I can't speak for the Rift, but I don't even notice the weight of the PSVR after a couple of minutes. I haven't gotten any eye strain related headaches either.
That's right. This will never sell mass market. The key is what will version 2 and 3 look like? IMAX began with a giant headset, now they just hand out plastic glasses. They'll make it smaller and smaller, cheaper and cheaper.
For germany the preorder is with shipping around 750€ (EUR). I want to preorder it, but i see they want the money directly, delivery june 2016 wtf? So im waiting for the htc vive.
I don't know if anyone said this but the specs that you need for it are crazy. You need like 1000$ computer plus 600$ like wow who has the money and who has that strong of a PC.
Disclaimer : I did not test any VR stuff. Most complaints are actually on two things. - Possible neck sprain, in typical gaming scenario you're typically staring straight into a screen, using, you either need to use your body (hassle) or use your neck for headtracking. Eye tracking/detection might be possible, but that's not economically feasible today. - Dizzyness. Especially if you're one of the people who get vertigo or other stuff when using VR. But the sad fact is that it seems that any kind of VR solution is not the kind of you can use in a straight 8 to 10 hour marathon gaming session.
The price makes sense. Especially considering how high quality the displays are in the unit. High resolution 1080x1200 per eye, OLED, High 90Hz native input, low persistence to reduce sample and hold blur and motion sickness(90hz input to reduce flickering of low persistence. Also reduces input latency) and color accurate. And that's just the displays. You might be able to find one of those on any given HIGH end TV or TV at 800$+ And not even the highest end of Smartphone displays can tick more than two of those boxes. A comparable PC Monitor can cost more than this and isn't OLED. I'd be getting one of these if my first generation Core i7 platform had the necessary USB 3.0. My 950 OC'd to 4Ghz is only slightly worse than the recommended i5. I'm not interested in the head tracking all that much (People say without it, it induces motion sickness. But unless I see it myself then I take that with a grain of salt. I've heard the same about headphones that simulate rooms and set speakers and whatnot. And i've never had an issue with that)and the only full body movement i'm interested in is the treadmill thing. But only if you can aim without your face.
What about OSVR? The price point is much more reasonable and they opensource the API and the hardware. Though I'm not convinced in its support in commercial games.
Oculus-powered roller coaster coming to Six Flags: https://www.sixflags.com/america/at...source=park-newsletter&utm_content=2016-03-03
So who is going to be the first to come out with custom head gear for VR systems? I'm looking forward to headcrab attachments...