Mission to crack the Mass Effect 3 Private Beta ,

Discussion in 'Xbox 360 Development' started by Commander Shepard, Apr 13, 2016.

  1. Commander Shepard

    Commander Shepard LulzSec Hillbilly

    Joined:
    Apr 13, 2016
    Messages:
    143
    Likes Received:
    40
    That won't be necessary man! I was planning to make a "SURPRISE!" release after my 3rd LiveStream, but due to all the demand, it's actually more exciting to just release this to you guys so that you can explore this world on your own. SO! . . .

    Without further adieu, GMAN and Gamecheat present, The Mass Effect 3 -PRIVATE BETA- crack.
    https://goo.gl/X0Sxm8

    Simply just download the modified coalesced.ini, backup and overwrite the default coalesced.ini in your ME3PB GOD, resign, verify, then drag and drop to your content/0000000000000000/45418986/0080000/ directory. Development of this crack was completed by Gamecheat. Quick, detailed, and fantastic work.

    DEBUG:
    Not only has this build been cracked, but debug interlacing was completed as well.

    Controls:

    RIGHT Thumbstick click activates Debug Camera. B makes camera speeds faster as you navigate. Back attempts to discover more information about Debug location.
    LEFT Thumbstick click activates Free Cam.
    With Free Cam enabled, you can activate GOD mode by pressing LEFT on the D-PAD.
    RIGHT on the D-PAD freezes time.
    UP on the D-PAD activates No-Clip Mode.
    DOWN on the D-PAD deactivates No-Clip Mode.
    REMEMBER: You HAVE TO BE IN FREE CAM MODE to ACTIVATE, or DEACTIVATE the D-PAD Debug options. ;)

    PLEASE NOTE: If you attempt to play this build as extracted, you WILL NOT be able to load the second campaign level. Some weird hack of security by EA. In order to enjoy the entire experience, you HAVE TO keep it all packaged as a GOD.

    ALSO: If you have debugging enabled, you WILL NOT be able to get anywhere past the first level. So make sure all debugging is disabled before you enter a new loading screen.

    Hope you guys enjoy your exploration of this build! Bye now.
     
    Last edited: Apr 25, 2016
  2. Commander Shepard

    Commander Shepard LulzSec Hillbilly

    Joined:
    Apr 13, 2016
    Messages:
    143
    Likes Received:
    40
    Don't be shy! Celebrate this release with a friend! I certainly am! :D
     

    Attached Files:

    PixelButts likes this.
  3. RawrFish123

    RawrFish123 Active Member

    Joined:
    Jul 28, 2015
    Messages:
    31
    Likes Received:
    3
    This is pretty cool. Thank you guys for your work! I can't wait to finally play it!
     
    Commander Shepard likes this.
  4. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
  5. RawrFish123

    RawrFish123 Active Member

    Joined:
    Jul 28, 2015
    Messages:
    31
    Likes Received:
    3
    If you don't mind me asking, how where you able to repack it as a GOD file? I've tried using a couple programs with no luck.
     
  6. Commander Shepard

    Commander Shepard LulzSec Hillbilly

    Joined:
    Apr 13, 2016
    Messages:
    143
    Likes Received:
    40
    He used xLast. I mean you don't even have to extract it unless you just wanna customize the hell out of it. Just boot up Le Fluffie, overwrite the default coalesced.ini, and then resign for Dev LIVE and you're good to go buddy.
     
  7. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    So you get wxPIRs or something like that to extract the data. Then you use XLAST (Xbox Live Authoring Submission Tool) from the SDK and resign the default xex with xextool (or 360GameHack) to avoid rebuild issues, and then you fill in relevant information and add files and test locally.
     
  8. fate6

    fate6 Haha, I killed a Pumpkin!

    Joined:
    May 15, 2013
    Messages:
    973
    Likes Received:
    351
    Also set to full license but IDK if that part is necessary.

    EDIT: Oh an you only need to remove revocation check to start the game and also sign the default.xex to dev cause its retail signed and thus will not run on a real devkit.
    Heck XLAST wont let you pack it back into an XeArcade package if its retail signed.
     
    Last edited: Apr 21, 2016
  9. RawrFish123

    RawrFish123 Active Member

    Joined:
    Jul 28, 2015
    Messages:
    31
    Likes Received:
    3
    I wasn't aware of XLAST. I was able to extract it but never pack it back up. Thanks for the information guys!
     
    Commander Shepard likes this.
  10. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    I resigned it to devkit, so If there's a reason it doesn't work on an RGH let me know and I'll try and fix it.
     
  11. MrMario2011

    MrMario2011 Robust Member

    Joined:
    Apr 8, 2016
    Messages:
    298
    Likes Received:
    137
    Wow, kudos to Gamecheat, I saw this post a bit ago but it's awesome to see the power of a community at work. This has been locked up for years and was cracked in what, a few days at most?

    From what I see Shepard posted this all on the 13th and Gamecheat showed evidence of it working by the 17th.
     
  12. SwampFox56

    SwampFox56 Turricanator

    Joined:
    Aug 5, 2015
    Messages:
    15
    Likes Received:
    7
    A little off topic but...

    I always wished I could've snuck the Beta content off of Activision's intranet when I worked there. I had direct access to the physical builds of Black Ops III, as well as several other Activision titles (which I may have been able to sneak out of their QA department, even though all builds were supposedly accounted for, and were supposed to be turned in and shredded the second a new build was burnt to a disk - but no one kept track of the disks)

    I also, a couple days during lunch, would look at the some of the folders that I wasn't supposed to have access to. There was a crap ton of beta content that was still there from Advanced Warfare, and Ghosts.

    However, the most interesting thing I came across on the intranet was a folder titled "Pitfall 2003" all that was in the folder was some video demo's of an apparent Pitfall game (it looked very pre-alpha in game mechanics) that was being developed in 2003. It had a gameplay style that looked very similar to Crash Bandicoot, and (from the little textures that were there) had a "Tomb Raider" feel to the levels.
     
    TheNew and CodeAsm like this.
  13. CodeAsm

    CodeAsm ohci_write: Bad offset 30

    Joined:
    Dec 22, 2010
    Messages:
    1,500
    Likes Received:
    176
    Its still a nice read, totally understand the feelings afterwards. in time, will you share what you DID sneak out? ;) (wink). please share more (maybe in a dedicated thread?)
     
  14. Commander Shepard

    Commander Shepard LulzSec Hillbilly

    Joined:
    Apr 13, 2016
    Messages:
    143
    Likes Received:
    40
    DEFINITELY shouldn't share anything he sneaked out under the username he told the story with. That's just waiting for Activision to sue the hell out of you.
     
  15. BadSpencer1986

    BadSpencer1986 Rising Member

    Joined:
    Jul 13, 2015
    Messages:
    58
    Likes Received:
    25
    Can someone check this? I tried the re-packaged version but have that error when I finish the intro mission (when you leave Earth at the begining of the game). xD
     
  16. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    Try signing it as bought with the X360PKGtool
     
    BadSpencer1986 likes this.
  17. fate6

    fate6 Haha, I killed a Pumpkin!

    Joined:
    May 15, 2013
    Messages:
    973
    Likes Received:
    351
    or just open up the SDK console and "ArcadeLicense full" followed by the path to the XeArcade file.
     
    BadSpencer1986 likes this.
  18. BadSpencer1986

    BadSpencer1986 Rising Member

    Joined:
    Jul 13, 2015
    Messages:
    58
    Likes Received:
    25
    Thanks to both. I'll take a look later. :)
     
  19. heslo

    heslo Member

    Joined:
    Dec 18, 2011
    Messages:
    9
    Likes Received:
    3
    Thanks for this, recently just fixed my RGH'd 360 and just took this for a spin last night. Very interesting and look forward to delving into it further
     
  20. Wolfcarnage

    Wolfcarnage Active Member

    Joined:
    Dec 6, 2016
    Messages:
    43
    Likes Received:
    6
    Thanks so much Commander Shepherd and thanks for the decoders and thanks Pixelbutts for the working links of everyone making this available to those with Rgh/Jtag/Dev consoles! It is awesome I definitely see the differences this is why I like the pre-builds and betas of Dead Rising way before the finished product..some things are better!!
     
    CodeAsm likes this.
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page