Playstation 1 won't boot some games with anti-modchip

Discussion in 'Modding and Hacking - Consoles and Electronics' started by MackLast, Jan 5, 2018.

  1. MackLast

    MackLast Member

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    I bought PS1 scph-9002 model while ago. it has been modded with stealth modchip previously done since the modding was standard in the 90's and 00's. I have backup copies of Spyro 3, Dino Crisis 1, and Poprogue. Spyro 3 seems bypassed modchip check while the others have detected a modchip. It has strange looking 6 wire modchip called it self stealth chip 168 that has glob of epoxy when I disassembled a unit, frequently used in PS1 consoles where I live. Should I take it to somebody else with knowledge of soldering or replace the modchip?
     
  2. PixelButts

    PixelButts Site Soldier

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  3. Bad_Ad84

    Bad_Ad84 The Tick

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    Yes, replace the chip with a Mayumi v4
     
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  4. Mord.Fustang

    Mord.Fustang My goodness, it's nipley out!

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    Your Spyro 3 is probably pre-patched if it passes and the others fail.
     
  5. TriMesh

    TriMesh Site Supporter 2013-2017

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    Possibly, but it could be simply that it's using a later version of the protection code. SCEE thought the whole modchip detection thing was a bad idea (since it prevented people from playing original games) and a lot of later games will disable the anti-mod code on a PAL console.

    If you want to check stealth modchip code always do it on a NTSC:U/C console.
     
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  6. MackLast

    MackLast Member

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    To be clear, Spyro 3 was clean copy not patched by a group, so the shop owner didn't apply a patch before burning to CD-R. He is aware of anti-modchip checks, I have tried Strider 2 one of the anti-modchip protection games, strangely it dont give me a halt screen that says your console may have been modified.
     
  7. helakustorm

    helakustorm Robust Member

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    Last edited: Jan 10, 2018
    master991 likes this.
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