For RGB, you need to order a board from OSH Park and solder components onto it. The DVI board is pre built and only needs programming and wiring to the GameCube.
RGB scart is way to go, but be WARNED. Sometimes some site or ebay sell SCART lable as RGB but it not.
I've seen some of these online. They usually have a Composite and Stereo audio RCA breakout box in the middle of the cable.
I've seen a couple of those SCART cables and they had terrible color bleeding in RGB mode, mostly with the Red color. It was the person/people making them poorly and not the design. I actually like the idea of a breakout box in the middle, just wish it had an S-Video connector for the SNES versions. I've never heard of Guncon before. What is it?
It was the Namco light gun for the PSX - it worked by tapping into the video signal (really the sync) and directly working out where the gun was pointing from that. They were a lot more accurate than the older (Konami Justifier type) PSX light guns that had to rely on interrupts to get the scan position.
I think with S-Video on the PS1. Graphics look sharper than composite, component through PS2 is nice as well. From comparision the graphics appear to be more smooth. However I'd still prefer S-Video over them all for producing more vivid graphics. https://www.youtube.com/watch?v=cZrFm1RNl6Q
Does that mean it would work on HDTVs with RGB SCART inputs or through RGB SCART to HDMI converters? RGB SCART/JP-21 gives you the best picture quality possible without true digital DVI/HDMI mods (if possible). S-Video, while better than Composite, simply cannot give that same quality. After all, S-Video is just an advanced form of Composite video that uses two signals instead of one: Luma (Sync) and Chroma (Color). Composite video can even be sent over an S-Video cable so some of those cables are just Composite video and not true S-Video.
Does it really? I have the $600 launch version of the PS3 and I never noticed any lag on PS1 and PS2 games. Maybe it is because my model has a PS2 built into it and not emulation. I play all of my PS1 games on my PS1 because it gives me a reason to use it and the PS3 is my Dad's and not mine. I use to play them on the PS2 but then it stopped reading CDs. DVD games work fine though. I keep meaning to get a PS1 RGB SCART Sync on Luma cable but every time I get the money, either I buy something else or it becomes sold out.
I don't have CTR but I do have GT2 so I'll give it a try some time, maybe tomorrow. I suck at it though so I don't think I will be able to see a difference. Speaking of racing games, any one know of a good racing wheel for the PS1/PS2? I have a Mad Catz wheel that is for the N64 and PS1 but its too sensitive and generally sucks. On the plus side, it has a gear shift that has the 4 N64 C buttons and it acts as the N64 controller's up and down analog stick. I paid like $8 for it at a thrift store and it seems to go for around that online. I have a PS2 wheel that I had since I was a little kid (near the time I got the PS2 so I would say around 2001). I'm not sure what brand it is or who made it, but it has a plate on the center of the wheel that says Cobra 7T or Cobra TT and it has a picture of a white cobra snake, which covers the two letters/numbers. Sadly, it doesn't work too well any more.
I doubt that. If there's any lag, it's probably the TV that's doing it, not the PS3. I've used my PS3 for PS1 games, and in my experience it's pretty good. I still prefer to play on a PS1 or a PS2 because I can use RGB on my PVM. But if that weren't possible, the PS3 wouldn't be a bad option.
Step 1: Get PS2 and hook it up via component. Step 2: (Optional) Turn on smoothing in the version menu or turn on fast disc drive speed or both. Step 3: Start playing those games. They look fantastic on my XBR Trinitron!
Sadly, no - they will only work on conventional CRTs, because they still rely on determining the scanning position of the electron beam in the tube - so they won't work on flat panels, or even CRTs that are line doubled or field doubled (I.E. "100Hz" or "120Hz").
No, the GunCon and GunCon 2 will not work on any display that isn't a CRT. LCD, Plasma, DLP, etc are not compatible with it. The GunCon uses the input of the Composite video signal as part of how it determines where it is pointed on screen. But it still requires the CRT screen as the method used requires the raster scanning behavior. There is a GunCon 3 which uses LEDs in sensors placed on the ends of your TV screen and work no matter what type of display you have. This is similar to the Wii controller and the sensor bar.
I just picked up a Gigaware Universal Component Video Cable for the PS2/PS3/Xbox 360/Wii and I tried it on my PS2. Wow does it make a difference over composite. Although the only PS2 game I tried was 480i only, it looks much better than before. I'm seeing colors that I never seen before on my old PS2! I tried a PS1 game and fortunately, my HDTV supports 240p Component video and it even says the resolution is 720x240 when I hit the info button on the remote. Now THAT was a huge difference over playing Crash Bandicoot 2 in Composite video! Can't wait to get a PS1 RGB SCART Sync-on-Luma cable! Weird thing about that PS1 logo on start-up of PS1 games, my TV says its 720x240p when it starts up but after a split second, it swaps to 720x480i. Is the PS1 logo really 480i? Right after the logo goes away, the TV swaps back to 240p so I wonder if it truly is 480i.
The PS1 can certainly display images at 480i. I'm not certain if the boot screen does it but it probably does.