Old Sega Veteran just joined... what did you want to know?

Discussion in 'General Gaming' started by DonnyK, Jan 29, 2011.

  1. modular511

    modular511 Rapidly Rising Member

    Joined:
    Apr 26, 2010
    Messages:
    86
    Likes Received:
    0
    You ever see geist force? And I Was thinking about getting into the industry for level design, But It is very hard to get into, Seeing as you pay for all of that school and can still get no job at all half the time.
     
  2. Juste

    Juste Fiery Member

    Joined:
    Jan 5, 2006
    Messages:
    855
    Likes Received:
    3
    Yes, but just about kiosk demos.

    Do you think Sega actively kept records of what demo/trial version of a game was made, just like normal games?

    I think maybe like the Sega Dreamcast 610/673 catalogue numbers of them would suggest so, or at least some structure/format was created for them that Sega followed.
     
  3. Super Magnetic

    Super Magnetic Rising Member

    Joined:
    Mar 22, 2011
    Messages:
    50
    Likes Received:
    24
    Yeah, I played Geist a couple of times. It still needed a lot of work, but the seeds for something cool were there.

    I highly doubt there were records kept on that sort of thing. Sega is a disorganized company in the first place, and considering how much turnover there's been, any sort of records that may have been kept are probably long gone.
     
    Keiji Dragon and pato like this.
  4. modular511

    modular511 Rapidly Rising Member

    Joined:
    Apr 26, 2010
    Messages:
    86
    Likes Received:
    0
    Well, We will all get to play Geist here in a few days!
     
  5. PrOfUnD Darkness

    PrOfUnD Darkness Familiar Face

    Joined:
    Mar 13, 2004
    Messages:
    1,121
    Likes Received:
    48
    The funny about the picture below, is that it is labeled Blackbelt :p

    [​IMG]

    btw it's really cool to find out it is real!
     
  6. LeGIt

    LeGIt I'm a cunt or so I'm told :P

    Joined:
    Mar 13, 2004
    Messages:
    3,439
    Likes Received:
    31
  7. Super Magnetic

    Super Magnetic Rising Member

    Joined:
    Mar 22, 2011
    Messages:
    50
    Likes Received:
    24
    Yeah, I wouldn't go to school *for level design* per se, because that's really limiting your focus of studies. If you want to be a level designer, just start designing levels to mod-able games, and get good at your craft. Having skills and finished works to show employers means more than a degree in the end.

    Really? I didn't know that. But yes, it does exists, but is extremely rare. Not sure how many Japanese units there were, but I know in America, we had two (black ones), and that was it.
     
  8. pato

    pato Resolute Member

    Joined:
    Jan 3, 2010
    Messages:
    925
    Likes Received:
    115
    It is true that sega recomended a 250 USD price on dreamcast for imediate profit, but Stolar decided that it would be 200 USD?
     
  9. Super Magnetic

    Super Magnetic Rising Member

    Joined:
    Mar 22, 2011
    Messages:
    50
    Likes Received:
    24
    Not sure on that one, honestly. Wouldn't be surprised though, as $199 is a lot more attractive than $249 from a consumer perspective, and Sega needed customers.
     
  10. Mr. Rare

    Mr. Rare Robust Member

    Joined:
    Jul 21, 2004
    Messages:
    279
    Likes Received:
    0
    I can confirm this as 100% true.
     
  11. runkthepunk

    runkthepunk <B>Site Supporter 2013</B><BR><B>Site Supporter 20

    Joined:
    Aug 13, 2010
    Messages:
    209
    Likes Received:
    0
    Hey Super Magnetic

    Some great answers so far thanks for those!

    Just wanted to ask some more about un-released Dreamcast games:

    Did you ever play Toejam & Earl 3 on the Dreamcast? if so do you also know how far from completion it was?

    A few un-finished/un-released games have made it out into the community like Propeller Arena, Half-Life others exist but haven't been 'released' like Ecco 2. Monkfish mentioned Dee Dee Planet in his answers so just wondered did you play any/many games on the DC that never came out in the end?

    Thanks mate :thumbsup:
     
  12. Super Magnetic

    Super Magnetic Rising Member

    Joined:
    Mar 22, 2011
    Messages:
    50
    Likes Received:
    24
    I saw TJ&E3, but never got a chance to play it (same with Dee Dee Planet). I'm racking my brain to think of titles I played that didn't make it out, but it was a long time ago, heh. That said, I played Geist, and I also played (and cleared) Shenmue II for DC (the US version, which got pulled 11th hour due to the Microsoft deal).

    Then there was a game I was directly working on -- "Shadows of Defiance," an RPG for the VMU. We got as far as making a world map and having a semi-running prototype before the plug got pulled. The code is long-gone, sad to say.

    Speaking of VMU games, I remember the Japanese version of Time Stalkers had a lot of VMU mini-games, including an old-school RPG (that was better than Time Stalkers itself!), but they never made it to the West.
     
  13. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Oh yes, mini gamea in the Japanese Land Stalker were very impressive. I used to play quite a few of them.
     
  14. Tomleecee

    Tomleecee Spirited Member

    Joined:
    Apr 14, 2015
    Messages:
    146
    Likes Received:
    269
    Sorry to butt in - Take The Bullet has this feature with the light gun and movement. This is an interesting thread I must say. I wonder, do either of the two Sega guys have any contact with former Sega Europe staff? Of course we all know about the blue swirl and reasons behind it, but I'm interested to know more about the design of the game cases and why they decided to go with those rather than standard jewel cases. I've heard it was down to the manuals being thicker due to multiple languages but there are tons of games with very thin manuals and why not just use the double cases as used by some Japanese games such as Sega GT?
     
  15. retro

    retro Resigned from mod duty 15 March 2018

    Joined:
    Mar 13, 2004
    Messages:
    10,354
    Likes Received:
    822
    Hardly butting in - look at the timestamp. Digging up a 5 year old thread, more like!

    The OP hasn't been on in 5 years and there is zero chance he will be as he ripped a member off. The other member hasn't been on since the forum change over a year ago. You have very little chance of a response.
     
    Keiji Dragon and HEX1GON like this.
  16. PedroHf

    PedroHf Newly Registered

    Joined:
    Sep 4, 2016
    Messages:
    2
    Likes Received:
    1
    It was because german company Tivola sued Sega over the logo.
     
  17. Tomleecee

    Tomleecee Spirited Member

    Joined:
    Apr 14, 2015
    Messages:
    146
    Likes Received:
    269
    D'oh! I didn't even look at the date!!! What an idiot haha! I wonder why it came up as a new topic on my phone? Very strange.

    I was referring to the case design. Not the colour of the swirl. But this is an ancient thread - I assumed it was still current because it showed up at the top of the list when I logged in on my phone. And because I'm an idiot, I didn't even look at the dates. My bad!
     
    Last edited by a moderator: Sep 4, 2016
  18. retro

    retro Resigned from mod duty 15 March 2018

    Joined:
    Mar 13, 2004
    Messages:
    10,354
    Likes Received:
    822
    Lol, no worries ;)

    Jewel cases have never been favoured in Europe for games... probably because they're crap! Dreamcast cases, whilst it's not necessarily the case, at least look more durable. It also deters piracy in that a pirated game would stick out.
     
  19. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Jewelry cases are crap? Being a Japanese Collector I'd say Jewel cases are great. Sturdy, uniformed and easy to replace.
     
  20. retro

    retro Resigned from mod duty 15 March 2018

    Joined:
    Mar 13, 2004
    Messages:
    10,354
    Likes Received:
    822
    CD cases are easily broken, yes. You see broken ones all the time here in charity shops (not that you don't see a LOT of broken Dreamcast cases, too). Easily replaceable, sure... but I'd say that's why they didn't do it - they could have sold replacement cases and cornered the market! In fact, didn't SOE do that for a while? Plus it distinguishes them from anything else, and makes it less easy for casual pirates to make something that looks the same... which would have been a good thing after the self booters were introduced lol.

    Don't forget what kids are like over here!
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page