Potential 0th bit Release - Turok XBOX early debug build

Discussion in '0th Bit' started by diddydonn, Jan 31, 2008.

  1. diddydonn

    diddydonn Familiar Face

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    Hey Guys

    As you may know myself and Parris have recently discovered a wealth of Unreleased / early Debugs builds of several XBOX games on some Debug Units, these all came from Acclaim

    As a way of giving something back to the community it has been discussed with myself, Parris and Kev to release one of the earlier pieces of software on there

    It is a *VERY* early build of Turok, basically a wireframe test level, but there are a huge amount of debug commands and output information on the screen when you do certain button combinations on the Controller, as well as a wealth of information actually stored within the game directory which may be of interest

    I am just in the process of taking some snapshots of it from the XDK and i will post those shortly, im also working on getting it patched so it can be useable on a normal (modded) XBOX, but not sure how this is going to turn out.

    Uncompressed it weighs in at just over 60mb, so i shall Archive it using winrar to shrink it down a bit

    Only problem is i do not have any hosting, so im looking for a *reliable* member on here to host if for us (looks at Borman ;-) )

    There is still a wealth of other information on the other Debug units, but we (Myself and Parris) are still undecided about how to proceed with that as yet, so are open to suggestions from members here

    Thats all for now, but please if you have hosting for this, let me know

    DD
     
  2. Pikkon

    Pikkon "Moving in Stereo"

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    I would love to see that early bulid of Turok.I have a debug version of Turok, unfortunately Im pretty sure it has no debug menus and its over 4gigs.Im looking forward to some screen shots of the game.
    Thanks:thumbsup:
     
  3. 3do

    3do Segata Sanshiro!

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    Nice, i would love to see early build of turok. I wish i could have hosted it for you as i would have gladly offerd but i can't really.

    thanks
     
  4. diddydonn

    diddydonn Familiar Face

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    Well ive had a further mess with it and took some screencaps, we have Texturing!

    There are 2 'levels' One is a city scene, the other is a Desert Canyon, they can be accessed by using the white / black buttons

    I say level lightly, as there is no collsion detection, it is just a textured cityscape / canyon, which you can zoom / rotate / pan around

    The odd thing i have noticed is the build date of May 2004, this i find very strange as i have the full retail of Turok, which was released in 2002! and i dont recal there being a city level in the original XBOX Turok either

    Pics below!

    [​IMG]

    [​IMG]

    [​IMG]


    [​IMG]


    [​IMG]

    [​IMG]


    [​IMG]


    [​IMG]


    These next few i got the stats on screen by (to coin a technical term) randomly mashing buttons (press A, B, X, Y similtaniously)

    [​IMG]


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jan 31, 2008
  5. diddydonn

    diddydonn Familiar Face

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    Here is the log output from the Build

    *--------------------------------------------*
    Registry

    Title Name: Working Title - ASM
    Territory: European
    Country: UK
    Language: UK
    Video: PAL
    Title Code: 0x0
    *--------------------------------------------*
    BASE: Warning, still using GlobalMalloc(), need to change to XPhysicalAlloc() in the future
    MEM_open: Memory configured with 31457280 bytes (30720k)
    128MB Total 91MB Free Physical Memory.
    2047MB Total 2013MB Free Virtual Memory.

    //=------------------------------------------------------------------------------------------------------------------=\\
    Library versions: built on May 19 2004 at 11:19:42

    Base : '1.2.1.3 - 05-MAY-2004', 0x01020103, [GK] Added intrinsics for memcpy etc on Xbox/PCBug
    Loc : '1.2.0.0 - 27-APR-2004', 0x01020000, [GK] Added version number
    CELib : '2.1.1.2 - XX-MAY-2004', 0x02010102
    OpCode : '1.1.2.1 - 28-APR-2004', 0x01010201, [GK] Added geometry draw funcs - [CN] enabled for use on PS2
    Video : '1.1.2.5 - 12-MAY-2004', 0x01010204

    //=------------------------------------------------------------------------------------------------------------------=\\


    ***************************************************************************
    * Initialising CE Libraries for XBOX : release version 2.1.1.2 - XX-MAY-2004
    ***************************************************************************

    Sizes/Alignments of External Types...
    64 / 4 : MMTX
    16 / 4 : MQUAT
    16 / 4 : MVEC3
    16 / 4 : MVEC4

    Sizes/Alignments of CE Types...
    12 / 4 : CE_BaseResource
    584 / 4 : CE_Camera
    596 / 4 : CE_LIGHT
    104 / 4 : CE_MATERIAL
    64 / 4 : CE_TEXTURE
    56 / 4 : CE_SURFACE
    180 / 4 : CE_PBATCH
    44 / 4 : CE_OBJECT
    308 / 4 : CE_MODEL
    28 / 4 : CE_PShader
    32 / 4 : CE_VSHADER

    *** DISPLAY MODES

    Number of modes = 24

    MODE 000 = 640 x 480 : fmt:D3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x00000020
    MODE 001 = 640 x 480 : fmt:D3DFMT_LIN_R5G6B5 : 60fps : flags:0x00000020
    MODE 002 = 640 x 480 : fmt:D3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x00000020
    MODE 003 = 640 x 480 : fmt:D3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x00000020
    MODE 004 = 720 x 480 : fmt:D3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x00000020
    MODE 005 = 720 x 480 : fmt:D3DFMT_LIN_R5G6B5 : 60fps : flags:0x00000020
    MODE 006 = 720 x 480 : fmt:D3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x00000020
    MODE 007 = 720 x 480 : fmt:D3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x00000020
    MODE 008 = 640 x 240 : fmt:D3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x000000a0
    MODE 009 = 640 x 240 : fmt:D3DFMT_LIN_R5G6B5 : 60fps : flags:0x000000a0
    MODE 010 = 640 x 240 : fmt:D3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x000000a0
    MODE 011 = 640 x 240 : fmt:D3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x000000a0
    MODE 012 = 720 x 240 : fmt:D3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x000000a0
    MODE 013 = 720 x 240 : fmt:D3DFMT_LIN_R5G6B5 : 60fps : flags:0x000000a0
    MODE 014 = 720 x 240 : fmt:D3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x000000a0
    MODE 015 = 720 x 240 : fmt:D3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x000000a0
    MODE 016 = 640 x 480 : fmt:D3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x00000120
    MODE 017 = 640 x 480 : fmt:D3DFMT_LIN_R5G6B5 : 60fps : flags:0x00000120
    MODE 018 = 640 x 480 : fmt:D3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x00000120
    MODE 019 = 640 x 480 : fmt:D3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x00000120
    MODE 020 = 640 x 240 : fmt:D3DFMT_LIN_X8R8G8B8 : 60fps : flags:0x000001a0
    MODE 021 = 640 x 240 : fmt:D3DFMT_LIN_R5G6B5 : 60fps : flags:0x000001a0
    MODE 022 = 640 x 240 : fmt:D3DFMT_LIN_X1R5G5B5 : 60fps : flags:0x000001a0
    MODE 023 = 640 x 240 : fmt:D3DFMT_LIN_A8R8G8B8 : 60fps : flags:0x000001a0

    [THREAD] Created Thread: ID 0x34, File Async , Handle 0x38, Function 0xd3db0, stacksize 0
    MFS: File already on cache data/vertex shaders.mfs
    MFS_cacheNow: took 0.022000 seconds to cache volume \\hd_temp\data\vertex shaders.mfs
    Input: Gamepad inserted into port 1
    [THREAD] Created Thread: ID 0x48, Remote Open , Handle 0x4c, Function 0x120d30, stacksize 0
    [THREAD] SettingDestroy: ID 0x48, Remote Open , Thread addr 0x30c888
    SE INFO: Compiling script 'd:\data\global\ui\screens\uiscreens.se'
    SE INFO: started event 'd:\data\global\ui\screens\uiscreens.se'
    SE INFO: Compiling script 'd:\data\global\ui\text\languageenums.se'
    SE INFO: started event 'd:\data\global\ui\text\languageenums.se'
    SE WARNING: se_createEnum(): maxEntries for enum 'UI' raised to seSys.enumEntriesMinimum (0 raised to 4)
    SE INFO: Stopped event 'd:\data\global\ui\text\languageenums.se'
    SE INFO: Deleting event 'd:\data\global\ui\text\languageenums.se'
    ## Loc: 'Mob Wars' registered with the Loc system
    SE INFO: Compiling script 'd:\data\game.se'
    SE INFO: Compiling script 'd:\data\testworld\testworld.se'
    SE INFO: started event 'd:\data\game.se'
    SE INFO: started event 'd:\data\testworld\testworld.se'
    SE INFO: Deleting event 'd:\data\global\ui\screens\uiscreens.se'
    ## Loc: Enabling World 'TestWorld'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testlevel.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testlevel.se'
    ## Loc: Enabling Level 'TestWorld - TestLevel'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg01\testseg01.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg01\testseg01.se'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg02\testseg02.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg02\testseg02.se'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg03\testseg03.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg03\testseg03.se'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg04\testseg04.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg04\testseg04.se'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg05\testseg05.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg05\testseg05.se'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg06\testseg06.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg06\testseg06.se'
    SE INFO: Stopped event 'd:\data\testworld\testworld.se'
    ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg06'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg06\env.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg06\env.se'
    ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg05'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg05\env.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg05\env.se'
    ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg04'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg04\env.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg04\env.se'
    ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg03'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg03\env.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg03\env.se'
    ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg02'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg02\env.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg02\env.se'
    ## Loc: Enabling Seg 'TestWorld - TestLevel - TestSeg01'
    SE INFO: Compiling script 'd:\data\testworld\testlevel\testseg01\env.se'
    SE INFO: started event 'd:\data\testworld\testlevel\testseg01\env.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testlevel.se'
    SE INFO: Deleting event 'd:\data\testworld\testworld.se'
    SE INFO: Deleting event 'd:\data\game.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg06\testseg06.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg05\testseg05.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg04\testseg04.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg03\testseg03.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg02\testseg02.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg01\testseg01.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg01\env.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg02\env.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg03\env.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg04\env.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg05\env.se'
    SE INFO: Deleting event 'd:\data\testworld\testlevel\testseg06\env.se'
    ## Loc: World : Unloaded --> Dormant : TestWorld
    ## Loc: Level : Unloaded --> Dormant : TestWorld - TestLevel
    ## Loc: Seg : Unloaded --> Dormant : TestWorld - TestLevel - TestSeg03
    Activate TestWorld
    ## Loc: World : Dormant --> Active : TestWorld
    Activate TestLevel
    ## Loc: Level : Dormant --> Active : TestWorld - TestLevel
    ## Loc: Seg : Dormant --> Active : TestWorld - TestLevel - TestSeg03

    #######################################################################

    WORLD: [TestWorld]
    Status: Active
    Num Children: 1

    LEVEL: [TestWorld - TestLevel]
    Status: Active
    Num Children: 6

    SEG: [TestWorld - TestLevel - TestSeg03]
    Status: Active

    #######################################################################

    #######################################################################

    WORLD: [TestWorld]
    Status: Active
    Num Children: 1

    LEVEL: [TestWorld - TestLevel]
    Status: Active
    Num Children: 6

    SEG: [TestWorld - TestLevel - TestSeg03]
    Status: Active

    #######################################################################

    #######################################################################

    WORLD: [TestWorld]
    Status: Active
    Num Children: 1

    LEVEL: [TestWorld - TestLevel]
    Status: Active
    Num Children: 6

    SEG: [TestWorld - TestLevel - TestSeg03]
    Status: Active

    #######################################################################
    ## Loc: Seg : Active --> Dormant : TestWorld - TestLevel - TestSeg03
    cMwInGame::SegDormant - Can't find WCD model for $(HERE)/TestSeg01.wcd
    ## Loc: Seg : Unloaded --> Dormant : TestWorld - TestLevel - TestSeg01
    ## Loc: Seg : Dormant --> Active : TestWorld - TestLevel - TestSeg01

    #######################################################################

    WORLD: [TestWorld]
    Status: Active
    Num Children: 1

    LEVEL: [TestWorld - TestLevel]
    Status: Active
    Num Children: 6

    SEG: [TestWorld - TestLevel - TestSeg01]
    Status: Active

    #######################################################################

    #######################################################################

    WORLD: [TestWorld]
    Status: Active
    Num Children: 1

    LEVEL: [TestWorld - TestLevel]
    Status: Active
    Num Children: 6

    SEG: [TestWorld - TestLevel - TestSeg01]
    Status: Active

    #######################################################################
    ## Loc: Seg : Active --> Dormant : TestWorld - TestLevel - TestSeg01
    ## Loc: Seg : Dormant --> Active : TestWorld - TestLevel - TestSeg03

    #######################################################################

    WORLD: [TestWorld]
    Status: Active
    Num Children: 1

    LEVEL: [TestWorld - TestLevel]
    Status: Active
    Num Children: 6

    SEG: [TestWorld - TestLevel - TestSeg03]
    Status: Active

    #######################################################################
     
  6. Dano2k0

    Dano2k0 Mad on XBOX

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    Deffinatly looks very interesting, i can't wait to have a play around with it.

    Cheers.
     
  7. port187

    port187 Serial Chiller

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    Nice find diddy! would love to test it on my xbox if you can get it patched!
     
  8. Borman

    Borman Digital Games Curator

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    Ill host it, just send me a PM ;)
     
  9. diddydonn

    diddydonn Familiar Face

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    Pm'd

    Cheers!
     
  10. Parris

    Parris I'm only here to observe...

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    Many thanks from me also Borman - appreciated greatly! :clap:
     
  11. diddydonn

    diddydonn Familiar Face

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    Well Borman has been kind enough to host it for me, and it is now in his safe hands until he has the time to put it publicly on his site

    so thanks to Borman! :clap::clap:
     
  12. Borman

    Borman Digital Games Curator

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    Yep, it should *should* be up sometime today, depending on how quick I can get a video done and such
     
  13. TranceDoll

    TranceDoll Rising Member

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    If you need some place to host files, I'll be more than happy to (http://64.vg). Just shoot me a PM :p
     
  14. Parris

    Parris I'm only here to observe...

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    Didds & Borman are left to do the vast majority of the work by virtue of the fact that they have the data, so please can people not PM me currently about the debug. Also thanks from me to both of them for handling all this - cannot claim ANY kudos for sitting on my arse several hundred miles away watching it all happen lol :thumbsup:
     
  15. JamesMichael

    JamesMichael Light Hearted Drunk

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    Wow now this is really amazing to see and I'm very intersted in this. Since the date is 2004 could this mean there was some sort of plan to make another Turok game before they went out of business?
     
  16. Borman

    Borman Digital Games Curator

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    Itll be up today, no worries. Video is converting for those of you without a Xbox. In class right now heh
     
  17. diddydonn

    diddydonn Familiar Face

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    Thanks again Borman

    Also feel free to help yourself to any of the screenshots off my flickr account
     
  18. Borman

    Borman Digital Games Curator

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  19. unclejun

    unclejun Site Supporter 2011-2014

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    How do you know it's from a Turok game?
     
  20. Borman

    Borman Digital Games Curator

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    XBE says Turok. Thats what I labeled it as Turok / Turok Engine
     
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