Nice double post to get your post count sufficient enough for selling Congrats WTB Saturn NiGHTS 3D pad for DC with VMU slot proto if you have one in your closet?
thanks for your replay DonnyK yah the more i read the IGN article the more and more it was clear that things happened more for the Japanese always living in honer and 2 fails dose not honer make but i still feel that Sammy just went right for the money making in my option SEGA could of survived the 6th gen wars by focusing on Nintendo because the game cube was medioker at best 21 mill to the dreamcast 10 mill then again the world is full of what ifs quick question i feel that good interesting games died on dec 31 2001 do you agree? now its all about MMO and FPS and very little soul damn you MS
Thanks for the reply. I loved Sega's arcade releases around that time. Crazy Taxi, Jambo Safari etc. They were bringing originality and fun back to arcades after the Street Fighter craze started to wear down abit.
That's an overreaching generalization. There are still tons of great games that aren't FPS and MMO now days. It's just that a lot stuff has had it's hayday and it's over. It may resurface(not referencing to Sega just FYI) It may not. Every generation has its' own trends and popular genre's
They should have brought Typing of the Dead out in the US arcades!!! There is an arcade in Little Tokyo in L.A. where you can play it.
thank you for the answer DonnyK.Really apreciate.... Do you have any info of how xbox could have helped Dreamcast to survive?
yah im interested in this one to on the same G4 history of the dreamcast episode they said there was talks with MS about the xbox supporting Dreamcast games but MS refused to allow Dreamcast games access to the network adapter so the xbox never got Dreamcast support how true is this rumor
Hmm come to think of it with all this arcade talk - was NAOMI development done on the Set 5.24 with the R10 SDK? Or different hardware/software combination?
DonnyK, thank you very much for shedding some well-needed light on the Real Life Career Series (that was its correct name, yes?) and Dreamcast non-conversion of Planet Harriers. As titles originating on the Hikaru board - an upgrade of the NAOMI architecture designed initally to specifically generate the flame, smoke and water effects needed for Brave Firefighters - it's hardly surprising this particular game and the aforementioned Planet Harriers were ruled out as Dreamcast ports on technical grounds. Also, it's well known that even Sega's own in-house programmers struggled with Model 3 conversions, so that similarly rules out Emergency Call Ambulance... and I doubt Jambo Safari would have given much in the way of value for money as a standalone console release! On the subject of the Real Life Career Series, wasn't this the umbrella term for a range of NAOMI titles including Crazy Taxi and 18 Wheeler: American Pro Trucker? While these were both ported as full-price games, I can easily imagine the others in this collection being passed over for conversion in favour of more substantial titles such as Super Monkey Ball, Virtua Striker 3, The House Of The Dead III and Virtua Fighter 4. Of course, we know the first two were carried over to the Dreamcast, while HOTD3 joined the likes of Sega GT 2002 and Jet Set Radio Future on the Xbox, along with Shenmue II (exclusively in the US, at least). Finally, it's known that Gunvalkyrie, Toe Jam & Earl III, The House Of The Dead III and Panzer Dragoon Orta were at one point either in development or serious consideration on the Dreamcast before finding a home on Microsoft's platform. I'm going to try and save you from another really long post, so to end for now I'd just like to return to the subject of Virtua Fighter 4 briefly. According to none other than Yu Suzuki, preliminary technical research concluded that any conversion of this NAOMI 2 game would not reach its own producer's levels of satisfaction without considerable graphical downscaling being necessary, and as a result the project headed to the PlayStation 2 following Sega's move into multiplatform development. What I find incredible is that the Dreamcast was deemed unsuitable to handle VF4, though by contrast the Saturn was far less powerful than the Model 3 board that powered VF3 and yet Suzuki held a press conference promising that AM2 would take full responsibility for such a conversion. Was it really a case of AM2 not being able to realise VF4 on the Dreamcast or had management pushed for developers to focus on rival platforms before the process had started? I'm guessing Shenmue II may also have been an international Xbox exclusive had AM2 not spent years already working on it, which may explain the slightly compromised nature of the Microsoft version...
Ok I am going to have to limit all member posts to one sentence / question per post to keep the discussion going.
Any infomation on early builds of PSO version 2 where spaceship/temple were anything other than battle areas? In the PSO production art book (book of hunters as seen in my avatar) there was production art of many unused enemy types and I was wondering if they were ever part of PSO v2 or even v1, or any other random PSO related info.
Q: Was Sega aware of game copier devices for the Genesis/Mega Drive, and did they plan do anything against the manufactures for those devices, or the ads they ran in magazines?
Q: Have you heard anything at the time about the supposed deal between 3DO and Sega for M2 that fell through ?
Didn't everyone know it got corrupted and the spiritual successor became Zombie Revenge (which I actually liked, especially on co-op mode, albeit in short bursts)? It seems a lot of pople are asking questions when the answers are common knowledge or a short google away
It was, however it wouldn't have been a *real* Streets of Rage because it was made by a Western developer and all that. Like a 3D Contra for PSX. Finally it was cancelled for the Saturn because Sega wasn't very happy about Core design's plans to release a Streets of Rage for a Sony console.