piece that was under your grandmother's house in the Japanese version was moved to the multi-level dungeon on Outset island and the treasure chest under grandma's house was replaced with 100 Rupees.

    Pokemon Gold and Silver: Some of the trainer's locations were changed, and a few of the trainer's Pokemon were different (Such as one of the Trainers in the Kanto region had a Level 50 Magikarp).

    MGS/MGS2/MGS: TTS/MGS3: Censorship in MGS, MGS:TTS, and in MGS3 (Johnny Sasaki and Raikov), additional modes in all versions besides Twin Snakes for the Japanese/European versions, and dialog changes for Mei Ling in the US version of MGS (Japanese version quoted Chinese Sayings more, while US version quoted both Chinese and Western Sayings).

    Pokemon Colosseum: Intro was shortened and changed in the US version.
     
  6. cahaz

    cahaz Guardian of the Forum

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    i'd like to know more about the censorship and changes in the MGS serie. Any place where i could go? or just more explainations, that would be greatly appreciated. :)
     
  7. XerdoPwerko

    XerdoPwerko Galaxy Angel Fanatic Extreme - Mediocre collector.

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    Is it me, or is the japanese version also different in difficulty? The rules were made easier for the western version, were they not?

    And I should mention Shatterhand, which has a complete makeover for the american version, as the japanese one is based on a cartoon that didn't make it here.
     
  8. Jasonkhowell

    Jasonkhowell Well Known Member

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    The censorship is very mild, just censor bars over Johnny's ass and crotch in MGS and the remake, and a censor bar in MGS3: Snake Eater over Raikov when battling The Sorrow (Which is odd, since I don't think it showed anything different from what MGS2 showed). I also heard somewhere that the translation to Meryl's torture confession at the end of the first MGS was much more in detail (Implying rape) then the US Version.
     
  9. mairsil

    mairsil Officer at Arms

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    Super Mario Bros. 2 - Completely different game.
    Final Fantasy 6 - Completely different number (3), easier difficulty, hug instead of kiss between Cecil/Rosa, iron ball instead of scythe dropping on Rosa, loss of the developers' room and porno mag.

    Seriously though, are there any games with staggered releases that haven't had changes?
     
  10. d_liquid

    d_liquid Spirited Member

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    A couple of MD games:

    Dynamite Headdy - Japanese version has dialouge, the levels have titles, it's easier and some designs differ (both versions do look good however).

    Contra Hardcorps - Renamed Probotector and got robots instead of soldiers like every other Contra game up until the 32-bit games, in Europe. The western versions are also a lot harder than the japanese one.

    Alien Soldier - Japanese version has the world famous "VISUAL SHOCK SPEEDSHOCK SOUNDSHOCK"-titlescreen which the PAL version lacks.

    Strider Hiryu - Hiryu grunts when you use the sword in the japanese version, in the western versions it was replaced with a much less annoying 'swoosh' sound effect. It also gives you multiple credits.

    Magical Flying Hat Turbo Adventure / Decap Attack - Same engine, but different graphics, music and level design.

    Puyo Puyo / Dr. Robotnics Mean Bean Machine - Music and graphics remade.

    Ristar - Title screen remade (I think), stage names differ.

    Rocket Knight Adventures - Western intro is a bit better, as are the screens before each level.
     
  11. Kittyhawk

    Kittyhawk Robust Member

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    Yes. In the Japanese version if the player took a hit in a special form (Fire Mario, Raccoon Mario, Tanuki Mario, etc.), Mario reverted to regular Mario, aka "small Mario." In the western versions, Mario would revert to Super Mario, aka "big Mario."

    I think you mean FFIV (II). ;-)
     
    Last edited: Oct 16, 2005
  12. Mr. Casual

    Mr. Casual Champion of the Forum

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    Most games get the text changed. :D

    Zelda: ALTTP

    Wise men's fates were censored in the US version.

    FF4
    Hard in Japan
    Easier in the US

    EDIT:
    The Developers room and porno mag are in the PS version.

    Most of the FF games are on another system, now... ;)

    The SMT series (In the few games that actually went stateside) has some different monster names and things, I believe.

    I guess thats about all I know on the games that I have played.

    I dont know if this counts, but Wild Arms had some interesting Character names, due to mistranslations.
     
    Last edited: Oct 16, 2005
  13. sayin999

    sayin999 Officer at Arms

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    Alien soldier-had opening in euro version restranslated to make more sense

    Dynamite Headdy- some characters were slihgtly remodel for us version to appear more agressive

    Final Fight/CD-american snes version has blood removed and roxy and poison replaced with men, cd version had cleavage censoresed in us version as well as censoring the intro where jessica is in nothing but a bra(which i foudn a little extreme), jap version has a brick design behind characters bios with a japanese voice over reading the text, japanese voices for the characters. As well the american version changed sodom and damned names to thrasher and katana respectively

    Super Double Dragon-japanese versions last level was a lot longer due to the rush to get the us version out

    Super Runabout-virgin made climax graphics clean up mostly control and collision detection for us release
     
  14. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    FF4 had two different releases in Japan. Easy and Hard, if I'm not mistaken.

    Wind Waker: The 100 floor dungeon or whatever is a heart piece in the US version. I got shit in the JPN version. (pissed me off).

    Jet Set/Grind Radio: Lots of stuff added, including two stages and change to some of the characters scenarios. I thought the two extra stages were fun, but slapped together. They just didn't quite fit whereas the other three stages had 4 sections apiece to them. The added tunes are actually pretty good though. The game was re-released in Japan with all of that stuff (including the US voices that were added) as De La Jet Set Radio, and is currently a bitch to find.
     
  15. HHogan

    HHogan Robust Member

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    Whoa, I didn't know that, what was it?
     
  16. sayin999

    sayin999 Officer at Arms

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    yeah im curious on this one as well

    chrono trigger- half the dilouge was cut in the game due to cartridge space, makes me wonder how much story we missed.
     
  17. mairsil

    mairsil Officer at Arms

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    Yeah, well that's what happens when you try to grade projects while browsing message boards...
     
  18. liquitt

    liquitt Site Soldier

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    also, the JPN version is the only one which offers 3 life points instead of just 1HP = 1 Life in the NTSC-U and PAL versions.
     
  19. Mr. Casual

    Mr. Casual Champion of the Forum

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    [​IMG]

    Oh, I meant to say that the DESCENDENTS were not vanished, but actually killed in the Japanese version.
     
  20. sayin999

    sayin999 Officer at Arms

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    uh looks like the image is protected
     
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