Info about Resident Evil 1.5

Discussion in 'Unreleased Games Discussion' started by santo_reska, Jan 5, 2008.

  1. Borman

    Borman Digital Games Curator

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    They are making it to work on the PS1
     
  2. Gemini

    Gemini Retro developer

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    If you try and play the parts showing up in the halloween trailer, they will work just fine even on real hardware (tested it on my PSX and PS2). It seems like the stability issues are related to other aspects of the engine / data which weren't accounted for. The game seems definitively able to run fine on retail units, not just devkits as the word "prototype" would kind of imply. Then again, the engine is entirely based on RE1, so it would be expected to work as intended even on regular hardware due to code legacy.
     
  3. sabre470

    sabre470 Site Supporter 2011, 2012, 2013, 2014 & 2015

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    Wow this is amazing, never thought I'd see this one getting a release, will give it a try when I get home, sweet :)
     
    Last edited: Feb 18, 2013
  4. Keiji Dragon

    Keiji Dragon Enthusiastic Member

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    Part 2 features Elza Walker, and more of the Police Station scenario and the Sewers, or at least what's easily playable of them.

     
    Last edited by a moderator: May 25, 2015
  5. pato

    pato Resolute Member

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    Those backgrounds can be seen in re2 Trial/Beta/Final files or they were missing?
     
  6. saturn_worship

    saturn_worship Intrepid Member

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    Damn! which soft or method of burning do you guys use?? When i burn this little on cd it always freezes on the modded psx a friend gave me to play this..
     
  7. davenixdorf

    davenixdorf Peppy Member

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    I gave up on trying to run it via real hardware and just booted it with epsxe in the end.
     
  8. stranno

    stranno Enthusiastic Member

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    People will begin to belive that ePSXe is an accurate emulator xDDD
     
  9. Dropkickmurphy

    Dropkickmurphy Member

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    I`m playing it on a PS3 with CFW 3.55 and the newest Multiman. I used ImgBurn to burn it. Works like a charm :)
     
  10. Xeauron

    Xeauron Intrepid Member

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    PS3 and PSP use emulation which doesn't contain many quirks the real hardware has so I'm not surprised it works on those. They did also say the best platform to play this will be the original hardware so I wouldn't worry about it really. They also stated that they were messing around with C code in this version hence the reason the real hardware is having such a hard time with this (a lot of the changes are incomplete). I burned this twice before I realised the actual hardware just can't execute the code at certain points.

    It's a hell of a lot easier to just use a pad and an emulator, luckily I have the Logitech Rumblepad 2 (dual shock clone) to play on, and with the right graphics settings, it looks almost indistinguishable from real hardware. Though again, this version is a fucking mess and there really isn't anything much to look at except "OMG I IZ PLAYNG 1.5z....OMGOMGOMGOMGOMG!!111!!!"
     
    Last edited: Feb 18, 2013
  11. stranno

    stranno Enthusiastic Member

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    POPS, that is also avaliable on PS2, is the most accurate emulator of PS ever developed, so its not that hard to belive. It has even better timming than Xebra. But since Dr.Hell seems to have abandoned Xebra i guess Mednafen core and No$PSX will reach better accuracy in future.

    ePSXe is the ZSNES of Playstation emulators :p
     
    Last edited: Feb 18, 2013
  12. braders1986

    braders1986 Robust Member

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    Same here. I was a tad annoyed at first not being able to play on real hardware, but I set up ePSXe using gpuBladeSoft video plugin and it looks like complete shit, which is what I was aiming for anyway. It can be a bit of a resource hog but it's the most accurate video plugin for the emulator if you don't want all the fancy texture filtering crap. Those filters just end make stuff looks worse in my opinion, no matter what monitor/HDTV you use. I have it looking exactly like my real hardware when using an RGB Scart. I'm Loving it!
     
    Last edited: Feb 18, 2013
  13. Xeauron

    Xeauron Intrepid Member

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    Yeah, they will be accurate (as they're by Sony), however like I said if they really were 'that' accurate they'd crash in the same places the PSX does which they don't. I've not used an emulator for PSX for years now so your ZSNES analogy was interesting.

    Yeah, they released this to stop some nob head who got hold of it from selling it for any profit, now his copy is worthless since everyone has it.

    The original plan was to release this for free anyway. Apparently once it was finished they were going to contact Capcom to try to get this endorsed by them (put on the PSN store?) which is a stupid idea in my opinion as it was them who binned this in the first place and the project leader labelled it 'garbage'.

    Yeah I wasn't expecting much if anything from this version to be honest, all I ask is that I be able to play on ether real hardware or a reasonable facsimile. ePSXe certainly does a decent job of playing this particular title the same as hardware. I've got mine setup the same native resolution as PSX with no frills. I have to agree with you there, texture filtering and high resolution just makes PSX games look terrible in my opinion (you end up with that loose blurry liquid effect which I can't stand on the polygons).
     
    Last edited: Feb 18, 2013
  14. Fandangos

    Fandangos <B>Site Supporter 2013</B>

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    Still no go here on my debug unit or retail chipped.

    Are you guys using imgburn? I'm trying with the slowest speed my drive can get at 10x, verifying data, everything ok and it won't boot.

    Any idea?
    Also tried Nero Burning Rom and no go.
     
  15. Xeauron

    Xeauron Intrepid Member

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    I used Alcohol 120% using the PlayStation profile and burned at 1x and it boots and plays fine (with scenes that are in the trailer). I also burned at 8x with imgburn originally and that worked fine as well.

    However I'd say save your discs and just fire up ePSXe mate as most of this 'demo' won't execute properly on real hardware and you'll end up raping your reset button and laser trying to play this.
     
    Last edited: Feb 18, 2013
  16. smf

    smf mamedev

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    There are no accurate PS1 emulators. Even the PS2 using hardware for some parts is not accurate, it doesn't run all games and has to enable hacks for certain games that do run. The software emulation on the PS3 is not accurate either.

    I have code that will run on real hardware but not on any emulators.
     
  17. Xeauron

    Xeauron Intrepid Member

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    Yeah, that's kinda what I was getting at when I said 'that' accurate. As far as I've always known there really is no substitute for real hardware hence why I own a chipped PSX. Though I suppose you could say that of any retro platform really.

    I'm not sure they've officially stated they would do that, just something I heard. Definitely a stupid idea if ever I heard one...
     
    Last edited: Feb 18, 2013
  18. Decapicitated

    Decapicitated Site Supporter 2011-13 Lara Croft

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    Well both storys seem to end at the train i guess..
     
  19. Fandangos

    Fandangos <B>Site Supporter 2013</B>

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    Well it didn't work on my PS1 but it worked on the PS3 via multiman.

    It was a lot of fun to check this build. Elza seems to be more advanced on this one.
    BTW: there's no laboratory and that monster with an eye on the arm (I believe the name of the doctor who transforms is Birkin).

    A few cut scenes are still present but no voice.

    Is anyone interested in ripping the music out of this build? I believe there's only 3 or 4 but it would be nice to have a soundtrack of this game.
     
  20. Gemini

    Gemini Retro developer

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    CPU-wise the PSP emulator is rather faithful. It reacts exactly the same way as real hardware if you try accessing an illegal address, read/write data not properly aligned, and when it encounters delay slots incorrectly handled. The main reason why the game crashes so much is more than likely to be the prototype doing crappy crappy things.
     
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