' i know it was open source...ive been looking at the stuff available for the console...and it amazes me....everything from doom to d&d games to operating systems, i just wish it could replace home computers...that would be awesome!
that would be really nice indeed, i wonder if you'll be able to play easly with the OS to do anything you want. like plugging internet on the usb slot, or things like that.
- Final changes: RAM 64 MB & TV out - It isn´t backwards compatible with GP32, different OS - This "machine" is from Gameparks Holdings, not from Gamepark (orginal Gamepark was divided). - November is the month, 150 - 200 € Gamepark has XGP, it isn´t opensource & more expensive than GPX2: CPU: ARM920T 200 mhz GPU: Supports OpenGL-ES RAM: DDR 64 MB (200 mhz) / NAND Flash 64 MB LCD: 4" / Resolution: 480 x 272 Storage: SD Battery: Lithium Ion (internal) Others: TV out, WIFI (802.11 b/g) & DMB player (only Korea) And Samsung has GPang (like Ngage):
- XGP (Gamepark): http://www.gamepark.com/ - GPX2 (Gamepark Holdings): http://www.gpx2.com/ Changes on GPX2 -> RAM - TV-out (sorry, this one only in spanish) - GPANG (Samsung): http://gpang.magicn.com/index.asp
what will you be able to do with the XGP then? i mean, it's more powerfull and all, but if the opensource is removed, what's left? Why can't they make a gpx2 with the power of the xgp? and why can't the gpx2 use lithium ion batteries!? damn. As for the retro compatibility with gp32, i imagine the community will be able to emulate its OS with a bit of work.
Gamepark was divided because one part wanted to do a "commercial videogame system" a little expensive (XGP - only for Korea) and "Gamepark Holdings" wanted to do a cheap opensource system (GPX2).
wow....so are is gamepark holdings still affilated with gamepark....both systems seem quite similar.... man i hope we get the gpx2
This isn't true. I followed the development of the GP32 from before its Korean release (back when they actually had good designs for the system) and it was always hyped as having an openly available SDK. The commercial games were never supposed to be open source and they never were, but the SDK was always going to be available to anyone who wanted one. I know you guys are hyped on the emulation stuff and it is cool, but you really shouldn't ignore the homebrew games either, some really amazing stuff came out on the GP32. Hopefully the GPX2 will get the same kind of scene. From what I've heard Gamepark and Gamepark Holdings are now separate entities and the name of Gamepark Holdings will be changing shgortly to avoid confusion (though the names of the consoles will probably remain the same in order to create confusion). AA batteries is a great choice in my opinion. Just use high capacity NiHMs and you'll get about the same performance you would from a small Li-Ion pack, plus you also have the option of going into any store and buying more batterires if you run out somewhere where you wouldn't have the option of recharging a Li-Ion pack. It would be nice if the system was able to recharge NiHMs internally just by plugging it into a wall rather than needing a separate charger, though. And yes, that stick will be very much like the NGPC stick, not quite as good because of the physical design differences that you can see (it's not sunken into a little well which is the best design), but it is indeed a microswitch clicky stick just like on the original GP32. ...word is bondage...
(56k should upgrade) Damn, that's sexy as hell! and here it is in Black! and here's a GPX2 vs XGP page i found on gp32.com: http://www.gp32x.com/gpx2xgp.php what's that open sdk on the xgp? and will you be able to play emulators on it? Damn, i guess the DS will really need to wait, and i'll take one as my mp3 player at the same time. Poor DS - EDIT - WTF? i just read that on the gpx2 faq: if i understand, if you press, let's say ''x'' for a long time, the screen backlight will go off. 0_o and what is a usb host?
USB Host means it can work like your computer does with USB - e.g. you could plug in your digital camera to the gpx2 and download the photos to it.
so i could plug an mp3 player and change the files without the help of a pc?, or you could share things between 2 gpx2? DAng! why don't they put that super interesting feature on it? certainly to reduce costs, but i would pay more to have usb host on my gpx2. now does anyone know the length and wdth of the system? i know i'm crazy, but if i buy one, i'll need to say goodbye to an specialized mp3 player to respect my budget, but i don't want that damn big thing that wouldn't fit in my pocket, you know? nevermind, here's the dimensions 143.6mm / 82.9mm / 34 mm. not that bad, i guess. And... :smt045 Also,..
If you dont mind I would want to have some proofs on that, since i followed the project from the early desings too, and only heard of the open SDK when they released it. Anyways, why they have to use SDs? SMC were already a pain in the ass, why dont go with CFs? theres an awful lot of IO devices for that format. BTW, since they are goin to use the same screen that the GP32 (they are, right?) why dont use a GBASP-like layout? You know, to make it more portable.
Nice piece of kit. I loved the original GP32 with its ease of development and "scene". However, I find it rather amusing that everybody starts creaming his pants as soon as emulators are mentioned, to almost gamefaqs-like proportions. Of course, you have all the right to, and I shouldnt sound so elitist... but it's nothing new! You get to play old games, which you probably will download illegally, and play them with all the emulation deficiencies on a screen they were not intended for with a control scheme they weren't intended for. Wow, I'd rather play them on real hardware and actually own the games, and look out for the original stuff to be done on this console. But then, I don't like emulation, to each his own.
Well, i'm more ''creaming my pants'' because of the affordable multimedia station it makes , the power it have (compared to it's predecessor), the hombrew community and what we could see on that thing because of it's power, ease of developing and because of its OS (wich is linux, i believe). I'm almost forgeting it sleek style AND that it can emulate old consoles. that's just the cherry on the top of the sundae to me. And it's everything i want from the psp, but cheaper. (well, there's no 16:9 screen, but that's pretty useless for video clips, music and emulators anyway.) So the psp is out of my mind for a long time now, and i wanted a mp3 player also, so..
i don't know a thing about the gp32, so i don't know what is gp32blu. anyway, that xgp of yours looks like a cheap psp pirate handheld. i was unsure of wich i would take, 'cause the xgp had a 16:10 screen, more power and 3d capabilities, but that XGP doesn't apeal me at all design wise, i think it's bulky ugly, and way too psp wanna be. but it still have usb hosting, lithium ion batteries, 3d capabilities and something to protect the screen while listening to music that the gpx2 doesn't. i'm lost. EDIT- there's 2 xgp version on those screens btw.