Ideas for a simple N64 game?

Discussion in 'General Gaming' started by marshallh, Jan 4, 2010.

  1. Yakumo

    Yakumo Pillar of the Community *****

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    it is looking good. Are you now planning an actual cours or is everytyhing still flat?
     
  2. Jenkins

    Jenkins Spirited Member

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    How many people are actually working on this game/demo? Just you, marshallh?
    This is truly amazing! Keep on with that impressiv work!

    How many frames?
     
    Last edited: May 21, 2010
  3. marshallh

    marshallh N64 Coder

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    just me, things are going pretty slow currently because I have several projects going on. Lately I've been working more on the n64 flash cart instead of this.

    The road is now randomly generated hills/curves, nothing too sharp though. Because of the way my random number generator works, it seems to generate an on average uphill curve, which eventually will crash the game once you reach the limits of the number system XD

    It seems every time I need to add another feature, I have to write another tool.

    currently it is running 30fps (0.5frames per vsync). The framerate never dips and I aim to keep it that way (personal pet peeve of mine is games that have shit framerates LOL)
     
    Last edited: May 21, 2010
  4. Yakumo

    Yakumo Pillar of the Community *****

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    Yeah, like pretty much every N64 racer. If you can keep it at 30fps that would really stick it to those pro-developers.
     
  5. Taucias

    Taucias Site Supporter 2014,2015

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    Just set a upper and lower limit variable, keep a grand total of the combined elevations then if it gets close to either limit set a negative or positive bias. Should be pretty simple.

    Also, I would change the angle of the view so it is higher above the car.
     
    Last edited: May 22, 2010
  6. NicEXE

    NicEXE Active Member

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    Or extend the FOV
     
  7. marshallh

    marshallh N64 Coder

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    started writing a terrain engine. framebuffer grab follows

    [​IMG]
     
  8. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    That looks pretty damn good for an N64 game.
     
  9. z_killemall

    z_killemall Familiar Face

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    Yeah, that terrain looks way better than anything I've seen in a N64 game :D
     
  10. Jenkins

    Jenkins Spirited Member

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    I'm very impressed by your skills and dedication!
     
  11. Yakumo

    Yakumo Pillar of the Community *****

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    Indeed :nod: Will it actually look that nice while playing?
     
  12. marshallh

    marshallh N64 Coder

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    Yes :)
     
  13. 7Force

    7Force Guardian of the Forum

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    I don't believe that's on the N64! There's no fog! :lol:
     
  14. marshallh

    marshallh N64 Coder

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    [​IMG]

    Hi-res letterboxed versus 640x240 (double res) fullscreen. preference?



    640x240. About 10fps gain
    [​IMG]
     
    Last edited: Dec 6, 2010
  15. WolverineDK

    WolverineDK music lover

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    I am damn fucking impressed, extremely great work !
     
  16. Yakumo

    Yakumo Pillar of the Community *****

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    Hi-Rez letterbox mate! Looks much nicer in letterbox format.
     
  17. Flyinghigh

    Flyinghigh Peppy Member

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    You describe the usual problem.
    Coders are rarely good at art and ive seen too many coders who writing an realy nice engine and dropping it over and over again.
    This is not very productive.

    On the oder side, there are many great artguys with nice ideas but no clue how to code.
    For them its usualy hard to find a coder to realize there idea.
    Thats bad :(


     
  18. subbie

    subbie Guardian of the Forum

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    marshallh,
    Quick question, what microcode are you using for this? Existing one or a custom one?

    Tell me about it. =| I'm probably going to spend my xmas break working on a technical project (R3k emu) so I won't have to deal with scratching my head over art assets. :banghead:

    Heh, I wish I could find some (that at least would be interested in my projects because if it's just their projects they won't make assets for what I need or they'll do them half assed). I find the only way to get commercial art friends to make anything in there spare time is to bribe them with money or games. =(
     
  19. mdmx

    mdmx Familiar Face

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    This screenshot reminds me of Rogue Squadron. Only the X-Wings and Tie-Fighters are missing:)
     
  20. marshallh

    marshallh N64 Coder

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