Q. Didn't anyone in Sega foresee the MIL-CD format as being an open door to piracy? Or did Sega genuinely think this was not a problem, or possible?
not to be rude but he answered a similar question to this and there wasn't any knowledge of burned copys of games until PSOv2 and he also said it wasn't really any issue until the end of the consoles life and at that point it helped move consoles rather then prevent consoles being sold
Hrm... Your point is fair enough. However my question relates more to the point of "Did Sega genuinly think MIL-CD was not a technological security flaw" rather than if piracy was previlent, or a problem to Sega at the time.
Look at the PS3. They knew that it was software not hardware that made the big money and so dropped the price so that they were taking a hit but made more customers able to buy. More customers= More software sold. Has happened many times with video gaming.
Donny, anything about Dark Angel: Vampire Apocalypse? http://www.youtube.com/watch?v=bMebmnLqEOM&feature=fvwrel http://dreamcast.ign.com/dor/objects/12491/dark-angel-vampire-apocalypse-/images/bg02.html Shit looks hella cool!
I know the first scenario is likely for at least some Model 2 games, as the likes of Virtua Fighter 2 and Daytona USA (now retitled Sega Racing Classic) had to be emulated when they were reissued years later. Also, this may explain why remakes of the first Panzer Dragoon use the PC version as a base rather than the original Saturn code. I would also be inclined to add NiGHTS to the list of Saturn-era games with missing source code, as the more recent PS2 version was built around a supposedly unreleased PC port - this actually turned out to be the Saturn code running through Sega's own emulation service, which borrowed heavily from the Giri Giri Project. So, to conclude it's unknown whether or not the source material for NiGHTS is genuinely missing, though I wouldn't be surprised if it was considering how many other casualties of the same fate come from around this period... I think you might be correct in assuming that the reason PD Saga's source code either vanished or was deliberately wiped is because Team Andromeda was indeed known for "coding to the metal." What good would source code specifically tailored to one platform be in the future? All we can hope for now is that after its poor Dreamcast Collection the powers that be at Sega will license/produce a great Saturn emulator and release a far superior budget range of 32-bit classics such as the aforementioned NiGHTS, Panzer Dragoon Saga and maybe a few other games that weren't just scaled-down AM conversions. After all, they could emulate the superior arcade games for those!
Sorry I'm misreading you, but there actually was a PC release in Japan: http://game.watch.impress.co.jp/docs/20030321/sega.htm
That isn't a port, circa 2002, the GiriGiri guys released a couple of screenshots of the new version of their Saturn emu, SEGA became interested about it, and they paid the GiriGiri guys to produce a commercial version of the emu, which was used to emulate NiGHTS and a couple of other titles.
I didn't mind the 32X. I worked on Knuckles Chatoix and it was fun. I should have nabbed a copy of Virtual Hamster when I was there though!!!!
do you think if sega of japan hadn't removed " BERNARD STOLAR " from president of SOA the day before Dreamcast launched do you think he could of kept the energy rolling for the Dreamcast to of survived ?
Nah, while I respect Bernie a lot... a LOT I think Peter was a better choice to go with the Dreamcast's life. I don't know if the launch would have been as successful without Bernie though. I just ran into Bernie a few months ago and he remembered me and that was super cool after all these years.
thanks for your replay sigh i haven't come to terms with sega going third party i still live in a dreamworld of sega some times lolz glad you got to see your old friend/boss recently
How exactly does the Dreamcast keyboard handle region settings? Are they part of the keyboard, or is it to do with the bios region of the Dreamcast?
Seconding Druid's request, the Megadrive proto of Chaotix-like gameplay with Sonic and Tails is really interesting from a historical perspective.
I'm writing an article about this... the answer is surprising. I just need to finalize a few things (my sources are not sure if they want to be credited )
Wow.. Awesome thread.. Kev, you should sticky this thread. I'm sure a lot of people who will eventually join the forum will love reading half this stuff.
That was only some pieces. "Some pieces of code are missing" is more likely than an entire project (no matter how specific) going missing. Even then it could also new developers that don't understand it. I don't buy an entire project being deleted (on purpose) no matter how specified. Slipping through the cracks, maybe, but even that seems hoakey at best.