Games that could have been good but had fatal flaws

Discussion in 'General Gaming' started by krynnmaliki, Apr 19, 2007.

  1. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yeah I didnt know that back then...

    Funny, that means the Wii has a CPU that was obsolete even before the GC came out...
     
  2. opethfan

    opethfan Dauntless Member

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    Well it's slightly improved, but they definately should've used a G4 from Freescale. Either the 7448 (@ 1.0-1.7GHz) or the 8641(D) (1.0-1.5GGHz, optional dual core) which is a system on a chip, with memory controller, etc.

    It should still have been GC compatible, if the games are well coded (ie not basing the framerate on the clock speed), or even with a thin compatibilty layer. The G4 doesn't have the same endianess issue the G5 does.
     
  3. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yeah but you know, nintendo didnt want to touch anything...

    Is kinda weird they didnt update the CPU yet they decided to get rid of GODs.
     
    Last edited: Sep 10, 2007
  4. SuperGrafx

    SuperGrafx Guest

    I maintain that Red Ninja (Xbox + PS2) could have been a decent Tenchu alternative, but damn camera was something else. Talk about a fatally flawed game.

    I tried and tried to like it, but it's just as bad as the reviews made it out to be thanks to the frustrating view control.
     
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