Ok, here's mine: It had a different sticker, featuring mostly other known games, such as spiderman, but I removed it since it wasn't in a good shape.
Hello guys, Actually this topic is a good way to introduce myself. I've been willing to post about a pirate cart I got not so long ago. This one has been manufactured much later than the ones displayed here. The cart claims 160Mbits and 92 games which is almost right...There are 92 unique games but I only counted 144 Mbits There are 2x64Mbits Flash TSSOP m6mgt641s8tp and one m5m5v208kv-12LL-W for the backup ram. From what I read on the datasheet, the m5m5v208kv-12LL-W is 16Mbits and not 32Mbits. I believe these carts were manufactured at a time when Flashcarts where already flooding the market and were cheaper to produce than the regular ones, the same kind of xxxin1 I've seen on the NDS. Now the question is: can this cart be easily modded to turn it into a real Flash cart? I guess the blob is the menu and can't be reprogrammed to adress the proper locations of the roms we would hypothetically store in the Flash, so it'll have to be bypassed. Calpis, if you're reading ;-) Now here's the most interesting part maybe, the full listing of the games:
The blob is the mapper chip. The menu is usually on the first "block". I had an broken multigame cart (Zelda games) which I hacked into a vanilla Tetris cartridge.
Hah I remember one of the kids in my class used to have a cart like this. Everyone wanted to play Pokémon Diamond
Thanks for your input l_oliveira. So the menu just send the corresponding adress for each game to the mapper that bankswitch the correct game? Let's say I can write on the Flash and want to make my own multigame, does it mean I just need to modify the jump locations in the menu accordingly? If you have documented your hack, I'd be curious to read ;-)
There will be a MBC-like mapper, then another mapper on top of it to handle the higher bankswitching (or ROM offset) and address masking. You can check whether the cart is programmable without reworking by tracing the /WE strobe from the flash. I believe GB linkers use the audio pin on the connector for this purpose. And Getta: pleae use thumbnails! I'm on a 1024x600 netbook
Hey Calpis, Glad to see you here! I'll try that indeed. On a side note I got confirmation that the article will be published in the october edition so I need to translate it and send it to you asap ;-)
I have a weird game boy cartridge which is marketed as a GBA game and in the same size case as a GBA game but actually runs as a GBC game (so it doesn't work in a DS/GBA Micro) - so it is possible, with the help of a Blaze Xploder I can actually run the cartridge on a Gameboy Colour. Although I don't have it at the moment and can't take pictures; I took it apart and found nothing apart from a few SMD resistors and capacitors and a glop top. Advertised as 129 in 1 but actually has 10 games.
The Bung bridge thing? That multiplexes the GBA ROM to 8-bit and obscures everything behind the GB MBC mapper. If the GBA cart runs using GBC mode already, that couldn't work. I think all you could do with such a cart is pull it from its case and try to fit it in a GB case somehow.
I can run it on a GBC with nothing apart from a cheat device. The only reason it won't go straight into a GBC is that it is not long enough. It only has GBC/GB games on it and on the GBA it boots in GBC mode; so it doesn't fit in a DS/GBM because of the tabs.
I also have one (had?), but for Game Boy Advance. It has 253 games on one or so. If I remember correctly, there are like 10 GBA games, 30 Snes games in it. Everything else is either GB / GBColor or nes. If I find it, I'll post some pictures.
Highly doubt it. Likely uses the SNES emulator for GBA (PocketSNES?) as no pirates would go to the trouble of developing their own emulator when you are talking something as complex as SNES on a system as limited as GBA.
It's great to see one of these oversized carts again. An uncle of mine bought one back in 1991-1992. Used to play revenge of the gator mostly as far as I remember. A heap of the games were weird japanese card & mahjong games. Any chance you can put up a gamelist for this baby?
my cart contains the following games: Tetris Mario Land 66 Pinball Qix Seaside Volley Burger Time Bugs Bunny Castlevania Navy Blue Quarth Spider-Man Lock'n Chase Burai Fighter Solomon's Club Shi Kin Jyo Pac-Man Super Tank Flipull Mahjong Klax Loopz Lode Runner Macth Mania Alleyway Puzzle Road Amida Pala Medes Korodice Dragon Slayer Dr.Mario World Bowling QBillion Space Invaders Pitman Tennis Snake Flappy Special Tasmania Story Trump Boy Penguin Land Hong Kong Pipe Dream Ishido JPN Ver Volleyfire Soko Ban Koi Wa Kakehik Battle City Heiankyo Alien Shanghai Mine Sweeper
I'm amazed that this cartridge has 92 unique games. I used to own a 32-in-1 cartridge from game usa color advance which really only had 8 games, with the other 24 titles having different titles that each loaded the same 8 titles with no differences.