You talked a few pages back about the prohibitive costs of doing a new run of games due to the need of new molds, pressings, ect... My question is do you have any idea where the originals molds might be now and were you ever offered the chance to purchase anything on the manufacturing side like that back when SNK was closing up shop? Excellent thread BTW.
I know I've asked this before, but you probably didn't see my question. Do you know if the rumours of a successor to Neo Geo Pocket Color ever was more than just a rumour? I remember reading an article where SNK claimed the successor would boast a 64-bit processor and being very excited about the possibilities.
Dion, I am a fresh member of both NG.com and Assembler and this thread is a good way for me to build my own opinion on the matter. I have few questions for you if you are agree. When you entered the market in 1997 what was the size of the US market? You have been working with SNK japan and may be a little bit with Playmore. Have you been able to give more market insights to SNK or Playmore in order to adjust their strategy?Do you think you have been heard? Thank you in advance Amar
Very good question. I've never been asked that question, nor is it something I've ever thought about. (well played). The neogeo was at it's peak at that time in term of releases and production numbers (units made). I'm sure the US market was bigger than we or anyone else knew. Back then the internet was still in it's infancy, and all sales were originally done by word of mouth. As I learned of a new video game retailer, I would call them and offer them an opportunity to buy AES titles. Likewise, retailers would heae of NeoGeoFreak from their customers ( or from other retailers), and they would phone/email us asking for prices, etc.... We never worked with playmore. All our business was done with snk-japan, snk-usa, and later with their parent company Aruze. snk-usa passed on so many great games I attempted to help out the 3rd and 4th crews of the snk-usa branches. They really had no idea how to promote the aes system to the proper market. When the 4th snk-usa crew came, they pretty much passed on all aes releases for the US market. That's why during the periods of 1996-2000 there were so many wonderful neogeo games being released in japan, and not in the usa (kizuna encounter, breakers, double dragon, kabuki klash, ragnagard, waku waku 7, pulstar, blazing star, shock troopers, ultimate 11, aerofighters 3, twinkle star sprites, overtop, etc....) (Luckily snk-europe did take a chance and release kizuna encounter, double dragon, and ultimate 11. But they too passed on a huge number of possible releases). Around that time is when we started offering mvs/aes retrofits and also optional NGF english inserts for the japanese releases. That was around 1996/1997. 15 years ago!! We started doing retrofits when no one had ever heard of or even thought about. Now many people do home-made conversions with inserts, but NGF was the very first, and the only officially recognized versions by snk and by collectors world-wide. .
I was simply pointing out how people rely on word of mouth, and some didn't accept snk-japan, playmore, or US Federal Court when it involved NeoGeoFreak. As I said, I would be willing to let various people use the NGF inserts, but some were strayed away from the negative propogand from ng.com We always offered the NGF inserts for sale, so anyone and everyone is free to order the official inserts for any of their cartridges. It seems people still don't understand how licensing rights work. They didn't need to post a start or end date on the release because the dates were not in question nor were they an issue. Once the rights have been established, all backdates become grandfather and official onward. All aspects of contracts, agreements, payments to and from snk, and particulars are now officially confidential. Our distribution and repackaging deals were done with snk-japan prior to Aruze becoming the parent company, and during the Aruze/snk years as well. Our repackaging rights consisted of all games from 1990 release to the final KoF2001/Sengoku 3 time-line (1990-2002).
Sorry to ask more about this, but believe me it's only as I love to read about this facts, and learn more about all of them. - So, according about you're saying: let's suppose during the SNK USA years you did not have rights. Let's suppose after the SNK USA years and the Aruze years, you had rights. Playmore sues you, and it is demonstrated right then you have the rights. Are you saying that would mean that if you sold MVS to AES conversions, or corrected inserts, during the SNK USA years, they were unofficial then, but after the trial, then automatically they would become official? - Why Playmore could want the SNK or Aruze distribution contracts and agreements would become confiential by the settlement? It makes sense they do want the settlement in itself being confidential, but I do not see sense regarding those other documents which are NOT of Playmore concern, as they were signed with other companies. - Regarding the NGF inserts, it is possible even today to order them to correct collections?
Once official, always official Yes, that is how it works. If a company does indeed grant distribution rights to a said item, it is the item that is deemed official. Dates are irrelevant once an agreement has been made and items are deemed official/authorized. Obviously NGF wasn't around in 1990-1995, but we are granted rights to repackaging of games from that time frame as well. All retrofits and conversions have always been fully official and authorized by snk-japan. We never sold any infringing items. All the artworks were provided by snk-japan for NeoGeoFreak official distribution and repackaging. This dates back to 1996/1997. Plantiff offers settlement, and wants confidentiality Playmore offered NGF the settlement (plaintiff offered a settlement). They probably wanted all previous agreements and settlement terms to be confidential as it showed what costs and payments were made. Maybe playmore didn't want other distributors seeing what prices NGF paid. Of course, I am only speculating. Yes. You can order any insert you want from NeoGeoFreak. Remember, NeoGeoFreak/NGF-USA was a "doing business as" (dba) aka "fictitious business name" (legal terms) created by Chris and myself. The "NGF" company isn't in business anymore, but we still associate ourselves with the NGF brand name. NeoGeoFreak and NGF-USA were legally registered fictitious business names. Fictitious Business DBA link (for clarity on fictitious business dba) That being said, since I joined at assemblergames, we have still been selling the last of our items, including repackaged games like Shock Troopers, Flip shot, Captain Tomaday, and the last 2 copies of our mass release titles. These were from our personal collection, and everything is all but sold out. What inserts or items are you looking to buy? The NGF inserts are 100% official and authorized, and really make the aes collection look amazing. Fighting(red) Shooting(blue) Action(orange) Sports(green) Racing(grey) Puzzle(yellow) Variety(pink) Inserts range from only $10-$20. That's a very low price for getting an officially authorized insert. .
but this make no sense if SNK itself didin't have intention to release some of the mvs title already out, to the home market.. are you trying to say they had the artwork for the isert "just in case"? i mean, let's call superdodgeball never saw the light of the sun in Japanese market as SNK didn't work for the "port" but still original artworks for an home release really exist and you had them? am i missing something? and eeeh?
Artworks Yes, you're completely missing everything. The artworks exist. Artwork were also used for promotional flyers, leaflets, mvs marquis, mvs flyers, etc... Most times the same artwork is also used for music cds, posters, etc... Design teams place the same artwork into the insert template, and voila. snk-japan had sent us many digital files, positives, negatives, etc... Twinkle Star Sprites Folders filled with original arts, sketches, positives, negatives, etc.. Video links showing some original arts NeoBook1 NeoGeo Pocket Promo flyers: complete english collection (more videos coming soon) Just do a little research and you'll see plenty of photos of the original positives and digital art files. Check the NGF Posterity thread. I added many photos there and also show the positives. Plus this has been talked about in the NGF History thread as well. Please research before asking a question that has been asked and answered numerous times already. .
We never gave up or relinquished any of our rights for repackaging. Per playmore's settlement offer, we gave up nothing. Playmore offered NGF a settlelemt not to countersue for frivolous lawsuit, defamation of character, lost revenues, etc... NGF inserts, officially authorized by snk-japan and playmore, cover all titles from 1990-2001. .
Clarity on mvs/aes retrofit conversions and on english inserts Some people still ask questions as to the retrofit conversion from mvs to aes, and if those are also official. As I have stated many times, all games sold by NGF were 100% official and authorized by snk-japan. Playmore posted a press release that states: [SIZE=-1] [/SIZE] [SIZE=-1] [/SIZE]The titles in red bold are formerly mvs only. SNK authorized NeoGeoFreak to sell these as AES titles with corrected ENGLISH AES inserts. The titles in blue bold were formerly only available with japanese insert. SNK allowed NGF to sell these titles with corrected ENGLISH inserts. **Titles listed in the legal court records, but absent from press release (due to human error) include: Diggerman, Bust-a-Move,, Bust-a-Move Again, Fun Fun Brothers, Gururin, Last Odyssey, Money Puzzle Exchanger, Neo Bomberman, Neo Mr.Do, Panic Bomber, Pop 'n Bounce, Puzzle de Pon, Puzzle de Pon R, Waku Waku 7, Zupapa. Playmore press release: NeoGeoFreak corrected ENGLISH AES inserts. I hope people can start understanding that the inserts and the games sold by NeoGeoFreak are officially authorized and recognized by the parent company(playmore), by snk-japan, by aruze, and by US Federal Court. .
So anything that is already produced by SNK or SNK/Playmore as an English insert is not authorized to be reproduced as a "corrected insert" by NGF. Correct?
Dion, I read it and I'm not sure what you think I missed.. You had a list of 34 Neo-Geo titles in Red/Blue fonts and stated: You made it sound as if those were the only titles that SNK/P granted NGF authorization to reprint inserts for.
You're answering your own question. The list on playmore's web site goes up to 171. I only listed 34 of the mvs only and/or japanese titles that we were authorized to provide english inserts for because some people had some converns of whether or not the mvs/aes conversions were authorized. The full authorized repackaging list encompasses ALL neogeo games from 1990-2001. Every title, be it english or japanese, we are authorized to repackage with the NGF genre corrected inserts (if the game so needed). (many of the fighting games didn't need corrections as they all had the correct red genre stripes). .
Wow, what a fantastic thread for a Neo Geo fan. I am not a collector (never really was) but I had a AES a one point in time with a couple of the great games. I always find it funny how much Neo Geo collectors care so much about the inserts. Maybe they should call themselves insert collectors instead.... Anyways, my question to you Dion is this : Do you have or have you ever had a hotel unit? What can you tell us about it? From my understanding, it was a kind of big AES, but it was working with MVS carts. I would still like to get my hands on one one day.
It is interesting to note that all these titles are third party titles, for example all Face corporations Neo Geo releases of Gururin, Money Idol Exchanger and Zupapa are on this list as are Taitos of Puzzle Bobble and Puzzle Bobble 2 and Hudons Neo Bomberman and Panic Bomber... Now we only have your word that SNK gave you permission to convert these (as they are not on the list), but did you have any of the third parties permission to convert and release them?
It's not just my words, it is the sworn affidavit and signed declarations under oath by SNK-Japan, Playmore, and SNK NeoGeo USA, in US Federal Court, stating SNK-Japan gave full licensing permission to NeoGeoFreak to sell/distribute those titles and with repackaging rights licensed to NeoGeoFreak. We signed our contracts with SNK. SNK granted us licensing and repackaging rights for all games that they themselves had legal rights for. All companies testified, provided documents, and swore under oath in Federal Court to confirm these details. As it stands, I doubt SNK and Playmore would purger themselves in Federal Court. .
Hi guys I'm new to the neo scene though have watched it with some bemusement for some years but now i am in financial situation where i can start collecting. i would like to ask Dion his opinion the following rare carts Specifically what Dion thinks about: the rarity- i.e how many copies he thinks were released and in why in so many small numbers Who owns them - does dion think that the market valve holds and that such carts will ever come into circulation - are there more carts out there waiting to be discovered ? PAL release 's - i come from England and am fascinated why so many rare games come from the PAL region - can he answer any questions about the PAL distribution chain and why some games for example where released in germany but not England? the carts i would like to know about are Kizuna Encounter (PAL) Ultimate 11 / Super Sidekicks 4 (PAL): Neo Turf Masters: thank you