The problem I have is HDTVs introduce lag (except maybe CRT HDTVs) which is noticeable to me, especially on games where timing is critical, like in a lot of platformers. I used to play rock band and guitar hero a lot, and I never had to adjust the lag on a CRT tv, but playing without any kind of adjustment on a modern HDTV is almost impossible. That, and to me older consoles just plain look better on a SD CRT tv.
As far as I know, the lag is introduced by the HDTV's Processor trying to up-convert a low, interlaced signal into a high, progressive signal. If the person making this manages to make a circuit that can process the signal with minimal lag and output it to 640p then everything should be fine.
When I play guitar hero and rock band in Xbox 360, its set to output 1080p, and there's still considerable lag. I actually went through a couple TVs trying to find one with minimal lag, and its still almost impossible to play without the compensation settings. At the very least, its incredibly awkward. If it doesn't affect other people, that's awesome. I seem to be very sensitive to this (input lag) compared to most people, I've found.
Must admit i had my PAL NES for a good 4-5 years and it got a lot of use between me and my older brother in those years and i can never remember having any serious problems with carts not loading at all, there was the odd occasion where the cart wouldn't load but a quick blow and was sorted...but as i said it was rare and not a common occurrence at all.
i can't disagree with most people feels like that completely fuck up the visual (SMB in 16/9 with chubby Mario) playing with a giant screen and upscaling low res console is an improvement i don't fell like the hdmi and 1080p would be the final standards out there here you can see coming super/ultra hd television right behind the corner which will give a very bad treatment to your current console generation too which already have input lag whit their current gen. tv P____P it can be only gets worse yes they don't made crt anymore that's why i'm stocking them now, sorry but there's no other way to play this shit keep in mind most of the graphism on this old console was made with scanlines in mind things like dithering etc, when you get rid of the scanlines you will see a whole different visual the final line is the input lag is something which may vary from tv to tv even today and it's annoying try Mario U with and without lag it's a whole different game end of story now imagine smb3 upscaled, 16/9 with input lag etc do not want è_é
Most important is starting from a source image free of artifacts. Composite results in pre-damaged video being upscaled.
Interesting. I don't doubt what you say, but, based on memory (haven't played my NES in a while), cutting the lockout chip did stop the blinking. I don't think that meant that each cart loaded perfectly each time, but the NES seemed a lot more sensitive to connection issues with the lockout chip enabled. What you say makes me curious about the supposedly new 72-pin connector I bought, though. If the connector was new when I bought it and my carts were clean, then I shouldn't have had any issues, unless the cart itself was damaged. Yeah, now I just keep the PowerPak in the NES all of the time, though I do have to pop it up to get out the CF card to load any new games (usually new translations or homebrews at this point). I still occasionally have loading issues after doing this until I get the PowerPak seated just right once again.
I just hope for FDS support. I want the Famicom version if that is built in as well as the extra audio channel and support for most of the mappers the PowerPAK has ATM.
You might have corrosion on the pins of the carts in which case you have to use a very fine grit/sand paper to scrape it off. Did that on all my carts have no issues at all.
Doesn't the audio channel depend on the rom? If you have a FMC, it would work. If you have the NES, it won't. Although, I believe that's solvable by connecting a wire on the board of the NES with solder?
Yes the audio channel depends on the ROM. Games like the Japanese version of Castlevania have it. You do need to do a simple mod to the NES for the extra channel with the PowerPAK. For Famicom systems running the PowerPAk, you need to modify the pin converter to get it through. Same thing for Famicom games on the NES. To get the audio from a Japanese Castlevania cart to a NES you need to both modify the pin converter and the audio mod to the NES console. Sometimes it involves adding a resistor or 2 in as well. My comment was pointed towards the Famicom version of the cart since the NES I plan to get will be a Famicom A/V. It already has the audio channel lines in the cart slot. My idea is to put the Famicom a/V guts into a NES casing with the original style toaster action 72 pin NES game cart slot. It will have the audio channel hooked up of course. Then I can simply use an adapter with the proper pins hooked up for the channel to get through. That is if I plan to use the PowerPAk or the Famicom flash carts with an adapter. Otherwise I'll keep the Famicom in it's original casing. No adapters needed. Since there are several arcade .vs games (Mario, Duck Hunt, ect.) for sale over at RetroZone that come in NES cart casings, I may go with the NES style carts and use adapter for Famicom carts since they are smaller and will fit easier in a toaster style NES casing. If that's the case, I might as well go with a NES shell flash cart. So either the PowerPAk or the NES Everdrive once it comes out. Yes, the NES version Everdrive will have the audio channel too. It's the same as the Famicom version on a different PCB. All hardware is the same between them. Or so I've heard. Think I've rambled on enough...
Well in case you didn't know. The Xbox 360 doesn't do 1080P natively. What the xbox does is upscale your 720p game into a 1080p one. As I mentioned before. All upscaling processors add lag. If you want to play without lag you should set up your xbox 360 to only output 720p.
The "new" 72 pin connectors are not the same as a new or refurbished original connector. The new ones I'm not sure if they are the right pitch and they grip the cart alot tighter than they should. This results in games actually working without pushing the cartridge down. The new connectors I've seen also have a silver look to the pins, rather than a gold or copper look. To me this suggests lower quality again. Cleaning or completely replacing the pins in an original connector is probably better than a new connector but it's also alot harder and more time consuming. About the blinking, it's totally in your mind and others about the blinking being the problem with NES carts. But I assure you that it is not the problem. The CIC occupies just a few pins on one side of the cartridge connector. If they are dirty, chances are other areas may be dirty too. The constant system resets of the CIC tend to prevent you from seeing glitched graphics or having program crashes, or even if you have them you're distracted by the blinking so you don't notice.
Okay, so let me get this straight. The aftermarket 72 pin connectors unlike the orignals grip righter and work more efficiently than the original, but the pins are chrome instead of copper, so therefore they are worse.... I'm still trying to wrap my head around this as we speak.
Question is if images with 2 sides as well as multi disk games can run on it. The PowerPAK can run disk images that are 2 sided but not multi disk games.
I don't recall ever saying that the blinking was a problem with NES carts. I think the latter part of this is relevant, though. With the blinking, you really don't get to see the glitches. Disabling the lockout chip stops the blinking (yes?), so the game may not load correctly, but at least the NES is not resetting repeatedly. From anecdotal evidence, disabling the lockout chip did seem to make it easier to get games to load. Even if this is just a matter of perception, does it harm anything to disable the lockout chip? If not, then I don't see an issue here.