Possible Ocarina of Time debug cart on ebay!!

Discussion in 'Rare and Obscure Gaming' started by BetaMan64, May 10, 2014.

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  1. artillery_ghosted

    artillery_ghosted Gutsy Member

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    Great! I wonder if your build has new secrets within.
     
  2. willis82

    willis82 Robust Member

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    Haven't been around for awhile, been extremely busy. The news of this proto rejuvenated my interest and prompted me to study the cart. I've been after a 512M cart for years. The arguments of wether this proto is legit intrigued me. So I've read a lot of good points from both sides on wether this is a legit prototype. So I thought I would give my two cents on what I have researched on the hardware side of the cart and let everyone form their own opinion whether this cart is legit.


    First thing to notice is the size of the cart. The 512M carts are extremely elusive. As Nesworld mentioned, very few have surfaced. I myself have been after one for many years just like he has. This alone can not prove the cart is legit but is in favor of it being real.


    Second yes having all the necessary tools to write one of these carts is rare as well, but not impossible. This possibility favors the cart being fake. Only way to disprove this is to compare the rom to the released rom. But even if the data is a 100% match to the rom released this doesn't prove the cart is a fake.


    All of the above has been debated back and fourth but I would like to add some new information not mentioned yet. You can actually date a dev cart to a date of manufacturing (to the point of manufacturing was not before xxxx date)


    First point hardware wise that sticks out is the Altera Max chip. The sticker on it states: F512 V2. This is important. All 256M dev carts using the same board (pn 1997 nus-16f32sb-01) I've personally seen have had F512. There is a reason a revision of the programming code changed for this chip.


    From the altera max chip change that leads us to the flash memory. If you compare the flash memory to that of other dev carts the part numbers have changed. According to my research the part number of the chips on the zelda proto are a manufacturing change by sharp. Sharp began to migrate from the part numbers found on all other dev carts I have seen to the part number on this cart. This migration required slight modifications to the altera max programming, explaining the V2 for the altera max chip.


    This change in itself doesn't prove the date, sharp started changing in 1998. But, the flash chips themselves do. The chips each have a manufacture date code located at the bottom of the chip. On the zelda cart the latest date code present is 0007, translated year 2000 week 7 or the third week of February 2000.


    This date is abnormal, while some late n64 titles were still being released, most development was nearing completion. Not to mention developers at that time would have most likely had the needed hardware at that point. But gamecube development was also underway, so this date falls into the overlap time period of the two systems.


    With this information you can form your own opinion. My theory is they went to develop the master quest bonus as a last minute decision. At that time they were deep into gamecube development and most of the n64 equipment had been pushed aside. The decision was made to move forward with the master quest bonus and to modify the game it would be easier to do it/debug it on actual n64 hardware. They needed some 512M carts so they pulled spare parts together and made a few. They probably had the boards but lacked flash chips so they placed an order for some. This would fit the development timeline, if the chips were manufactured February 2000 by the time they made it out the door through FIFO it could have been 6 months later.


    One more oddity of the board worth mentioning is the solder process for the expand flash memory area (front of board to left of max chip). All of the contact points were pre soldered even though they weren't used. This is not the normal practice on all other dev carts, and can't even be found on the back side of this cart. This leads me to believe the process installing the front flash chips differed from their standard manufacturing process for whatever reason.
     
  3. steven78

    steven78 Site Supporter 2015

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    anyone any thoughts about this?
     
  4. Sonny_Jim

    Sonny_Jim Enthusiastic Member

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    Well, I know sod all about dev carts, but after reading the above it seems that it is a real dev cart. Whether it was blank, was never used for OOT development and has been loaded up with OOT debug later on in life is a different matter.

    As others have pointed out, getting hold of the hardware/software to write to it would be quite hard. But then again, *if* you were a stinking dirty fraudster, with access to a lot of knowhow and hardware, then this would be pretty much the cart you would build. Pick a 512MB cart as not many people have seen them, load it up with a popular franchise and stick it on ebay and wait for someone to bite.

    EDIT: Just looked at the auction again:
    Yeah, the price was about £99,000 too high!

    EDIT2:
    Another point is that does this game really need a 512M cart or can it fit onto a smaller (more available) cart?
     
    Last edited: May 16, 2014
  5. black sheep

    black sheep Robust Member

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    You don't need a 512M cart. o.o.t. is only 256M.
    So why is this on a 512M cart ? That is a good question

    The dev cart is real ! Nobody thinks that the cart is fake. It is all about the software.

    Anyway 2 questions related to this cart.

    1. What do you need to compaire 2 n64 roms ? And spot differences

    2. What was on the 512M carts that where found ?
     
  6. Kao

    Kao Gutsy Member

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    I'd like to get a better look at the debug map select screen on this cart. If it's genuine and from an earlier point in development than the Master Quest debug rom that's already been released, it may have additional maps on it that the later build does not have. I think that would be pretty strong evidence...
     
  7. artillery_ghosted

    artillery_ghosted Gutsy Member

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    Public MQ ROM is 512MBits because it is uncompressed.
     
  8. Sonny_Jim

    Sonny_Jim Enthusiastic Member

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    Yes considering it was destined to be put onto a CD-ROM (or whatever the GC uses) then compression wouldn't be needed and might hinder debugging.

    To compare two files, there's loads of software out there that can do that, GNU diff being one but there's many others that may be more suited to this kind of thing.
     
  9. steven78

    steven78 Site Supporter 2015

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    I ended the auction myself, but i think some people reported it.

    I tryed to dump it last night with a couple machines but it didnt work out. Going to buy a gameshark 3.3 and try again
     
  10. olivieryuyu

    olivieryuyu Robust Member

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    version 3.2, not 3.3 as most likely it won't work with the last version
     
    Last edited: May 17, 2014
  11. OniLink99999

    OniLink99999 Rising Member

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    Thanks for keeping us informed steven78! Fingers crossed you find something interesting =)
     
  12. danyetman

    danyetman Member

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    I have to say that I'm hopeful...but ultimately skeptical. I'd really like this to be 100% genuine, but something keeps telling me that it isn't. Beyond that, I have nothing to point out that others haven't noted before, so I will simply watch and wait.
     
  13. steven78

    steven78 Site Supporter 2015

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    dumping failed this weekend, if all goes good it will be dumped at the end of the week. :)

    then we will know more about it
     
  14. Sonny_Jim

    Sonny_Jim Enthusiastic Member

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    Cool, very interested to hear how this little saga turns out.
     
  15. steven78

    steven78 Site Supporter 2015

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    Its dumped :) more info will follow soon i hope
     
  16. BetaMan64

    BetaMan64 Rising Member

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    Good luck steven, hope you didn't get ripped off.

    How much did you pay anyway? Because according to the ebay listing it looks like the cart didn't get sold.
     
  17. steven78

    steven78 Site Supporter 2015

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    i pulled it myself because it got bashed to much, so first get this checked and then we will see what happens
     
  18. OniLink99999

    OniLink99999 Rising Member

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    Fantastic news! Hope everything goes smoothly. I'm looking forward to seeing what you find =D
     
  19. artillery_ghosted

    artillery_ghosted Gutsy Member

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    any updates?
     
  20. steven78

    steven78 Site Supporter 2015

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    not so much jet, but it are all the original OOT dungeons.
     
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