Games that could have been good but had fatal flaws

Discussion in 'General Gaming' started by krynnmaliki, Apr 19, 2007.

  1. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Dont tell me about FzeroGX: one of the coolest games ever, but man that Phantom Road track is bitchslaping difficult, specially in Master mode. There was this day when I was playing that tournament for like the 7th time in order to reach master, and I could pass that fucking track without crashing or getting in 2nd, so I almost smashed the damn GC against the wall...

    Even then, it was better than Fzero X in the N64, and the graphics are awesome, specially the boost FXs....

    About SA2, yeah it has some flaws. To start, I hate they took the adventure fields from the 1st one out, and the fact now you've to play all characters at once (you cant select them separately) which forces you to play the treasure hunt levels, which are basically the same as in SA1 (chech Red Mountain and Pumpkin Hill, then dare to tell me I'm wrong) and some are almost identical (Dry lagoon and wild canyon) yet the difficulty is HIGH, sometimes is almost impossible to get an A and the clues get you an instant C...

    And at the end, how many levels where classic Sonic ones? Sonic had 6 and Shadow just 4! and in Dark you had to play three levels before actually getting to play a shadow one! WTF?

    And Tetris DS should've been like Touch Tetris in the Palm. That game was kickass cool....
     
    Last edited: Apr 23, 2007
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    F-zero GX was not better than F-zero X, and in fact it is much easier than F-zero X.
     
  3. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yes it was:nod:
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    please support your argument by giving me some valid gameplay and art-direction reasons :p

    the graphics were obviously better, but that aside, the art direction was kiddified, and lacked the rawness of the first. The music was wipeout-i-fied to an extent (although wipeout has cooler music in terms of electronic music) and the gameplay allowed the Snaking exploit, which very much limited the mastery of power-sliding at high speeds when your setting bar is placed towards the speed end.
     
  5. TheDeathcoaster

    TheDeathcoaster Game Developer

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    I'd disagree! I think the difficulty in the treasure hunts are very good. Though I may be biased, having all A's!
     
    Last edited: Apr 23, 2007
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    All A's was worth it for one reason alone.. the recreation of the very first Sonic level. Ah..the music..;)
     
  7. cahaz

    cahaz Guardian of the Forum

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    really? holy fuck. Any pics or videos?
     
  8. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Last edited: Apr 23, 2007
  9. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    You know you can unlock that level with action replay, right?:lol:

    Anyway, is just me or SA2 GHZ has a better level design "sonic-wise" than most levels in the other adventure games?

    Like, they tried so much to put eye candy everywhere in the field that they forgot to do the actual playable areas right:-(
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    SA2 is a different kind of beast compared to other 3d Sonic titles, even when compared to SA1.

    It emphasizes on linking combos and acrobatics, and the courses are modelled to assist this aim with little time for exploration and site-seeing. Enemies are also positioned in a way to enable the transition of the characters in a manner that supports further coherence in the level design.

    By now, you will have realized that I am well underway doing my coursework, just from the way I speak :rolleyes:
     
  11. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yes I know about the combos dude, it was clear in the demo that came with PSO back in the day, quite a long time before the game was released.

    The thing is, if you manage to do every combination the game gets faster and even cooler, but at the same time it gets repetitive, becos theres a lot you cant do and even in the 2D sonics you were able to explore the areas.

    But my main complaint with SA2 is that theres not enough sonic-shadow levels as it should.

    About GX, I dont get why its "kiddified". The Fzero series were never mature-oriented games, like say, MK or GTA...

    BTW, check this
     
    Last edited: Apr 23, 2007
  12. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Lol. I sucked at SA2. I just downloaded a save from the interweb. AFAIK, it took the guy about 79 hours to get all As.
     
  13. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Shit.....I got that game for Christmas and from then to summer I actually got all A's on everything and got every emblem and that classic Sonic level. I was really really proud of myself!
     
  14. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    OutRun 2006: Coast 2 Coast was a technical marvel on the PS2, but why did Sega (or should that be Sumo Digital, as they were responsible for the conversion?) have to force PSP connectivity in order to unlock so many bonus features? Also, while I'm on the subject of Sega driving titles, it appears that Daytona USA has received a lot of negativity here for its console updates - could this mean we're all starting to forgive the rough-looking yet brilliant-to-play original Saturn edition? If only AM2 hadn't been so busy on other projects then perhaps they and not the CS Team behind the eventual "remixing" effort could have delivered what the 32-bit generation deserved from the start. In other words, a stunning 30fps and high resolution treatment of Daytona USA with split screen multiplayer. Oh well, at least AM3 learned from their stablemate's mistakes when it came to porting Sega Rally...
     
  15. karsten

    karsten Member of The Cult Of Kefka

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    i think f-zero x is better BUT REALLY EASIER than GX.

    anyway the first one, was the best one IMHO. i loved its flat tracks :p
     
  16. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    karsten, it was indeed easier on easier difficulty settings, but in Master and Expert... not quite. GX can be relatively easily beaten with snaking even in the hardest setting.

    I ve unlocked the Arcade tracks and vehicles in GX, and that's supposed to be rock-hard (not that it was a breeze)

    My biggest accomplishment however is beating all the cups in master in X and all the time trial ghosts :)

    [​IMG]
     
  17. Nitrosoxide

    Nitrosoxide Resolute Member

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    The Getway - Great story and Great Graphics. and the gameplay wasn't aweful. But, the fact is the game is so damn hard.

    1. They needed a better navigation system as I could nevercould figure out how to get to anywhere beside the designated mission. Meaning I couldn't find ideal cars or weapons to use, without use of a walkthrough.

    2. It was too damn hard !!!! I mean I like toughness. But, I like it to the extent, that the player is able to find their bearings and get set in how the game work. Because of this I just said screw this and never played pass the 3rd level.

    The Matrix: Path of Neo
    They really needed to put the story together better, I mean did anyone else find it to be incredibly hard to understand what was going on?
     
  18. Alchy

    Alchy Illustrious Member

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    I remember mates of mine struggling with the Getaway until they realised that if you put your back to the wall, you heal. Pretty daft game mechanics if you ask me, but there you have it.
     
  19. cahaz

    cahaz Guardian of the Forum

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    The getway, great graphics and gameplay? :eek:h:
     
  20. extrarice

    extrarice Active Member

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    Tetris Worlds is far, far worse than Tetris DX. The annoying backgrounds (with that wandering, smiling block that, I suppose, is trying to cheer you on) always screwed me up. The only game I've ever traded in to a store (I didn't want to knowingly inflict its misery on another individual). I mean, Tetris is such a simple concept, but apparently it's still possible to completely screw up in presentation.
     
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