I came across a small blurb and picture of the joint arcade project called the Triforce, a gamecube based arcade hardware, one thing that really caught my attention was the optical drive, it was GD ROM, or is it?.....if it is, is SEGA or someone still pumping out the old gd discs?.....does anyone else have some info on the system? Ryan
wowzers, im surprised the naomi is still kicjin, whats the specs on the triforce by chance, similar to that of a gc?
so how long before sega stopped supporting it?.....as they went and built a xbox based hardware, and currently the lindberg,.....still an interesting quirky system...
Yes it does use the GDROM & DIMM system. It has proven on the naomi 1 & 2 systems to be reliable. It also is used in the Xbox Chihiro arcade system by sega. A big bonus is that it's system has yet to be cracked for piracy & is a very cheap method for distributing game upgrades. Also at this current time, There is no Disc drive for the atomiswave. It only suports carts. It is posible sega in the future might release a disc drive for atomiswave but on the whole it would be a total waste (the atomiswave is a stupid idea from the start).
your comment about the xbox based hardware using gdroms, arent gd roms capable of only a gigabyte of storage?...seems little for a system like that
Yeah but remember arcade games tend to be alot shorter then normal games. Also im guessing there is some fancy compression used.
yea. i thought of that, when was the last time someone played a deep involving arcade game....it just seems weird to use such a media, when i assume dvd's are cheaper and easier to manufacturer, as for gd roms not being pirated, i have seen dreamcast iso's floating around.......its amazing that sega still supports the arcades, with both software and hardware, ....though than again, arcades are still a major busness in japan
Considering most full xbox games only take up 2-3 gigs max, an arcade part wont take up as much. The Chihiro also (usually) has more ram, so that contributes to performance and what compression can be used, like Paulo starts to say.
1.2, to be exact. Remember that most home console games from this gen could fit in 2 or 3 cd-roms, and arcade games aren't as deep and big as home console games.
I seem to remember seeing some documents about the atomiswave hardware and that it is designed to support the GD-ROM drive. This was a while ago when the hardware came out, so I could be wrong.
sorry to be picking up here, but arcade games, depending on genre can easily be as deep as console games.
fighting games yes, but when was the last time you played an arcade game as deep as GT4, or GTA, or zelda
not trying to be rude but that doesn't make much sense. at least to me it doesn't. fighting games post 94' have been deep on the whole and have gotten deeper with each successive entry. to the point where the learning curve is almost too great for beginners these days. therefore, in its own way, a fighting game can be as deep as zelda (which is not the pinnacle of console deep gaming in my opnion - even less so GTA). maybe I'm wrong, but there's not that much of a gap. it's just a question of shifting the stick through a series of manouvers and pressing the right buttons at the right time. /jaded