Info about Resident Evil 1.5

Discussion in 'Unreleased Games Discussion' started by santo_reska, Jan 5, 2008.

  1. RichardX

    RichardX Peppy Member

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    It's now two groups are already working on 1.5? I'm sorry but I'm not up to date.
     
  2. Gemini

    Gemini Retro developer

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    It's a collaboration. I've been porting all the IGAS progress/asset/code into my engine, fixing in the process whatever was utterly broken.
     
  3. shane7951

    shane7951 Spirited Member

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    Where's the best place to look for any updates regarding RE 1.5?
     
  4. Getta Robo

    Getta Robo Robust Member

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    The guys from the team update almost daily on www.the-horror.com
     
    shane7951 and sa1 like this.
  5. shane7951

    shane7951 Spirited Member

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    Awesome, much appreciated
     
  6. Gemini

    Gemini Retro developer

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  7. capsulej

    capsulej Rising Member

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    I remember hearing that the leaked version isn't the most complete version Capcom had or something. Is this still the case?
     
  8. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I don't particularly like using percentage numbers (unless they're directly given by either the developers or taken from information on a prototype label), but isn't the so-called "vanilla" build approximately 40% complete while the version seen in the Complete Disc footage is supposedly 75-80% finished, being the last backup made before production was restarted? I've also read claims that the remaining amount of work left was mostly bug fixing and implementing the FMV sequences, though I'm sure it would have included some kind of bonus content as well - I recently learned that such a mini game was indeed planned and may even have been implemented to a degree... I'd love to know more about this!
     
  9. pato

    pato Resolute Member

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    Like i've said (or didn't I?) If I Recall Correctly there was some sort of extreme battle game being planned, few unfinished lab backgrounds and the FMV implementation, this is what i think that it could be the missing 20-25%.

    But the 40% build already had the final part of the game (Train), obviously unfinished, but I don't recall to see most of the Police Department and Kennel backgrounds in the RE2 trials and beta, not even the sewers and the train.
     
    Last edited: Aug 1, 2015
  10. Gemini

    Gemini Retro developer

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    It's still the case. Given all the leaks and general drama, likely it will stay like this for a loooong while.

    The latest build was closer to 60% than 80% as it did lack quite a number of details. At the time they hadn't even finished modeling all the environments. The current public build also has an overestimate of the actual percentage, which is around 20-35%. Those pumped up values refer to the number of rooms implemented in game, instead of global completion, hence why they are always higher than what they really represent.
     
  11. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I would have thought that the 1.5 era RPD and sewers weren't on the trial disc because they'd already been overwritten with the new backgrounds designed after production was restarted - this also explains why there is even less prototype content on the beta.

    If you combine the backgrounds from the leaked "vanilla" build and those possible to be extracted from the Trial Edition, aren't the biggest gaps mainly the sewers and a few unfinished rooms later on, including several untextured areas in the laboratories?
     
  12. Gemini

    Gemini Retro developer

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    If you don't include the latest remade rooms:
    • Half of the RPD is missing (trial can't be used);
    • The entire sewer area is missing, except for the first room and its copy counterpart (trial can't be used);
    • Around 4 rooms in the factory (trial partially useful);
    • Several rooms from the laboratory, don't remember the exact amount (should be around 10);
    • Unfinished subway rooms, should be around 3.
     
  13. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    Would it be right for me to say that the build shown in the Complete Disc footage contains the most rooms of the sewer area? I can see why Capcom kept remaking this part of this game (since it's clear they were never entirely happy with it for either design or geographical reasons), but the leaked prototype shows it in the middle of a major revision, and by the time the Trial Edition was produced it was already overwritten with data from the retail version. If there's anything I'd consider my biggest dream as a fan, it would be an opportunity to play that last work-in-progress disc made before development was restarted, just to see how far they got with this section...
     
  14. Gemini

    Gemini Retro developer

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    Keep in mind the Complete Disc was compiled with mixed footage, so it contains updated, deprecated, and even incomplete backgrounds. The sewers were apparently never completed for some reason, unless the "80%" build had some unexpected updates that never surfaced.
     
  15. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I knew that some of the promotional trailers Capcom issued were compiled using different sources (from personal experience, I first noticed when putting these together that the resolution sometimes changed quite significantly in the same video depending on the area being shown at any given point), but does that mean the so-called "80%" version shouldn't technically be referred to as the Complete Build disc since a lot of the content in its footage is of earlier builds?
     
  16. Borman

    Borman Digital Games Curator

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    Well its from the Complete Disc, which is where people originally got the name from, although that has been twisted over the years.
     
  17. pato

    pato Resolute Member

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    You mean the backgrounds that aren't available on the Trial Edition and Beta v2? IRC that they had the unfinished labs, but at least all if not, most of the labs were reused and few parts were redone for the final game, in fact is the most known, if not, the only area that survived the transition to the final game, the other place I know is the weapons storage that had a window in 1.5.

    I wonder about the earlier stages of the final concept of 2, I know about the E3 1997 that used RE1.5 footage, unless that Capcom didn't change Leon and Labs at the time because it was already decided to save it and just modify a bit, Claire and the Streets + new RPD were the new thing.

    Funny enough, yesterday I saw that Sun and Moon god statues (Drop Ruby) puzzle background, it was an unused one that had the statue from the art storage, while in the E3 1997 footage, the statue is not in the art storage, not even the 2 smaller statues that you put the Ruby on each one, instead, it had an chest.
     
  18. Gemini

    Gemini Retro developer

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    Yeah, shouldn't be called like that. For the time being, "later builds" should cover most of them easily. If any builds ever surface, best way to label them would be to use the internal date, just like it was for Bio1. That's what Capcom used anyway, instead of some lame 3 letter acronym.
     
  19. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    My understanding is that the most recent initial concept backgrounds found were dated late December 1996, with development scheduled to continue in the new year leading up to a March/April release. However, as per his earlier agreement, Shinji Mikami took his monthly look at progress and didn't feel the direction Hideki Kamiya's team was taking came together in a satisfying enough way to justify being put out as the official sequel to BioHazard, which had far surpassed Capcom's sales expectations. Taking a month off to reconsider their next move, the company announced that work was being restarted at a February '97 press conference (even though certain elements - such as large parts of the laboratory area - would remain unchanged) where it was also confirmed that the Saturn conversion had gone into production through Nextech. Does this therefore mean the last possible "1.5" era build would come from the end of 12/1996, or is there any truth to the rumour some of the staff kept working on ideas right up until the decision was made to overhaul the entire project? I realise the majority of stage data could still be extracted from the Trial Edition, but the engine code was already closer to what we got in the retail version, if not replaced entirely by this point. I'd sure love to know the exact sources of the Complete Disc footage and see what the most recent of these could offer to help fill in the blanks the only circulating prototype has...
     
  20. pato

    pato Resolute Member

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    You mean the very early streets ones?
     
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