Actually, i was happy with the PS3 not having piracy. Brand new games are still overpriced around here (not so much if you know where to buy), but thanks for it being piracy proof till now, there's tons of games avaiable. This made the price of used games to drop a lot and selling and trading games through online forums became a big thing. There's used PS3 games, including AAA titles, that are cheaper than some regular PS2 games!
Eh? I think you have your numbers mixed up. Namco did multiple arcade boards on PS1/2/3 Hw. PS2: System 246, System 256, System Super 256 PS3: System 357 For their PS2 hardware, The security card is in the shape of a PS2 Memory card (not a USB dongle).
I'm just waiting to hear if someone will make something where you use your own usb stick, or if someone clones it and offers it alot cheaper. PS3 homebrew would be neat. I like the PS3 linux concept being used for homebrew like emulators but I never got a PS3 until the Slim.
What kind of dongles are you referring to? I only know of the memory-card-based ones (DVD player update, HDD OSD, DECI2 debugger on TEST, System 246/256 boot executable; anything else?), and I think there was also a game beta (Ratchet and Clank?) that used a WIBU USB dongle. Did I miss something? Would make sense, as they could hardly present new games on trade shows using phat models after the slim came out. A wild (but IMHO justifiable) guess, but I confess the wording is wrong. I meant the files are neither encrypted nor signed by a Sony-controlled keyring, but rather by the one provided in the SDK. If I read the SDK documentation correctly, make_fself only produces dummy SELF/SPRX files. Final files (which also include the official signature) are created by Sony immediately before disc production. This way, the signature key is never distributed to developers; so even if drive security was subverted, no one would be able to create a self-booting disc running own code, unless they found an exploit in an already manufactured game. Seems this is also the reason why SELFs must be included in the BD file system or in MSELF archives (which are not allowed to be nested), but cannot be inserted as-is into other executables (if this is required, they must be in ELF format, not SELF). I expect there is an internal Sony tool that is run over the BD image before production; it checks each file whether it is a dummy SELF/SPRX or MSELF, and replaces the dummy signature with the correct official one. The SDK also contains a utility to convert a SELF back into an ELF, so SELFs generated by SDK tools are basically unencrypted (or encrypted using a publicly-known private key, but the outcome is identical). I read on another site that their "Backup Manager" was compiled using an ancient SDK, so I am almost sure it does not have an official signature.
Im hoping for a psn exploit that will allow my non-updated ps3 online. im glad they blocked paying customers and still got exploited. Also, piracy is a big issue but at a lower price this might be a good way to lower noise(?) And decrease load times
If Sony patch this, and you can't hack game encryption to allow downloadable games and hack out the update checking routines, all new games will require the new update. So the impact won't be 'that' big - most games already released won't sell that much after their initial spike in sales. It all depends on whether the USB thing can be patched. I think he means the beta games. There were more than just Ratchet and Clank. ISPs look for people downloading 50GBs (or even 5-10GBs) on a regular (several times a week) basis.
Well yeah, thats how market works, or else who's going to blow millions (or even billions) in costly R&D if some asshole can/will come and steal your IP in front of everyone? For example theres an article about how piracy in china affects local companies more than it does western ones, since the former's only operates in china, and thats why we dont see that many chinese IT companies, because no investor is going to put his money on a company thats going to be pirated to hell.
The future will be server side authentication, it sucks and I hate the idea of it, but it's going to happen.
Well I've just checked in for updates on the matter and from what I've found out its so easy for Sony to see that your playing a game off the HD so if anyones hoping to play games of the HD online you'll be thinking otherwise. On the bright side one of the top PSP hackers has said there will be a dump of the PS Jailbreaker very soon so expect an alternate method/others popping up real soon. What I'm really looking forward to is people turning the PS3 into a media centre similar/even better than the one they did for Xbox 1. I would love to see something like that since the video player the PS3 uses is far from perfect and no MKV support!
What sort of third world country are you living in? I regularly upload/download TiB:s of data per month. Working from home in a data intensive industry would be a chore if I had to go to the office every time I had to more large amounts of data.
PS3 with MKV and 4gb+ file support(NTFS or something else) would be a godsend. The Xbox 1 was pretty much the media king for everything except for HD videos. I used XBMC regularly up until this last year
Why does that 'x3' thing have such a huge plastic casing? Look at the size of the PCB! Something fishy going on there.
or cheaper to print, since they appear to be about the size as a standard cigarette lighter, so a print shop can use the same form. looks dirt cheap to produce
Judging by the pics/info I've seen so far, it looks to be the dev firmware running off a USB stick. I would assume that the 'eject button' technique is what's used in repair shops to reinstall firmware/run test firmware on a faulty machine - skipping over the firmware on the console all together and booting straight off the stick. To block the exploit, the console's equivalent of the BIOS would have to be replaced to remove the USB hook. Unfortunately, this may be difficult if it's the method used to restore the console from total firmware failure in shop. The likely thing Sony will do is block users from logging onto PSN with that particular firmware - whilst it won't stop people playing single player games, it will at least stem the flow of gamers ripping off the top multiplayer title. Also, it may be likely that Sony will catch people out by offering updates to firmware which cannot be installed to the stick, or worse, completely muck up the 'mod'. The jailbreak providers will likely have to keep on their toes with the most recent firmware updates to keep ahead of Sony.