When has KRIKzz kept development a secret? My guess if no news was posted that's because there is no news to report. He is currently in the midst of releasing Mega EverDrive and then SD2SNES. There are only so many hours in a day. I know some people are really excited for Turbo EverDrive, but I am sure KRIKzz will post something when there is something to post about.
When its available, I'd buy it for the simple fact that a lot of the cart ghames are made of unobtanium....
I'm interested in a Gameboy device too, but I think a PC-Engine device is far more interesting. The PC-Engine HuCard library is pretty solid and doesn't have a usb flash cart. Well really it only has 1 flash cart, the Tototek PCEPro. It's not bad, it's just outdated. Parallel Port programming and 32M of Flash storage. You can get by with it, but it would be so much nicer to have the equal of the EverDrive MD for the PCE. I eagerly await the PCE EverDrive.
...doesn't the Neo team have a PC Engine flash card too that programs through USB? Albeit it has limited storage on it and buggy software for it... And yes, I too eagerly await the arrival of the HuCard Everdrive. (or Turbo Everdrive or PC Engine Everdrive or whatever it's to be named)
I completely forgot that they did have their own flash cart. The software I used for the Neo Myth MD was a pain. I can only imagine the PC-Engine card being similar. The Tototek Card's software is actually fine, I have no problems. Well, after getting a PC with a compatible parallel port. But it's still a bit annoying to have to turn on the PC and hookup both Parallel and USB cables to it and load which games I want onto it. The EverDrive will be so much nicer. Again all that is wrong with the PCEPRO is it is out of date.
The tototek card has a few problems. When using it with the SuperCDROM attachment, it has some sort of bus conflicts with the upper 1megabyte address range. It'll corrupt your save files when trying to access/write BRAM, can't access CD hardware and CD ram in that area correctly (it's hit or miss, with most of the time as miss). No good. Chris Covell confirmed the same problem with that card and the SCD unit as well. Using it in on the Duo though, I had no problems.
The PCE cart from Neo is a pain in the ass to program and the cause is mostly the buggy software you need to program. Also the NAND memory they use in their carts is crap to say the least, it tends to go bad pretty quickly (if not bad right out of the box) causing lots of problems. Thankfuly now that krikzz is finished with the Mega ED will be getting the PCE everdrive ready :topsy_turvy: Can't wait to get my hands on it.
I'm thinking that testing for the Turbo ED will be begin after the SD2SNES is completed...And I think I may have to cop that flash cart when it's completed, too!
Krikzz - have you got your prototype PCB back from the PCB manufacturers yet? (Sorry - I'm just too damn excited! )
Krikzz, I'm sorry, as I know this question has been asked before, but since we're getting closer to a release I was looking for an official yes or no to the following: Does the Turbo Everdrive have the ability to be used as a system 1.0/2.0/3.0/Arcade Card in conjunction with the TG-CD/PC Engine CD/Duo/Duo-R/Duo-RX? Just wanting to know if I need to set aside some cash to get the arcade card along with the ED or not. Thanks!
I'm no experienced wit those system and arcade cartridges, to be honest, I still don't own a TG or a PC-E. What exactly those special cartridges do and which ones are worth buying?
Think of them as Operating System cartridges for the CDROM add-on. You couldn't just plug the CDROM in the to PC Engine / TG16 and it would know what to do with it. It had to be told what was being plugged in and how to control it. Then, once you had loaded the console with that program, you could pop in a CD and play the game from the CD. There were several different versions which allowed for better games and the last and best version was the Arcade Card which was exactly the same as the final version CD card - but with extra memory (RAM) on the card that expanded the memory of the console and allowed for even better games (bigger sprites, more samples etc). The versions of the PC Engine or TG-16 with built in CDROM units obviously had this OS included (built in) you didn't need the card. However if you wanted to play the Arcade CD games you did need to buy the Arcade card PRO card which was for the extra memory (I'm not sure which version of the CDROM OS the built-in consoles had, I presume v3).
That's not entirely correct. The Arcade Card PRO is for non-DUO systems, DUOs can use the Arcade Card DUO. There are very few Arcade CD games and a handful of Super CD games that will benefit from the Arcade Card. If you buy a DUO the only games you cannot play are the Arcade CD and SuperGrafx games. There are only I think 6 SuperGrafx games. If you have a DUO and get the Arcade Card then only those 6 games will you not be able to play. Although actually there is one game that requires CDROM BIOS 1.0 or something as I recall but nevermind about that. In short, buy a DUO in good condition and you're good to go. Or buy a CoreGrafx with Super CDROM add-on and you have pretty much the same thing. Please look here for anymore compatibility questions. http://pcenginefx.com/main/nec_compatibility_guide.html