Geist Force

Discussion in 'Rare and Obscure Gaming' started by StarWolf, Jan 21, 2006.

  1. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    Had the prototype of Bare Knuckle 4 been pitched under its more familiar western name, a certain (fortunately) anonymous SOA executive might have greenlighted its development. Instead, this foolish individual approved the Dreamcast port of Zombie Revenge, which everybody knows the system could have "done" in its proverbial sleep as it was based on a NAOMI title. I don't really have anything against Zombie Revenge - actually, I quite like it - but surely the real thing would have been more welcome than a poor man's Streets Of Rage with elements from The House Of The Dead's storyline. To summarise, this whole episode wasn't exactly the best decision Sega ever made...

    P.S. The video Yakumo posted screenshots from is the same one I have on a disc somewhere - anybody care for me to upload it, providing I can find the damn thing in the first place?
     
    Last edited: Jan 31, 2006
  2. Yakumo

    Yakumo Pillar of the Community *****

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    That video is on my FTP for anyone to download :) Actually a newer high resolution video will be coming soon thanks to a very nice member of this board :)

    Yakumo
     
  3. Perkunas

    Perkunas Intrepid Member

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    Sonic Xtreme...

    Sega should've forced their management to walk in a straight line.
     
  4. HXC

    HXC Guest

    Mike did NOT EVER work on this :)
     
  5. Taemos

    Taemos Officer at Arms

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    Okay, now I want to play this game... Any news on the prototype?
     
  6. GigaDrive

    GigaDrive Enthusiastic Member

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    I would like to see a video of the E3 1998 'Dreamcast shooter' which was prerendered CG that Sega insisted at first was really running on Dreamcast. This was the (CG) version of Geist Force that everyone was so impressed with, even though the name Geist Force was not used until they showed off the real game later that year.

    here's a description of the E3 1998 Dreamcast shooter video

    http://www.tinyurl.com/cppxt


    Fabrizo, yup, that's the descrepancy between the impressive version (CG) that was shown at E3 1998 and the realtime game shown at TGS 1998.





    it is *possible* that this screenshot below is from the prerendered CG version
    [​IMG]
    because it looks different from the other, real-time screens of Geist Force.


    edit: ohhh sweet. I just saw the screens of the intro that Yakumo has on the 2nd page.
     
    Last edited: Feb 1, 2006
  7. GigaDrive

    GigaDrive Enthusiastic Member

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    digging through GameSpot's news archives I found these
    small blurry pictures of the E3 1998 Dreamcast shooter
    (the prerendered version of Geist Force) taken on a small digital camera at the conference.

    [​IMG]
    [​IMG]
    [​IMG]

    http://www.gamespot.com/news/2463839.html
     
    Last edited: Feb 1, 2006
  8. Yakumo

    Yakumo Pillar of the Community *****

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    Stolar, kiss my arse !! What a prick that guy was !

    Yakumo
     
  9. HXC

    HXC Guest

    I'm working on something with this guys :) I got a list from Chris Senn of who the main staff on this were :)
     
  10. Yakumo

    Yakumo Pillar of the Community *****

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    Nice one ! Looking forward to seeing what you can come up with.

    Yakumo
     
  11. HXC

    HXC Guest

    I haven't got any replies yet but I appear to have got in contact with 3 people without dead emails....
     
  12. Yakumo

    Yakumo Pillar of the Community *****

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  13. drx

    drx BLAST PROCESSING. SITE SUPPORTER 2015

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    Sorry for the bump, but I wasn't aware of this topic until now, and I have contacted Ben Fischer, a GF developer a while ago, and I thought I'd share a few things with you.

    http://forums.hidden-palace.org/viewtopic.php?t=8

     
    Last edited: Aug 13, 2006
  14. Yakumo

    Yakumo Pillar of the Community *****

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    Thanks for that information drx ! I still think the excuse of completing the first 7 levels in 25 minutes is crap. I've played many games that I can complete in under half an hour. Something else was the reason why it never saw the light of day :cry:

    Yakumo
     
  15. Alchy

    Alchy Illustrious Member

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    Interesting stuff, thanks drx.
     
  16. drx

    drx BLAST PROCESSING. SITE SUPPORTER 2015

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    managed to contact him again, though he's a little busy. hopefully we'll have more answers in a week or two.
     
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