PlayStation 1 / PSone Colour Correction Modification

Discussion in 'Sony Programming and Development' started by H360, Feb 3, 2012.

  1. Calpis

    Calpis Champion of the Forum

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    You're still confusing what the crystal does*. If your TV won't lock to 60 Hz, you will not be able to view games in 60 Hz mode in composite, S-video or RGB, period. Your only option is to try to force 50 Hz video using a PAL loader, cheats etc.

    ---

    *again, the clock signal into the RGB encoder has nothing to do with video timing. Video timing is derived from the master oscillator divided into a pixel clock. This pixel clock is then further divided by several counters to define the length in pixels of each section of the video line (active, blanking, sync etc), then the line rate is divided by the number of lines themselves to end up with the fieldrate, which is also the framerate in progressive video modes.

    The RGB encoder's clock signal which is what you're talking about has nothing to do with this. You can read about composite video all over the web. The RGB encoder takes the clock signal, filters it into a sine wave (now called the coloburst) which it injects into a certain portion of the video line known as the back porch, and also uses it as the carrier when quadrature amplitude modulating (QAM) the color difference signals so everything can ride on one wire.

    Throughout the thread I asserted that since you have a PAL console, which by definition must include a suitable PAL colorburst/subcarrier frequency source, you never need to add an additional oscillator. For some people without digital logic knowledge it might be easier to install another separate oscillator because some PS models won't let you force how the master oscillator is divided which differs between NTSC and PAL consoles, and is assumed to differ in 50 and 60 Hz modes by the VDP. Since the master oscillator is always 12x the PAL subcarrier, instead of installing a separate oscillator you can instead divide the master oscillator by 12. There even happens to be a single chip capable of this, the 74'92.
     
  2. Segata Sanshiro

    Segata Sanshiro speedlolita

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    Use an RGB cable jesus christ.
     
  3. Xeveniah

    Xeveniah <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    hmm australia use scart at all? scart confuzzes the sheet out of me
     
  4. Lum

    Lum Officer at Arms

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    Not usually. Sony has just been smart enough to maintain global rgb support throughout most Playstation consoles. Including countries few users care.

    To my knowledge a 1994 SCPH-1000 PS1 should get the very same rgb signal from the same scart cable, as a 2012 CECH-3000B PS3.
    I could be mistaken of course...
     
  5. H360

    H360 Familiar Face

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    Didn't the first 1994 PlayStation (SCPH-1000) have S-Video?
     
  6. Bad_Ad84

    Bad_Ad84 The Tick

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    All of them have S-Video.

    I assume you mean a S Video port directly on the console?
     
    Last edited: Mar 26, 2012
  7. Lum

    Lum Officer at Arms

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    Yes. S-Video on the console was Japan only. An idea dropped very quick, even SCPH-1001 does not have it.
     
  8. l_oliveira

    l_oliveira Officer at Arms

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    I happen to own one of these SCPH-1000 with S-Video connector in it. Best PS1 I ever had.

    Too bad it has the glitchy ceramic package CPU chip. (CDX8530AQ)
     
  9. H360

    H360 Familiar Face

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    What happens with this CPU?
     
  10. l_oliveira

    l_oliveira Officer at Arms

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    It seems to have a glitch on the IPU unit (motion JPEG decoder) which causes some games to have severe issues in it. An interesting example is Brain Dead 13:
    http://en.wikipedia.org/wiki/Brain_Dead_13
     
  11. Lum

    Lum Officer at Arms

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    Almost makes me want to get out those three SCPH-5501's people don't want, to see if any of them work. As much as I have little reason to care about the incompatibility list on PS2.
     
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