If we can't run the open-source Live without modding the console, I believe I may have a way to distribute patches and DLC. You just have to download and run an installer for a certain game. Maybe, we could incorporate a little store tab into the Xbox Live Dash that could reroute to these installers.
I just had a thought, and as I have said my knowledge of the subject is limited in regards to the xbox itself, but seeing as we use a type of Linux when soft modding the xbox would it maybe be possible to create a version of Linux that can be booted on a soft modded xbox that may gives access to files that can not normally be seen or pulled off the drive? I could also see it being possible to use some sort of .php redirect for server login processing. I am not sure exactly how it would work but it may be worth looking into.
Viewing and transfering files is already possible with file explorer apps and FTP to PC and Xbox, I believe.
While I have no experience with coding or networking, I'm very intrigued by this project and I hope it continues. If I could help in any way testing I'd be happy to.
Depends on the implementation per game basis I assume. Not sure. some (games) might think its good enough, other would probably try finding their title-servers or other "services". Someone did say he/she got signing in working, wonder whats up with that.
cool I was thinking of intergrating a system such as apt-get in linux if we cant get the native stuff working
Some people have the complete doc. its Microsoft Confidential. I should either not have posted this or someone could "leak" the complete thing. its a very intresting document. wanted to leave this hint.
I always wanted to try and see if it was ever possible to make an open source XBL. I am learning how to code and run Windows Server so I might be a help eventually. I always wondered if you could make a modified dashboard that uses a custom online service that tricks other games into thinking it's XBL.
Borman is right. I feel like even if a dash could be written to do that, you would still need a hacked kernel to remove a bunch of security checks or at least change the values so we know what the server needs to respond with...but I don't know much about coding so I could be wrong.
And tricking things isn't enough. Sure, a bunch of things could be patched around, but that doesn't make a working server for games. The fact is that there is source code to both the original Xbox and Xbox Live of some later version out there, and even with those people haven't really gotten anywhere.
I wish one of the guys who invented XBLS would do some work with it. You have to know a little something about how the service works to be able to code a stealth server... I would imagine the original xbox live and the 360 version wouldn't differ too much.
The kernel doesn't know shit (or at least very little) about Live. It can't be changed/updated (officially, that is - modchips, of course, do exactly that), and when the first xboxen were sold, Live didn't even exist yet... So it's all in the libraries that came with later SDKs and were linked into the games. Meaning any client side patches would have to be done for each and every game separately.