N64 Betas?

Discussion in '0th Bit' started by kammedo, Jun 13, 2007.

  1. TranceDoll

    TranceDoll Rising Member

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    Buy a GameShark with a parallel port on the back, hook it up to your computer, and get cracking :110: Some of the GameSharks have defects, though, and the parallel port doesn't work. For that reason, I suggest you get an Action Replay Proffessional. It's manufactured by Datel rather than Interact, so the build quality will be better. Buy from this auction (it's where I got mine):
    http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=320056641534

    The benefit with dumping using a GameShark is that you don't have to worry about pesky copy protection (with the games that are protected, all you have to do is use the key-code; something you're probably familiar with). It also bypasses protection that certain flash carts have.

    I've written a tutorial on how to back up carts:
    http://ts.death.angel.googlepages.com/gamesharkstuff

    Hope this helps :icon_bigg
     
    Last edited: Jun 17, 2007
  2. samael64

    samael64 Unintentional Ninja

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    Thanks a lot TS_Death_Angel! That looks fairly straight forward, easy to do and cheap. I think that will be the route I'll take. I'll be certain to let you know how it turns out! :)
     
  3. samael64

    samael64 Unintentional Ninja

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    Does it matter what region my N64 is? All of the Action Replay Pros I can find are in Europe, one auction mentions that it is PAL. Will they work on my NTCS system? Thanks.
     
  4. kammedo

    kammedo and the lost N64 Hardware Docs

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    Wow that's a great one!! My compliments!! ^^
    May I link it from my site?? I always wanted to start a true SNES hacking themed page...
     
  5. TranceDoll

    TranceDoll Rising Member

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    All cheating peripherals for the N64 such as GameShark/Action Replay etc. are universal, so you can use them on a PAL and NTSC N64 :icon_bigg

    kammedo: Feel free to ^^
     
  6. kammedo

    kammedo and the lost N64 Hardware Docs

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    Great! ^^ Btw I meant N64 actually, not SNES :p.
    Anyway : a disconnected parallel port??? o_O that's rather stupid and antieconomical...no wonder they werent known that much xD
     
  7. kholdfuzion

    kholdfuzion I kill consoles

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    For those with a US Gameshark 3.2 or 3.3 that has stopped working, the most common problem is the HORRIBLE solder job done to the top cartridge socket. As the prongs are barely soldered to the board just using the shark causes the joints to slowly fail. If yours has stopped, take it apart and look for small gaps from the connector to the board and re-solder as needed. I have fixed 8 of them this way. BTW some of the gaps can be hard to see without a magnifying glass.
     
  8. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

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    I was always under the impression it would be a lock on cartridge. swapping carts seems like an okay idea but lock on would make the most sense.
     
  9. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    there has been lengthly discussion about Stop n Swop in another section of the forums. Please refer to them for more information. There's plenty of literature and materials in relation to that, as well as pictures.

    Don't hijack this thread about SnS though ;)
     
  10. kammedo

    kammedo and the lost N64 Hardware Docs

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    I think you just stealed my own words :p!
     
  11. Haruglory

    Haruglory Spirited Member

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    One really great beta recently released on the N64 scene is the Zelda Ocarina Of Time/Master Quest debug version which offers plenty of possibility in its debug functions ! That's quite rare for a first party game to get involved on the beta scene this way
     
  12. Carnivol

    Carnivol Dauntless Member

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    I'm fairly certain that the OOT/MQ "debug roms" are just a hacked roms.
    (As in, you can trigger that debug yourself by either using a cheat device or doing a little bit of cartridge pulling, and these roms are just hacked to "work around" that, as you can't do cartridge pulling on an emulator)

    [edit]
    Search for the word "debug" in this FAQ
     
    Last edited: Jun 19, 2007
  13. kammedo

    kammedo and the lost N64 Hardware Docs

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    Any dump of the 64dd version would be something lovely :lol:
     
  14. Haruglory

    Haruglory Spirited Member

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    64dd, over and over and over... :D
     
    Last edited: Jun 19, 2007
  15. TranceDoll

    TranceDoll Rising Member

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    Hacked ROMs? Hardly :110: Here's a guide [guide = link, click on it >_<] on the thing. It's basically a European build of Master Quest for the NGC with all of the debugging features enabled and all the data decompressed (so instead of being 256Mbit it's 512Mbit). It also has a few beta maps included, one of which was originally corrupted but has recently been fixed! ^^
    [​IMG]

    So there's my short blurb on the ROM. It's definitely the real thing :)
     
  16. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    please do provide links. this picture intreges me!
     
  17. TranceDoll

    TranceDoll Rising Member

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    Ah, hehe, I forgot this forum allowed posting ROMs as long as they are beta :) I am uploading, please wait a moment ^^.

    Here you go:
    http://multiftp.free.fr/z64/roms/ZELDA_DEBUG_ROM.zip

    7zip self-extractor within.
     
    Last edited: Jun 19, 2007
  18. kammedo

    kammedo and the lost N64 Hardware Docs

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    So there we go! We have the first beta ever (of this thread)! Yeeeeee!! :p *Parties*

    Whos next? RE0? xD
     
    Last edited: Jun 19, 2007
  19. Haruglory

    Haruglory Spirited Member

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    I'm quite surprise to see how discrete this release has been lol... Although it's probably the greatest nintendo beta found yet ! The "director" mode for exemple is something I never saw before !
     
  20. JamesMichael

    JamesMichael Light Hearted Drunk

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    Great for releasing it :thumbsup: But when I tried several weeks ago to try and get this working PJ64 just hung with it open. Is there anyway to stop that? I'm using version 1.6.
     
    Last edited: Jun 19, 2007
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