At least if you lose this time it probably won't be to me I'm pretty much spent up for the moment and not really that interested in localisations or ports. If it does indeed appear for sale I wish you the best of luck and hope you enjoy it if you win I think he probably didn't explicitly state it though in case he got harassed for it which makes sense. If it does appear it will be when he is good and ready - he even rejected my fair offer for his System Disc 2 so don't take any personal offense if he doesn't respond in a manner you would like
I know there is the Chaotix Sonic hack, so I thought this might be a hoax. Things about the screens screamed fake (Knuckles being the title star on the start screen for instance). Damn. Thanks for clearing that up though. I don't think it is a case of "letting it happen". There could have been some kind of disaster recovery situation, or foul play, etc. Data is lost for many reasons. The SOA guy says about the move from various buildings, etc. as one example of this.
Thanks :thumbsup: Don't know if I am that interested in Deep Fear, but I just wanna avoid to get to the forum and see a thread full of items already sold, so maybe an auction would be the best thing. I just wanna be prepared in the case he will put them up, so I hope to be on time and don't miss anything.
I've never seen an official source mention the possibility of source code for NiGHTS going missing, though Virtua Fighter 2 (the original Model 2 version) and Panzer Dragoon Saga have definitely been confirmed as lost by various personnel from Sega's ranks back in the Saturn era. I only brought up NiGHTS because I've heard rumours this was also misplaced years ago during the Sammy takeover and subsequent corporate reshuffling period, but there is one myth concerning this game I feel needs readdressing sooner rather than later... For years it's been commonly believed that Yuji Naka threatened to quit because Sega Technical Institute had access to Sonic Team's engine work for NiGHTS, even though in their own words they only requested for a copy to be shipped over - an arrangement supposedly made through Bernie Stolar, no less! Despite a growing myth they'd been developing the game with his NiGHTS engine for two weeks and had to scrap all preliminary work, in reality the only thing Stolar brought for STI was news of Naka's ultimatum and certainly not the reference files they'd so desperately wanted. Who else honestly feels there's potential for a truly fantastic book on the subject of Sonic Xtreme's ill-fated production, maybe incorporating other well-known cancelled titles from the period and perhaps some contextual aspects of the overall political background within Sega at the time as well?
It's not laziness at all. The current systems have become too complicated so the teams are spending their time fixing bugs about pulling out the memory cards, then switching profiles, then putting in a different memory card, then signing in as a guest, then disconnecting your network cable... blah, blah, blah. All these bugs take up developers time away from fixing real gameplay bugs. There is only so much time in the day to work on these titles. Back in the day, basically the only requirments were that if you open the door, it went to the main menu and the memory cards should save the games properly. I'm going to do a straight sell of all my Dreamcast silvers and I have pretty much every first party title. It will be first come first serve but I'll give a heads up before I put them up. I'm still making sure they still work and just got through all my Dreamcast games last night and will hopefully do all the Saturn games tonight. Deep Fear since it was unreleased will be an auction while the others will be first come first serve. If there is a title you are looking for and want to pay extra for first crack at it, I may sell it early for double the price. ASSEMbler has helped me set prices since I don't know what this stuff is worth.
I have been following the thread and don't believe anyone else has posted this question:- DonnyK did you ever play the 2 player mode of Burning Rangers that was cut from the retail copy? I remember reading about it in Sega Saturn Magazine, a quick google turned up the following link for those curious:- http://sost.emulationzone.org/burning_rangers/2player/index.htm
I don't doubt that's what Kotaku said. Pieces of VF2... which makes the final product of the Sega Ages 2500 port a little more interesting as they only emulated parts of it.
Sorry, the link was broken. http://uk.kotaku.com/5028197/sega-c...ode-for-your-favorite-old-school-arcade-games It's not Kotaku saying it... just happened to be them who gave the interview to the president of SoA.
Good evening, DonnyK! Thank you so much for taking the time to answer our questions! I have three questions. *Were you involved in the Sonic Adventure titles for DC at all? Do you possess any pre-release information or assets of the games? * Would you please be so kind to answer this question to the best of your knowledge, sir? I'm very interested in this subject as well. *You stated that the "cleanest" SOJ game you ever worked on was Super Monkey Ball. What was the "dirtiest" Sega game you've ever worked on?
Keji Dragon ofc you want an answer to this question but you have asked it on the last few pages now. See quote: http://www.assemblergames.com/forums/showpost.php?p=469094&postcount=69 Also one qustion per post See quote: http://www.assemblergames.com/forums/showpost.php?p=469094&postcount=131
They are known for misquoting (even in interviews). I remember an interviewee showing me something they flat out made up (and silently edited after he called them on it). His quote, "They cover obscure games which is awesome. Too bad they suck." Anyway, I'm not saying they definitely did in this case. And probably not (my smiley above was more of a joke). I just find the whole concept of a massive project vanishing without a trace from a company that had and has been in this business since it's inception a bit hard to swallow, that's all. I'll bet if someone wanted it bad enough, it'd show up. I mean... with backups, off site storage, all that shit?
What was the most ambitious game for the SEGA CD and 32X, also what projects got stuck in development hell?
This is very true we would spend days and days stress testing profile setups(1-4p in different modes gold/silver/child/quadrant1-4) and combinations of memcard/pad/prepherial/network cable unplugs, network issues and guide button stuff in every single section of the game/titlescreens/menus/each and every loading screen/each area/each in-game action and every thing the player COULD do... Only for a new build to appear and thus all our work above rendered semi-pointless as it would all have to be done again as one minor change somewhere can have effects elsewhere. And this would be done dozens of times through development.
Yeah, I know how bad Kotaku are, a worthless site if ever I saw one. Honestly though in this instance it's just a few minutes of unedited video. Check it out when you get home or whatever. I actually don't find it that hard to believe that a lot of their stuff got lost. Hardware, chips, tapes etc get reused, get lost with sloppy record keeping. As a company they went through some crazy hectic changes over the years, and all external appearances indicated that Sega weren't exactly run like IBM.
Well, there's a lot of info on the subject on from Chris Coffin/Chris Senn and other sites here and there. It all just sounds like a massive disaster with STI and SEGA Japan at loggerheads rather than working together for a common goal.
I read this entire thread. Good reads. Of course I may have had a mind fart, but I don't think I saw anything regarding my question... Bleem... I remember originally that Bleem was to make a single disc that would convert PSO games to DC but when it was all said and done, only a couple Bleemcast discs made it out. I happen to have the GT disc but never got to test it out. Did you have any dealings with Bleem or the Bleemcast project?
Good point. Just seems like w/ some games (like those in the last half of the Sega Ages 2500 series) they've got just about everything you could imagine pertaining to the game. Original sketch designs, source code, the proposal documentation, etc. Luck of the draw? Indeed, very possible. I just imagine that by the time PD Saga came out version control & backups would've been centralized (and somewhat good). But yeah, they could've been twats, too.
Donny I heard once that originally it was planned for the MegaCD to be more powerful, with a bigger color palette and specs closer to the AES. Is it true or just another internet rumor? Don't know about a book, but it would make a great documentary for sure (as long as you can get enough interviews)
From what I recall, the project went to single discs because they wanted to update the graphics a little bit. Of course, Bleem! died when Sony sued them into oblivion (despite Sony NEVER winning a case).
You can leave that to me in the near future, once I'm done documenting the two other game (MOTHER 3, and Resident Evil 1.5) first. http://www.assemblergames.com/forums/showthread.php?t=28373