You can export them to the PS3 and take them off, I will take a few when I get to that part of the game and show you! [img=http://img367.imageshack.us/img367/851/southamericaresearchlabho0.th.jpg] [img=http://img263.imageshack.us/img263/6704/southamericaresearchlabod0.th.jpg]
the textures would certainly benefit if the PS3 had more RAM to provide (same for the 360 of course to an extent)
i just watched a buddy finish the game. it's pretty frickin' epic. *SPOILER* I was super surprised Big Boss was still alive. Crazy, crazy stuff...
Speaking of that... SPOILER ALERT I say, the script was kinda decent/acceptable until the very end, when Big Boss meets with Snake. Solidus body was burned instead? okay, a twist yet nothing too weird. But Ocelot using self-hypnosis and some special nanomachines? that screams bullshit IMO. Like, if this was made into a movie it would be panned by every critic out there.
I'd give it an 8.5 overall. Better than 2 but not quite as good as 1 and 3. I think the biggest problem for me was the mix of action and stealth. It felt like there was either too much at one time of one or the other. It just didn't feel like it was balanced right for a Metal Gear game. I think this is partly to do with how they set the game up in so many chapters which now having played through the game is another semi-complaint. By doing that many chapters and in different parts of the world it felt to me like I was playing a compilation of side missions as opposed to a single epic one. Like I was just starting to scratch the surface and then it was time to move on. I think it would have been better if they had stuck to 1 or 2 locations instead of as many as they did. Story-wise I think they did a great job. As complicated as the story for the overall series was they could have easily (Matrix) dropped the ball. Overall though with the exception of one plothole they managed to tie up all the major loose ends in a believable fashion without tripping over themselves. True, the very last part was a classic case of deus ex machina but in the end I think it was necessary for the series to have the closure it needed.
If we are going crazy better be all the way, right? ANOTHER SPOILER ALERT Raiden's armour for example is completely bonkers. The whole bionic-crap from the 70s, 80s and early 90s is already considered impossible and unreliable. Exoskeletons on the other hand already exist and work, and synthetic muscles are a reality too, so I'll rather have an armour made of that, than some crap about Raiden being just a head, heart, spine and having white blood But hey, if we're there already, why spoil the fun of crazy-impossible-stuff and say Liquid's soul/mind didn't tranfer to Ocelot through his hand? Nanomachines won't be that advanced in 2014 (probably not even in this century).
I bought it on release day(12th), limited edition with artbook. not to mention I ordered MGS4 Limited Edition Gunmetal Bundle(nearly $700 from Konami website)...
http://www.gamersyde.com/stream_7494_en.html Some people might take this too serious, but I thought it was a fun poke at Metal Gear Solid by the Battlefield: Bad Company guys
True, and personally, I think that Sony went the right route with the memory architecture (split main and graphics memory banks vs. unified on the 360)...it just lacks in the amount of memory. Another 256MB on each side (main + graphics) wouldn't hurt too much except for maybe cost. It's funny that it took Gears of War to make MS go from 256MB (as originally planned for the system) to 512MB (IIRC, this was mentioned on the bonus disc for Gears of War Collectors Edition).
Sorry, is ps3 exclusive (sony moneyhats). Is like MGS3 that despite mgs2 is on xbox-pc mgs3 not go to any of them. MGS4 is like a game released by Ms game studios on x360. Internally (in some conferences for developers) was shown as a SCEE product. I have the regular pal edition and japanese limited edition of the game.
The PS3 doesn't need a RAM expansion. It just needs to be the lead platform more often. When that happens, great games are made.