You ever see geist force? And I Was thinking about getting into the industry for level design, But It is very hard to get into, Seeing as you pay for all of that school and can still get no job at all half the time.
Yes, but just about kiosk demos. Do you think Sega actively kept records of what demo/trial version of a game was made, just like normal games? I think maybe like the Sega Dreamcast 610/673 catalogue numbers of them would suggest so, or at least some structure/format was created for them that Sega followed.
Yeah, I played Geist a couple of times. It still needed a lot of work, but the seeds for something cool were there. I highly doubt there were records kept on that sort of thing. Sega is a disorganized company in the first place, and considering how much turnover there's been, any sort of records that may have been kept are probably long gone.
The funny about the picture below, is that it is labeled Blackbelt btw it's really cool to find out it is real!
Yeah, I wouldn't go to school *for level design* per se, because that's really limiting your focus of studies. If you want to be a level designer, just start designing levels to mod-able games, and get good at your craft. Having skills and finished works to show employers means more than a degree in the end. Really? I didn't know that. But yes, it does exists, but is extremely rare. Not sure how many Japanese units there were, but I know in America, we had two (black ones), and that was it.
It is true that sega recomended a 250 USD price on dreamcast for imediate profit, but Stolar decided that it would be 200 USD?
Not sure on that one, honestly. Wouldn't be surprised though, as $199 is a lot more attractive than $249 from a consumer perspective, and Sega needed customers.
Hey Super Magnetic Some great answers so far thanks for those! Just wanted to ask some more about un-released Dreamcast games: Did you ever play Toejam & Earl 3 on the Dreamcast? if so do you also know how far from completion it was? A few un-finished/un-released games have made it out into the community like Propeller Arena, Half-Life others exist but haven't been 'released' like Ecco 2. Monkfish mentioned Dee Dee Planet in his answers so just wondered did you play any/many games on the DC that never came out in the end? Thanks mate :thumbsup:
I saw TJ&E3, but never got a chance to play it (same with Dee Dee Planet). I'm racking my brain to think of titles I played that didn't make it out, but it was a long time ago, heh. That said, I played Geist, and I also played (and cleared) Shenmue II for DC (the US version, which got pulled 11th hour due to the Microsoft deal). Then there was a game I was directly working on -- "Shadows of Defiance," an RPG for the VMU. We got as far as making a world map and having a semi-running prototype before the plug got pulled. The code is long-gone, sad to say. Speaking of VMU games, I remember the Japanese version of Time Stalkers had a lot of VMU mini-games, including an old-school RPG (that was better than Time Stalkers itself!), but they never made it to the West.
Oh yes, mini gamea in the Japanese Land Stalker were very impressive. I used to play quite a few of them.
Sorry to butt in - Take The Bullet has this feature with the light gun and movement. This is an interesting thread I must say. I wonder, do either of the two Sega guys have any contact with former Sega Europe staff? Of course we all know about the blue swirl and reasons behind it, but I'm interested to know more about the design of the game cases and why they decided to go with those rather than standard jewel cases. I've heard it was down to the manuals being thicker due to multiple languages but there are tons of games with very thin manuals and why not just use the double cases as used by some Japanese games such as Sega GT?
Hardly butting in - look at the timestamp. Digging up a 5 year old thread, more like! The OP hasn't been on in 5 years and there is zero chance he will be as he ripped a member off. The other member hasn't been on since the forum change over a year ago. You have very little chance of a response.
D'oh! I didn't even look at the date!!! What an idiot haha! I wonder why it came up as a new topic on my phone? Very strange. I was referring to the case design. Not the colour of the swirl. But this is an ancient thread - I assumed it was still current because it showed up at the top of the list when I logged in on my phone. And because I'm an idiot, I didn't even look at the dates. My bad!
Lol, no worries Jewel cases have never been favoured in Europe for games... probably because they're crap! Dreamcast cases, whilst it's not necessarily the case, at least look more durable. It also deters piracy in that a pirated game would stick out.
Jewelry cases are crap? Being a Japanese Collector I'd say Jewel cases are great. Sturdy, uniformed and easy to replace.
CD cases are easily broken, yes. You see broken ones all the time here in charity shops (not that you don't see a LOT of broken Dreamcast cases, too). Easily replaceable, sure... but I'd say that's why they didn't do it - they could have sold replacement cases and cornered the market! In fact, didn't SOE do that for a while? Plus it distinguishes them from anything else, and makes it less easy for casual pirates to make something that looks the same... which would have been a good thing after the self booters were introduced lol. Don't forget what kids are like over here!