Pilotwings have not same dsp1 mapping as used by all other dsp1 games, so you should use some other game for t-connector. aslo Pilotwings ROM will not work if you will be use some other game in t-connector, but for this case you can use patched rom of pilotwing which used standard dsp1 mapping
Is this caused by the DSP-1/1A and DSP-1B difference? If so does that mean if I installed a DSP-1 chip from a Pilotwings cart in a Super Everdrive it could not play Super Mario Kart? Or is the DSP-1 used in Pilotwings wired differently than the DSP-1 used in Super Mario Kart?
Yes I think its either hooked up different or accessed different so a patched ROM corrects this issue. You should be able to use any DSP-1 chip on all DSP-1 games. The only exception is PilotWings which requires a patched ROM to work. This is what I am getting from what he said anyways and this is how he explained it to me when I started ordering DSP-1 games.
The characters that are corrupt may just be written in Japanese. Pilotwings uses DSP1 in a LoROM type configuration. Every other DSP game uses a HiROM type configuration. That is what the deal is. There is a Pilotwings ROM out there that has been modified to HiROM type. This was done so old school Copiers didn't need to support DSP1 in two configurations for just one game.
That may be the case, I've never looked into it, but clean Satellaview dumps (Kirby Pinball), still don't work. It would be nice if they did.
Thank you both :nod: I think I understand now, so:- - Super Everdrive + T-Connector + original Pilotwings cart = Can only play Pilotwings (A bit pointless!) - Super Everdrive + T-Connector + any original DSP-1 game except Pilotwings = Can play any DSP-1 game except original Pilotwings ROM. However, you can use the Pilotwings ROM that has been modified to HiROM type. Is that right?
Isn't that pointless? I don't recall Pilotwings having ANY fan translations or whatever to justify using a flash cart, especially if the original is still required...
I dont know if you read all the posts, but you dont need the original cart if you use the HiROM modified Pilotwings ROM - besides, all this only applies if you want to use a T-Connector with the Super Everdrive.
http://webcache.googleusercontent.c...cd=2&hl=it&ct=clnk&gl=it&source=www.google.it i found this describing stuff on the BS-X games rom but i really don't have a clue to understand the meaning of whatever is written in that document O_O anyway most of the rom that i want to play are just game and don't have soundlink or such but the ZELDAS theirself has been patched to go on the real hardware without need the real BS-X hardware (and you all can see the repros flying around) so probably is just a rom work sad that i don't even know where to star from.*_*
I assume the T-connector is very similar to using an older copier (SWC DX, etc..) with a cartridge in the slot. I always played the Pilot Wings (USA/DSP patched rom) with Super Mario Kart in the slot and it was perfect. I'm not sure if that's what you were originally asking or not.
Perhaps. I'm just not seeing much purpose. Games like Pilotwings and Mario Kart are affordable enough. If T-Connector means you have to own the games, it'd be easier to play them without the flash cart and all. Only reason would be hacked roms.
Major bump. How come Tenchi Muyou Game Hen won't work? The rom I tried to use is the new one (v1.1). Not sure if it is allowed to link to a rom on this page. Anyway, the rom works fine on a emulator on my computer, ofc. When putting it on my Super Everdrive and putting it in my US SNES it won't work. The game starts up but the logo that was in English on the emulator is now in Chinese. And the game won't show the dialogs/story, it will just show the fighting mode. What's wrong?
(Yep, replying to an ancient post. Sue me.) There's a patch to enable some debug features (including an unused vehicle) which I've only ever seen as a patch for the ROM, never in code (GG/AR/...) format.
Did you try it on BSNES emu? It's likely a header problem, and unfortunately the Super ED doesn't report error messages. I had some proto's that wouldn't work on it, and I tried fixing the header on the rom quite a bit. Eventually I gave up, and have the SD2SNES now anyway.
BS-X games After briefly studying this wiki compilation (http://romhack.wikia.com/wiki/SNES_header), I got some BS-X games to work in Super Everdrive just by hex editing two addresses. I guess this is valid for several other roms, unless they require extra hardware to run. You need to have exact GoodSNES roms, in case of BS-X games, the ones that end in (J).smc, for example: BS Excitebike Bun Bun Mario Battle Stadium 1 (J).smc, which I presume are SMC headerless roms. Using XVI32 Hex Editor, find address $7FDA for LOROM, or address $FFDA for HIROM. Normally you will find the hex value 33, which is a licensee code. Change it to 01. Then you should fix the rom size at $7FD7(for LOROM), or $FFD7 (for HIROM). Use 0A for 1MB roms, 09 for 512KB roms, 08 for 256KB roms. For other sizes, please check link above. I put the following games to at least boot on real hardware using this method: BS Excite Bike 1 and 2 BS Super Mario USA 1, 2, 3 and 4 BS Kaizou Choujin Shubibinman Zero BS F-Zero 2 BS F-Zero (editing $7FD8 I adjusted the SRAM ammount making it save the ingame records) And a link to those already fixed by me: http://www.mediafire.com/?c6d5ju8axapkd26 Hope it helps.