That's the thing. People did this A LOT back then, both in the PSX and N64 but I mean more for the NES, SNES and genesis days. The cartridge format was able to handle the abuse better than the CDROM format, mainly cuz of dust and people slamming the CD into the tray. Hardware now, especially what's out RIGHT now simply can't be exposed to that environment. These are like computers and abused computers do break down, and they break down hard if not well ventilated. It is safe to say that the SNES, Genesis, and N64, Gameboy(old, pocket, color, advance, ds, etc.), as well as NEO GEO (as far I can tell) have a very low failing rate. Everything else had an issue, especially optical drive based systems. Maybe we should just go back to cartridge as flash media is so freaking cheap now!!
I think they blow if you pull the controller in and out when it's on sometimes. I do remember at DC's launch it had a bit of fuck up systems. At least I remember complaints about it.
Weird thing about my 360 is that it had like twelve red-rings (3 quarters of the ring, flashing red) before it finally stopped working. I'd just turn it off, unplug it, and it'd be good as new for a few weeks after turning it back on. When it finally died, they sent the same machine back and it's never glitched since.
Not really. A class action lawsuit and the publicity that follows that kind of event would set Microsoft pretty far back on its road map.
How long will Flash media retain the data thats on it? If its at least comparable to the cartridges of old then id be all for games going back to a cartridge format. Dont have to worry about scratches or loading times ( not that im so impatient that i cant handle waiting a few seconds/minutes while a game is loading:icon_bigg)
It'll be interesting to see how simplified the new slim PS3 turns out (it appears to be true) and how that translates into an even smaller failure rate for Sony.
Hopefully it will, then I'll consider buying one! I'm not too worried about backwards computability since I've got an X-Box. Still, the more systems I can play Panzar Dragoon Orta and Outrun 2/2006 on the better.
I meant BC of the 360 on whatever new system exists in a few years. Supposedly 360 games are suppose to be forward compatible with enhancements on whatever the new Xbox is. I'd say it's a little early...lol. I have no problem with these systems lasting us 10 years.
Hopefully that's true. Then I can play Fable 2... sometime. I really liked the first Fable. Honestly, between Morrowind, Fable and Oblivion it's all kind of a blur... but it was a nice blur sided with a few beer and a toke or two. It's probably the only game that I want on the 360 that I can't get on my PS3.
fact: flash isn't your usual ROM cartridge. You can use flash to simulate classic ROM cartridges however.
Really? I always thought my Dreamcast at times sounded like a bunch of old floppy drives trying to access data. =P
Some Dreamcasts were noisy. My first was quite quiet. My second, that I still have, the drive mechanism is stupidly loud. My PS2 was loud, too. With blue discs, it sounded like an F1 car! It was insanely loud.
Yeah, I know that:icon_bigg. I was just trying to get an idea for how long flash can retain data on is.
Well Sandisk offer a life time warrenty on their memory cards (if you live in the US, else it's 10 years), which should give you some idea of how long they might last.
My top-three list of "unreliable" consoles: 1. XBOX 360 - When you have to consider the fact that this machine has a high chance of breaking down somehow, then you know it's not the sturdiest. That's before you even make your purchase. You can't repair it yourself either because only Microsoft can take care of it. Have fun waiting a couple of works or more. The cursed RROD will serve to remind Microsoft not to completely screw it up next time. (Did someone here say that every 360 will eventually break down?) 2. NES - Every original NES deck is susceptible to the dreaded blanking/blinking screen after the cart connector loosens out. It's unavoidable, but THANKFULLY, it's an easy fix. Just purchase a new pin connector and the console works fine again. If you don't have access to one, then you're out of luck. :/ 3. PlayStation 2 - I hear a lot of reports about the dreaded Disc Read Error. Not every PS2 has this problem, but it's still numerous enough to make the list.
I'd say the original PS1 fits in there somewhere. I've had like 5 of them I think, no longer have them since they all died because of the laser. However, really, who still uses the old original PS1? Because of BC and the mini version, the system is still totally playable.
Not sure about the Japanese Dreamcasts on first release if it had reliability issues, but the only thing I remember about the US Dreamcast launch was that Sega shipped unreadable Sonic Adventure discs in the first batch. The PS1 had massive skipping problems on the first batch of consoles. I think the issue was fixed pretty quickly since when I bought mine only a month or so after launch (when MK3 came out) mine didn't have the skipping issue. Or maybe I was just lucky to get a reliable one.
You got lucky. A lot of people got PS when the Dual Shock bundle came out, nearly all of them are dead. I guess the original models had an overheating problem too?