I too have just read the whole thread which is totally awesome! I had couple of questions on my mind but I'll start with this one: What can you tell about the "cooperation" between the Neo Geo Pocket Color and the Dreamcast? How it started and what were the plans? It was kind of interesting but ended up with like only three games using it :X Thank you very much for reading and answering!! :clap:
Good Thread. Hi DonnyK, Do you know anything about Sega CD canned games such as Indiana Jones and the fate of Atlantis and Myst? Was the games finished?
Hello DonnyK I am not sure if you have left the building yet, you mentioned something earlier in the thread about 'once he's gone he's gone" I hope you are still around for a little while longer. having read the thread top to toe I did not find any responses regarding Gun Valkyrie So just wanted to ask if you saw/played anything from the DC version of Gun Valkyrie in your time? Thanks mate Rob
Funny DonnyK and I were of the same mind. I am a Sega veteran as well and worked there a few months after launch, joining as a hardcore Sony fan and left about 6 - 8 months after Sega discontinued the Dreamcast. We definitely know a lot of the same people if not each other. I just found Assembler Games a few weeks ago (I really wish I had known about it longer). I am open to questions as well if there are any left DonnyK hasn't answered! I may throw out some tidbits as well. I should add I worked for Sega.com / SegaNet which was responsible for all of the back-end online infrastructure and working with 1st / 3rd parties for any games that had online capability.
Didn't know that, guess they should have released a universal disc that just upscaled everything to 480 and added some AA. And thats the beauty of suing the shit off somebody else: you can make them go bankrupt just from legal bills. Mind other countries solved this loophole by forcing the losing side to pay all the legal bills of the case. Had bleem been sued in one of the countries they would've survived, but not in the US of A...
As before with Donny, do you have any info about Castelvania for the Dreamcast? Did you ever see it up and running... Ditto for 'Take the Bullet' do you know why it was never released? Thanks!
do you know anything about sega channel? wasnt that in 1996 or 1998 about the same time as seganet and segalink?
That'll get confusing - might be best to make a new thread for questions directed to you. Label it seganet or something, to differentiate ;-)
Welcome monkfish! Its great to get a second source to add to discussion and learn about Sega inside stories, especially unknown Dreamcast betas. NO. Why dig through two separate Threads? Its better to see all the Sega Trivia in one thread. Questions can be answered by anyone, contributing to the knowledge. I wish more members would do this instead of creating a separate post.
Because it's DonnyK's thread! It's rude to go off topic and start posting questions to someone else. It would keep them relevant - one for the tester, one for the .com guy. It's not digging through two separate threads, quite the opposite. If it's one thread, you'd have to dig through to separate the questions for DonnyK and the questions for monkfish. Plus, DonnyK would have to dig through the irrelevant questions in his own thread to get to his own questions! He's already said he's time-limited, why would you do that to the guy?!
If ok I will remain on this thread unless there is a strong desire for me to move. No idea re: Castlevania why it wasn't released other than it was likely half-baked at best when shown to the press (which is usually the case with early views). I didnt see it up and running to my recollection. Take the Bullet - never heard of it actually. It was a 3rd party studio. If it didnt hit DonnyK in SoA QA (and if he doesnt know about it) it had no chance of getting published. Knew about the Sega Channel of course (who didnt?) it started in 1994. Believe it was still active but we had nothing to do with it. While Sega Channel led the way in many ways (like altering game content as an example). Infrastructure was totally different and completely new from ground up and we were solely focused on Dreamcast. We "got" and did online gaming so well Microsoft XBox Live gave us a nod in a meeting for being the innovators in the space as we shared with them how to do it. How nice of them to recognize us when we showed them how to make a game console to compete with us as well. Happy to help! :| With very few games run on Windows CE Microsoft clearly got much more out of the bargain. But I digress. Will move.
According to Gamespot: http://en.wikipedia.org/wiki/Take_the_Bullet "It was never planned for release in North America" It was an European studio.
ah i see thanks for the insight and also welcome to the forum oh i see it was a separate division dang again i appreciate your insight
Hi everybody, New to the board here, but my man monkfish gave me the heads-up on it, and I think it's awesome -- good to see people keeping the flame alive. I used to work with monkfish back in the day, and also spent a couple of years at Sega of Japan, so I might be able to field some questions that monkfish and DonnyK (I wonder if we know each other?) can't. I'm gonna sift through the 16 some-odd pages here, and see if I can answer anything. Feel free to ask any questions (especially Japan-related ones, since I'm still here) as well. Wow, I didn't know pictures of this existed. Yes, there were prototypes of this device (codenamed Uranus, if memory serves), and there were a couple of them at SOA. It's a Saturn/Netlink hybrid that unfortunately never saw the light of day. The ones I saw were black, not white, which leads me to believe there were Japanese prototypes as well. Okay, way too many questions in this thread for me to recap, so if there are any unanswered ones that DonnyK and monkfish haven't handled, please repost them, and I'll give them a shot.
I don't think this one got answered: was there ever a playable version of Scud Race for Dreamcast? It's known that there was a Scud Race tech demo for the DC, but was it ever playable?
What are some of the games you've worked on? What were some of your favorites? What did you do at Sega? Better get the more generic questions out of the way first I guess.
Wow, pretty cool design concidering it's just a Saturn with built in modem. It could have been the Wondermega of the Saturn. A pure sexy beast.