Well either way, I'm looking forward to it. I've been playing IV for the very first time over the last few weeks (I'm late to the party I know, that's what travelling does to you) and I'm loving every second of it. More of the same would be welcome, as long as they make whatever locale it is as breath taking as Liberty city. On my first helicopter mission I just couldn't take it in. An amazing technical feat.
After reading this post and hearing about the GTAV announcement, I started my GTAIV game all over. Gonna do a speed run to get the 30 hour achievement and then go for a 100% run. GTAIV really is an amazing game.
Still haven't played GTAIV at all let alone the DLC. Guess I'll be finding IV on the clearance rack soon.
What maxou posted looks pretty interesting, if it's not a hoax. Vice City as a (second?) map, dual wielding with and without grenades? Sounds like a lot of fun, though I'd be happy with a shiny new San Andreas too. We'll see if Kotaku was right, but most of what they predicted - including the part about multiple storylines - seems a logical step (but might as well have just been taken from the gtaforums).
I truly disliked 4. Don't get me wrong, I played it until I beat the main story missions and then some, saw all the games amazing features due to the Rage engine, and enjoyed it on my new 1080p HDTV (at the time)... But, I don't know. It was nowhere near as addictive and fulfilling as GTA 3 and Vice City was. It falls under the same category (in some ways) as Super Smash Bros Brawl felt to me. The game was vastly superior in pretty much all aspects to Melee, but Melee still reigned supreme. I just didn't understand it. Am I forcing myself subconsciously to always love older iterations and hate all new games? Either way, I look forward to 5, and hope it can bring me back into my old GTA love.
I am not empowered to answer that question with either a yes or no, all I can say is that am still amazed by GTA IV even 3 years after its release and after playing it much longer 100 hours (including the achievement of a 99.7% savestate). GTA VC was the first 3D GTA I played a lot and I... really played it a lot. The same applies to GTA SA in which I reached 86-88% twice. While SA is not exactly comparable to IV in terms of content and feeling, I always felt that while VC is a wonderful classic and breathtaking experience, so is IV - while being packaged in much nicer technology. IV is like a huge sandbox, you can try almost everything, let it be the small (throw coffee cups at pedestrians) or big things (driving a giant ship). The many details made the game for me (washing cars, hookers, getting drunk) and in addition to the great technology, IV provides infinite fun. That comes from someone who has played all GTAs right when they were released. GTA is one of the few series that constantly got better and better over time... I really have to point that out because I'm usually very harsh towards current-gen games and hate everything new, especiall FPS Lol.
Some rumors says it will be based on whitey bulger's life, so that means it would be located in a fictional version of Boston. About that old five bill, funny how it lacks the "in god we trust" BS of current money Guess there were more atheists back then, or less crazy televangelists on the loose
I agree completely and realized that, but my only problem with IV is that it felt to slow in terms of the general player animations to do things. It works in its own way, but The older GTA III engine games are just quick action, and thats what I loved. Hopping in and out of cars and just hauling ass out of anywhere. Now Niko turns with full animations for his walking in full 360 instead of just snapping that direction, and car entering/jacking seems much slower in general, as well as car handling and accel/speed seems slow too. As I said, it works in it's own different way, looks great, but I don't like the resulting game play. That doesn't mean things like smashing through the windshield on some impacts isn't cool, or all the other neat things. But the player needs to be sped up in some aspects dammit!
GTA IV was more realistic but that was its downfall. GTA always stood for semi realistic fun. In GTA IV you could die from bailing from your car. Shows how far GTA has fallen.
Bullshit: GTA did not fall anywhere, it's more popular and successful - and, as I might add, better - than ever. I understand how people do not like the new feeling of IV, with physics and character movement and all. Granted, it took me a few hours to get familiar with, but then it provided much more fun than III, SA or VC.
To "fall" something doesn't have to get less popular. It just means it isnt what it once was. I don't understand how you got fun from it. I finished GTA once 100%. Compare that to my San Andreas days (Which still occur every now and then today) where I beat it 100% multiple times.
Have to agree, SA was more fun because of all the various side missions and the ridiculous stuff (jetpacks, monster trucks, tanks, Harrier jets etc.), while IV got too "realistic" and as a result, more boring. I'm looking forward to Saints Row The Third because it's going to be absolutely crazy.
I got the entire GTA collection in the Steam sale for under a fiver just over a week ago. Having played the series up until San Andreas (I did a few missions only) and as I never played GTA IV and given that it supports my Xbox 360 controller I've been playing it recently. It is pretty good and there is little room for the game to get any better but one of the ways in which it could be improved is to allow Anti Aliasing. As it stands GTA IV looks awesome without it, but irrespective of resolution it is still possible to see very obvious jaggies which is not good. If they fix that I'm sure GTA V will be just fine.
The other day I was talking to a friend about the upcoming GTA V trailer. We began to remeber the year 2007, waiting anxiously for Rockstar to release the GTA IV, and how 4chan started the whole Rick Roll meme after the Rockstar servers collapsed. I wonder what will happen this time.