[PS2] POPS stuff & POPStarter

Discussion in 'Sony Programming and Development' started by krHACKen, Apr 9, 2013.

  1. LocalH

    LocalH Spirited Member

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    Yea, I knew that, I was running it on my 80GB :) It finished with no errors anyway. I can't think of any other reason why POPStarter would fail in this way. I even tried duplicating the launcher binary and giving it the name of an empty partition, with same results. That's what makes me think the protection against being used with that HDD image is kicking in.
     
  2. DaSA

    DaSA Robust Member

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    I think you're looking in the right direction. In an old PM, krHACKen mentionned that if POPStarter is used
    with that HDD dump, a warning message will be displayed.

    Unfortunately, I think your only option is [FONT=Arial, Helvetica, sans-serif]Low Level format tool.

    Did you try to reach kHn?
    [/FONT]
     
  3. AKuHAK

    AKuHAK Spirited Member

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    You can try to run Low level Format tool on your hdd (if you arent afraid of all content lost).
     
  4. krHACKen

    krHACKen Enthusiastic Member

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    freeDNAS2boot_SS_EXTERNAL_ERROR [errno -108] (triggered by the launcher) occurs when EXECUTE.ELF version mismatches the launcher version (for example, trying to run POPStarter 12 using POPStarter 11's launcher). Possible reasons :
    * Something went wrong when you've copied EXECUTE.ELF to __common/POPS/EXECUTE.ELF
    * The package you've downloaded is corrupted
    * Someone tried to hexedit EXECUTE.ELF
    * The launcher you are using is not suitable for the EXECUTE.ELF which is installed to __common/POPS/EXECUTE.ELF (file version issue).
    * A serious bug in LAUNCHER.ELF

    EDIT : Oh, perhaps you've trying to run the "No Debug" build of EXECUTE.ELF with the "Normal" build of LAUNCHER.ELF, no ? If so, that's why it won't run.
     
    Last edited: Oct 31, 2013
  5. LocalH

    LocalH Spirited Member

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    That last one may be it. I'll ensure I have the normal build of EXECUTE.ELF and report back.

    Edit: Yup, that was it. Put the normal build of EXECUTE.ELF in __common/POPS and everything started working. My GF is sitting here playing Lunar 2 and it's running well. I did notice that games failed to launch from OPL apps menu after upgrading to 0.9.2. I'd get the first info screen from the launcher, but not the second, and PS2 would BSOD. Reverted back to OPL r644 and all is well.
     
    Last edited: Oct 31, 2013
  6. krHACKen

    krHACKen Enthusiastic Member

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    Thank you for reporting. The same bug was found when launching the ELFs from FMCB 1.93 and AKuHAK's uLE HDD Edition.

    Here are the bugfixed launchers for POPStarter Revision 12 : 2013-11-01_Launchers_for_POPStarter_Rev.12.zip
    (Launchers only. POPS files are not bundled with them.)
    No bugfix or update for POPStarter's EXECUTE.ELF yet, sorry, because some more bugs were fixed in the WIP code and new features are being studied...
     
    Last edited: Nov 1, 2013
  7. DaSA

    DaSA Robust Member

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    Last edited: Nov 11, 2013
  8. Somechump

    Somechump Active Member

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    Is it possible to exit out of a game back to fmcb. When i do the L1L2R1R2 start select and select one of the options on the blue screen with japanese writing, the ps2 just goes to black screen and freezes. i dont have hddosd installed, just using uLE.
     
  9. l_oliveira

    l_oliveira Officer at Arms

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    No, it is not possible to go back to FMCB in the MC because the SONY emulator will attempt to boot the HDD MBR when you press yes, instead of re-launching the ROM OSD (which in turn would launch the FMCB on the MC).

    For it to "reboot" you need to install a *working* MBR to the harddrive (I think FHDB would work for that purpose, but I never tested it myself). I also never used the SONY PS1 emulator in a HDD that has no SONY OSD installed in it either.
     
  10. krHACKen

    krHACKen Enthusiastic Member

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    Yeah, this will be studied, since I'm tired of rebooting my PS2 manually (I'm using a WIP build of POPStarter + AKuHAK's uLe HDD Edition in my MBR, and it freezes when I trigger the IGR).
    I think this can be fixed by replacing the routine which loads HDDLOAD by an exit(0) syscall. Sounds like a hddlib or fileXio conflict issue.
     
  11. CARROMATO

    CARROMATO Newly Registered

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    Hi, is may first post.
    I have FreeHD boot instaled and boot using unlaunchelf as boot.elf on a pendrive, and use popstearter rev 12 with partitions PP.GAME.
    When run the game use in game the combination L1+L2+R1+R2 start + Selecct , return to unlaunch elf.
    Please check it.
     
    Last edited: Nov 16, 2013
  12. Somechump

    Somechump Active Member

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    Just letting everyone know that the disc Combining kits work with Popstarter Rev12. Found here http://ngemu.com/threads/disc-combining-kits.118402/
    This just lets you have one disc image for multi disc games and removes the need to swap discs, and memory card images.
    Only issue is the bigger games, Fear Effect, Fear Effect 2, Final Fantasy VIII and Final Fantasy IX, these 4 games do not work, I guess their image size is too big, >2GB, They needed a special DVD_5 plugin to make them work with epsxe.
     
  13. krHACKen

    krHACKen Enthusiastic Member

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    Interesting. Was POPS tested with an IMAGE0.VCD that is bigger than 80 mins ?
    Also, be aware that CUE2POPS only handles ##:##:## MSFs, so disc images that are larger than 99:59:74 are not supported.
     
  14. master991

    master991 Enthusiastic Member

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    Interesting that user has posted a thread with dead links, so it's useless...
     
    Last edited: Dec 9, 2013
  15. Somechump

    Somechump Active Member

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    That is unfortunate, as they were active a couple of months ago when I converted my games to a single image.
     
  16. Somechump

    Somechump Active Member

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    It was tested with an image that is 1.09 GB.
    I tried Final Fantasy VIII and Fear Effect, but cue2pops failed, their sizes are 2.90 GB and 1.99 GB
     
  17. LocalH

    LocalH Spirited Member

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    I can confirm from testing on two different drives that FHDB works in this case.
     
  18. fresh

    fresh Spirited Member

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    Hi!

    99 minutes, 59 secs and 74 frames?
    ;)


    Greets.
     
    Last edited: Dec 14, 2013
  19. szczuru

    szczuru Spirited Member

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    Is this limit hardcoded? Or maybe can we bypass it somehow?
     
    Last edited: Dec 14, 2013
  20. fresh

    fresh Spirited Member

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    Hi!

    Really dunno, if hardcoded, but it seems so.
    You must have read one of the colored (orange, green, white, etc.) cd-standards books to know a second is defined in 75 frames...
    ;)

    Greets.
     
    Last edited: Dec 26, 2013
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