Hey Guys As you may know myself and Parris have recently discovered a wealth of Unreleased / early Debugs builds of several XBOX games on some Debug Units, these all came from Acclaim As a way of giving something back to the community it has been discussed with myself, Parris and Kev to release one of the earlier pieces of software on there It is a *VERY* early build of Turok, basically a wireframe test level, but there are a huge amount of debug commands and output information on the screen when you do certain button combinations on the Controller, as well as a wealth of information actually stored within the game directory which may be of interest I am just in the process of taking some snapshots of it from the XDK and i will post those shortly, im also working on getting it patched so it can be useable on a normal (modded) XBOX, but not sure how this is going to turn out. Uncompressed it weighs in at just over 60mb, so i shall Archive it using winrar to shrink it down a bit Only problem is i do not have any hosting, so im looking for a *reliable* member on here to host if for us (looks at Borman ;-) ) There is still a wealth of other information on the other Debug units, but we (Myself and Parris) are still undecided about how to proceed with that as yet, so are open to suggestions from members here Thats all for now, but please if you have hosting for this, let me know DD
I would love to see that early bulid of Turok.I have a debug version of Turok, unfortunately Im pretty sure it has no debug menus and its over 4gigs.Im looking forward to some screen shots of the game. Thanks:thumbsup:
Nice, i would love to see early build of turok. I wish i could have hosted it for you as i would have gladly offerd but i can't really. thanks
Well ive had a further mess with it and took some screencaps, we have Texturing! There are 2 'levels' One is a city scene, the other is a Desert Canyon, they can be accessed by using the white / black buttons I say level lightly, as there is no collsion detection, it is just a textured cityscape / canyon, which you can zoom / rotate / pan around The odd thing i have noticed is the build date of May 2004, this i find very strange as i have the full retail of Turok, which was released in 2002! and i dont recal there being a city level in the original XBOX Turok either Pics below! These next few i got the stats on screen by (to coin a technical term) randomly mashing buttons (press A, B, X, Y similtaniously)
Here is the log output from the Build *--------------------------------------------* Registry Title Name: Working Title - ASM Territory: European Country: UK Language: UK Video: PAL Title Code: 0x0 *--------------------------------------------* BASE: Warning, still using GlobalMalloc(), need to change to XPhysicalAlloc() in the future MEM_open: Memory configured with 31457280 bytes (30720k) 128MB Total 91MB Free Physical Memory. 2047MB Total 2013MB Free Virtual Memory. //=------------------------------------------------------------------------------------------------------------------=\\ Library versions: built on May 19 2004 at 11:19:42 Base : '1.2.1.3 - 05-MAY-2004', 0x01020103, [GK] Added intrinsics for memcpy etc on Xbox/PCBug Loc : '1.2.0.0 - 27-APR-2004', 0x01020000, [GK] Added version number CELib : '2.1.1.2 - XX-MAY-2004', 0x02010102 OpCode : '1.1.2.1 - 28-APR-2004', 0x01010201, [GK] Added geometry draw funcs - [CN] enabled for use on PS2 Video : '1.1.2.5 - 12-MAY-2004', 0x01010204 //=------------------------------------------------------------------------------------------------------------------=\\ *************************************************************************** * Initialising CE Libraries for XBOX : release version 2.1.1.2 - XX-MAY-2004 *************************************************************************** Sizes/Alignments of External Types... 64 / 4 : MMTX 16 / 4 : MQUAT 16 / 4 : MVEC3 16 / 4 : MVEC4 Sizes/Alignments of CE Types... 12 / 4 : CE_BaseResource 584 / 4 : CE_Camera 596 / 4 : CE_LIGHT 104 / 4 : CE_MATERIAL 64 / 4 : CE_TEXTURE 56 / 4 : CE_SURFACE 180 / 4 : CE_PBATCH 44 / 4 : CE_OBJECT 308 / 4 : CE_MODEL 28 / 4 : CE_PShader 32 / 4 : CE_VSHADER *** DISPLAY MODES Number of modes = 24 MODE 000 = 640 x 480 : fmt3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x00000020 MODE 001 = 640 x 480 : fmt3DFMT_LIN_R5G6B5 : 60fps : flags:0x00000020 MODE 002 = 640 x 480 : fmt3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x00000020 MODE 003 = 640 x 480 : fmt3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x00000020 MODE 004 = 720 x 480 : fmt3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x00000020 MODE 005 = 720 x 480 : fmt3DFMT_LIN_R5G6B5 : 60fps : flags:0x00000020 MODE 006 = 720 x 480 : fmt3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x00000020 MODE 007 = 720 x 480 : fmt3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x00000020 MODE 008 = 640 x 240 : fmt3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x000000a0 MODE 009 = 640 x 240 : fmt3DFMT_LIN_R5G6B5 : 60fps : flags:0x000000a0 MODE 010 = 640 x 240 : fmt3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x000000a0 MODE 011 = 640 x 240 : fmt3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x000000a0 MODE 012 = 720 x 240 : fmt3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x000000a0 MODE 013 = 720 x 240 : fmt3DFMT_LIN_R5G6B5 : 60fps : flags:0x000000a0 MODE 014 = 720 x 240 : fmt3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x000000a0 MODE 015 = 720 x 240 : fmt3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x000000a0 MODE 016 = 640 x 480 : fmt3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x00000120 MODE 017 = 640 x 480 : fmt3DFMT_LIN_R5G6B5 : 60fps : flags:0x00000120 MODE 018 = 640 x 480 : fmt3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x00000120 MODE 019 = 640 x 480 : fmt3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x00000120 MODE 020 = 640 x 240 : fmt3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x000001a0 MODE 021 = 640 x 240 : fmt3DFMT_LIN_R5G6B5 : 60fps : flags:0x000001a0 MODE 022 = 640 x 240 : fmt3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x000001a0 MODE 023 = 640 x 240 : fmt3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x000001a0 [THREAD] Created Thread: ID 0x34, File Async , Handle 0x38, Function 0xd3db0, stacksize 0 MFS: File already on cache data/vertex shaders.mfs MFS_cacheNow: took 0.022000 seconds to cache volume \\hd_temp\data\vertex shaders.mfs Input: Gamepad inserted into port 1 [THREAD] Created Thread: ID 0x48, Remote Open , Handle 0x4c, Function 0x120d30, stacksize 0 [THREAD] SettingDestroy: ID 0x48, Remote Open , Thread addr 0x30c888 SE INFO: Compiling script 'd:\data\global\ui\screens\uiscreens.se' SE INFO: started event 'd:\data\global\ui\screens\uiscreens.se' SE INFO: Compiling script 'd:\data\global\ui\text\languageenums.se' SE INFO: started event 'd:\data\global\ui\text\languageenums.se' SE WARNING: se_createEnum(): maxEntries for enum 'UI' raised to seSys.enumEntriesMinimum (0 raised to 4) SE INFO: Stopped event 'd:\data\global\ui\text\languageenums.se' SE INFO: Deleting event 'd:\data\global\ui\text\languageenums.se' ## Loc: 'Mob Wars' registered with the Loc system SE INFO: Compiling script 'd:\data\game.se' SE INFO: Compiling script 'd:\data\testworld\testworld.se' SE INFO: started event 'd:\data\game.se' SE INFO: started event 'd:\data\testworld\testworld.se' SE INFO: Deleting event 'd:\data\global\ui\screens\uiscreens.se' ## Loc: Enabling World 'TestWorld' SE INFO: Compiling script 'd:\data\testworld\testlevel\testlevel.se' SE INFO: started event 'd:\data\testworld\testlevel\testlevel.se' ## Loc: Enabling Level 'TestWorld - TestLevel' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg01\testseg01.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg01\testseg01.se' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg02\testseg02.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg02\testseg02.se' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg03\testseg03.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg03\testseg03.se' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg04\testseg04.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg04\testseg04.se' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg05\testseg05.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg05\testseg05.se' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg06\testseg06.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg06\testseg06.se' SE INFO: Stopped event 'd:\data\testworld\testworld.se' ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg06' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg06\env.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg06\env.se' ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg05' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg05\env.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg05\env.se' ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg04' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg04\env.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg04\env.se' ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg03' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg03\env.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg03\env.se' ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg02' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg02\env.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg02\env.se' ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg01' SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg01\env.se' SE INFO: started event 'd:\data\testworld\testlevel\testseg01\env.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testlevel.se' SE INFO: Deleting event 'd:\data\testworld\testworld.se' SE INFO: Deleting event 'd:\data\game.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg06\testseg06.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg05\testseg05.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg04\testseg04.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg03\testseg03.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg02\testseg02.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg01\testseg01.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg01\env.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg02\env.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg03\env.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg04\env.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg05\env.se' SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg06\env.se' ## Loc: World : Unloaded --> Dormant : TestWorld ## Loc: Level : Unloaded --> Dormant : TestWorld - TestLevel ## Loc: Seg : Unloaded --> Dormant : TestWorld - TestLevel - TestSeg03 Activate TestWorld ## Loc: World : Dormant --> Active : TestWorld Activate TestLevel ## Loc: Level : Dormant --> Active : TestWorld - TestLevel ## Loc: Seg : Dormant --> Active : TestWorld - TestLevel - TestSeg03 ####################################################################### WORLD: [TestWorld] Status: Active Num Children: 1 LEVEL: [TestWorld - TestLevel] Status: Active Num Children: 6 SEG: [TestWorld - TestLevel - TestSeg03] Status: Active ####################################################################### ####################################################################### WORLD: [TestWorld] Status: Active Num Children: 1 LEVEL: [TestWorld - TestLevel] Status: Active Num Children: 6 SEG: [TestWorld - TestLevel - TestSeg03] Status: Active ####################################################################### ####################################################################### WORLD: [TestWorld] Status: Active Num Children: 1 LEVEL: [TestWorld - TestLevel] Status: Active Num Children: 6 SEG: [TestWorld - TestLevel - TestSeg03] Status: Active ####################################################################### ## Loc: Seg : Active --> Dormant : TestWorld - TestLevel - TestSeg03 cMwInGame::SegDormant - Can't find WCD model for $(HERE)/TestSeg01.wcd ## Loc: Seg : Unloaded --> Dormant : TestWorld - TestLevel - TestSeg01 ## Loc: Seg : Dormant --> Active : TestWorld - TestLevel - TestSeg01 ####################################################################### WORLD: [TestWorld] Status: Active Num Children: 1 LEVEL: [TestWorld - TestLevel] Status: Active Num Children: 6 SEG: [TestWorld - TestLevel - TestSeg01] Status: Active ####################################################################### ####################################################################### WORLD: [TestWorld] Status: Active Num Children: 1 LEVEL: [TestWorld - TestLevel] Status: Active Num Children: 6 SEG: [TestWorld - TestLevel - TestSeg01] Status: Active ####################################################################### ## Loc: Seg : Active --> Dormant : TestWorld - TestLevel - TestSeg01 ## Loc: Seg : Dormant --> Active : TestWorld - TestLevel - TestSeg03 ####################################################################### WORLD: [TestWorld] Status: Active Num Children: 1 LEVEL: [TestWorld - TestLevel] Status: Active Num Children: 6 SEG: [TestWorld - TestLevel - TestSeg03] Status: Active #######################################################################
Well Borman has been kind enough to host it for me, and it is now in his safe hands until he has the time to put it publicly on his site so thanks to Borman! :clap::clap:
Didds & Borman are left to do the vast majority of the work by virtue of the fact that they have the data, so please can people not PM me currently about the debug. Also thanks from me to both of them for handling all this - cannot claim ANY kudos for sitting on my arse several hundred miles away watching it all happen lol :thumbsup:
Wow now this is really amazing to see and I'm very intersted in this. Since the date is 2004 could this mean there was some sort of plan to make another Turok game before they went out of business?
Itll be up today, no worries. Video is converting for those of you without a Xbox. In class right now heh
Here ya guys go http://www.ptop.aborman.com/index.php?option=com_content&task=view&id=192&Itemid=1 And click on an ad or something lol