Indeed a lot of the games listed are basically Naomi games that were ported to the DC and then to other machines, so technically according to Assembler don't count. Soul Calibur is basically a sequel of the Soul Edge game that originally appeared on the Playstation based System 11 board way back in 1995. Mr Driller is another game that was an arcade game based on the Playstation System 10 board (and it was released on the GBC and Playstation on the same date). Typing of The Dead originally was a Naomi game, although various Windows sequels have appeared over the years. Runabout was a Playstation game that appear in 1997. Silent Scope was an arcade game that was on non naomi hardware. Games based on Anime / Manga can't count as any future games will be based on the IP rather then the game on a dead console. A lot of games that I thought might have been DC first turned out to be Playstation games (i.e. Dancing Blade) or have appeared on the PC first (i.e. Kanon, Two One). Sports games should be ignored mainly as it's hard to say it's a true sequel to game X, I mean what does FIFA soccer on the megadrive have in common with FIFA 09 apart from the name and football? Ready to Rumble (and a few other games) were always intended to be multiplatform games and it being released a month and a bit earlier doesn't make it a true DC game. So you are still looking at a tiny amount of games including Jet Set Radio, Headhunter, Seaman, Chu Chu Rocket (just about...), Aero Dancing, Sega GT, PSO... Not gone through all the DC games but Kita E (Red / Hudson) and Maken X (Atlus) look like the only two DC (non Sega) games to get a sequel of sorts...
Tokyo Xtreme Racer is still an IP that was created on the Dreamcast originally and had more iterations later on (on the PS2 and most recently on the Xbox360).
Er.. no... TXR is just the western name for Shutokou Battle which started out back on the Super Famicom in 1994, even if you want true 3D then Wangan Dead Heat on the Sega Saturn (1995 onwards) and Shutokou Battle on the Playstation (1996 onwards) still predate the DC version...
There's the PS2 sequel Typing of the Dead: Zombie Panic. Although that may be more of a port with added mini games... I've never played it.
There are a shit load of NEC Inter Channel games that started on the DC then went to PS2 however most are just ports with a little extra thrown in. Yakumo
Er.. except they don't... all of the NEC games that appeared on other machines have appeared on PC first.... Kanon, Canvas, Canary, Air, Mizuiro, Elyison... unless you of course want to say the cut down non adult versions of these games apeared on the DC first, but that would be scraping the old barrell... Most other of the NEC games have roots on the PC-9801 or other machines like Black Matrix, Sengoku Turb, Mercurius Pretty... Looks like the old Dreamcast wasn't full of bright new ideas that would live on as much as we thought they would...
I may be the only one who cares about this, but Fur Fighters started off on the Dreamcast, spawned a sequel on PS2, and then had its game mechanics reused in The Club on the two current-gen consoles. I shouldn't wonder why Bizarre Creations doesn't hype the connection, since Fur Fighters didn't exactly set the world on fire when it was released.
I won't deny that the DC version was great.... but it's the soul reason that the only other Namco game worth a shit the DC got was Mr. Driller. Sales sucked, and Namco wasn't afraid to say it. But worth mentioning, it's not a huge franchise. The arcade side is amazingly dismal in the shadows of Tekken 5 and VF5.
I would, too---since it's really bad. Took them until R1 to get it right. I was pretty much a lost cause by the time it came out (playing that competitively is painful on the wallet and lungs), but even so, I admitted something was missing. The current versions still have some parts I think are watered down, and some of the combos are just too fucking strong (they want noobs to start playing) but there's some really cool additions made since the first one that add to some wicked play. I don't touch any other fighters. VF is the bastard in my arsenal.
I don't see any "issues" with ver B of VF5, I haven't played any VF4 at all though. What's so good about R1 compared to B?
Well, the fact that Ver C came out soon after (w/ no patch, AFAIK) is a slap in the cock to Arcade players that bought it for practice. I don't know the ins and outs, but R1 introduces some new moves, and of course the usual tweaks and items. The crazy strong combos are in all of the revisions of 5 (compared to 4, that is). There's always been strong combos, but it seems it's pretty easy for you to lose over half your bar if you make one mistake. New producer of the series... people want to talk about the downside of no Suzuki? There you go. Just bad ideas!
Was going to say Fur Fighters as the PS2 got a sequel called Fur Fighters: Viggo's Revenge but I see it has already been listed.