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Resident Evil 4 Trial Edition : Debug Unlocked

Discussion in 'File Downloads - Share and Request' started by Dot50Cal, Jul 28, 2006.

  1. Dot50Cal

    Dot50Cal Moderator

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    Was gonna release this myself, but someone beat me to it. Its legit, I dled it to check. They do mention THIA in the NFO though so thats cool :dance:

    Heres the NFO and link:

    Code:
            ____    ______  ____           __                  ____      
           /\  _`\ /\  ___\/\  _`\        /\ \         /'\_/`\/\  _`\    
           \ \ \/\ \ \ \__/\ \ \/\_\      \_\ \___    /\      \ \ \L\_\  
            \ \ \ \ \ \___``\ \ \/_/_    /\___  __\   \ \ \__\ \ \ \L_L  
             \ \ \_\ \/\ \L\ \ \ \L\ \   \/__/\ \_/    \ \ \_/\ \ \ \/, \
              \ \____/\ \____/\ \____/       \ \_\      \ \_\\ \_\ \____/
               \/___/  \/___/  \/___/         \/_/       \/_/ \/_/\/___/ 
     ./`                                                                      -/
      +ms-                                                                 `+dh`
       +MMmo-                                                           `/yNMd. 
        +MMMNdo:`                                                    ./yNMMMd.  
         /NMMMMMmy+-                                             `:odNMMMMMh`   
          -dMMMMMMMNmy+-`                                    .:ohNMMMMMMMNo`    
           `/dNo:+shdNMNNdyso++//-                 `:///+oshdNNNmdyo//dNs.      
             `/h+   ``.-:+ossyhNMNy-      s.     .+mMNdyyso+/:-.``  .hs.        
               `//             .+dMNh/`  -Ny   .smMms:`            .+.          
                 ``              `-smMd+`hMN--yNNh/.               `            
                                    `/hNmMMMNNms-`                              
                                    .:odmMMMNNy/-`                              
                               .-+shhy+-.NMMs./syhyo:-`                         
                          `-/ohdhs/-`    NMMo   `.:oyhdy+:.                     
                      `:oymNdo:.`        NMMo        `-+yNmds/-                 
                      `:sdNMd:    .`     NMMo     -    `sMMmh+-                 
                         `-ohmo.  y.     NMMo     o- `/dmy/.                    
                            `:hmo+N.     NMMo     sh:hm+.                       
                              `/mMN.     NMMo     oMNy.                         
                                .ym`     NMMo     +m/`                          
                                 `/      NMMo     :-                            
                                         NMMo                                   
                                         NMMo                                   
                                         NMMo                                   
                                         NMMo                                   
                                         NMMo                                   
                                       `-NMMs`                                  
                                      -dMMMMMmo`                                
                                       +NMMMMd-                                 
                                        :NMMy`                                  
                                         /Mh                                    
                                         `d:                                    
                                          /`                  proudly present  
     
         Resident Evil 4 Trial Edition with the Debug Menu FULLY UNLOCKED!
     Filename.: Resident_Evil_4_Trial_Edition_(Debug_Unlocked)_[D5C&MG].rar
     Origin...: JAP NTSC   Company........: CAPCOM
     Released.: July 28, 2006  Orig.Released..: December 2004
     Console..: GAMECUBE   Format.........: GCM
     Filesize.: 100MB   Number of Rars.: 1
     
            ######################
            #    General Info    #
            ######################
     Now, you can effortlessly toggle Infinite Ammo as you please, toggle
     debug commands at your own will drastically changing gameplay, or 
     try out the groundbreaking "Slow Motion/Shoot Time" mode! Seen
     exclusively in BioHazard 3.5, a very early beta build of BioHazard
     4 containing the somewhat famous, "HookMan", this mode, or item
     rather acts as a Secondary Weapon. Using the Debug Menu from
     within the Status Menu in-game, and adding an item with only
     a Japanese symbol for the picture will allow you to "Equip"
     the item as if it were a weapon! Back in-game, you will notice
     a red bar at the top of the screen that will begin to rise.
     Once it changes colors from red to green, press Z on the GCN
     controller to activate "Slow Motion/Shoot Time" mode! For more
     fun, activate the Debug Menu while in-game on the Action Screen!
     While enabled, you will find pages of features that were used
     by CAPCOM developers to iron out any remaining bugs in the graphics
     engine, etc. Just to mention a few of the literally hundreds of
     options that can be changed, "ENEMY NO ATTACK", "ATARI NO-HIT",
     and "DBG NO DEATH" are some that can used to help explore the map a
     little better, while others like "DBG OBJ SKELETON", "DBG SAT DISP"
     and "DBG EAT DISP" were used solely for devs only to define boundaries
     in hex. There are more fun options like "SPF CAMERA" that will freeze
     the camera, or "SPF SCE" that disables cutscenes, aswell.
     
            ######################
            #   Debug Controls   #
            ######################
     These are the special controls set aside from regular commands to
     trigger what is known as the "Debug Menu". From within the Debug Menu,
     everything is pretty much strait-forward, though please be aware that alot
     of the options and/or features/items will not work because the files'/code
     necessary are not present in this particular build of Resident Evil 4.
     In-Game:
     Holding "L" and pressing "Start" will activate the In-Game Debug Menu.
     Status Menu:
     Simply entering the Status/Item Menu and pressing "Z" will actiavate a
     special Debug Menu that will allow you to place items as you choose.
     
            ######################
            #  Additional Info   #
            ######################
     [URL="http://www.the-horror.com"]http://www.the-horror.com[/URL] has a good article on this, though it appears
     to be still in the works. Since it covers most of the commands and
     more features than this NFO, it is deemed to be noteworthy and well
     worth checking out.
     Direct Link:
     [URL="http://www.thehorrorisalive.com/index.php?id=features&s=re4demos&p=9"]http://www.thehorrorisalive.com/index.php?id=features&s=re4demos&p=9[/URL]
     This is only a demonstration/promotional build. Only the first two
     Maps/Rooms are playable; the game ends once the villagers have heard
     the Curch Bell and begin to possessively walk towards the smaller Church
     in the village. If you thought that you had downloaded the full game
     "in all it's pirated glory", think again. The D5C&MG Team are in no way
     affiliated and/or associated with CAPCOM CO. and/or any of it's affiliates
     and employees, however we still do not condone piracy of items that are still
     available for purchase in your local retailer where ever you may live.
     The Resident Evil 4 Trial Edition just so happened to be given out for
     free of purchase to those who preordered the full game. ;)
     If you do not know how to run a GCM image, please investigate installing
     a Mod Chip on your own, or please visit the noteworthy site mentioned
     below describing a Gamecube Memory Card exploit allowing you to run
     backup -/+R/RW DVD media.
     Direct Link:
     [URL="http://forums.afterdawn.com/thread_view.cfm/1/292668"]http://forums.afterdawn.com/thread_view.cfm/1/292668[/URL]
     Burning the file is stright forward, You'll need a DVDRW and an application
     called IMGBURN (Image Burn) which burns GCM's.
     Direct Link:
     [URL="http://www.imgburn.com/"]http://www.imgburn.com/[/URL]
            ######################
            #     Final Words    #
            ######################
       HUMANS RULE, DOLPHINS CAN SUCK IT!
    http://www.mininova.org/tor/379840
     
  2. APE

    APE Site Supporter 2015

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    Danke! Now I've got something to play with over the weekend. I've got the cube, BBA, and old copy of PSO. Finally have to figure out how to use it to load stuff over the network.

    UPDATE!: Figured out the pso stuff. Wasn't that hard. Problem though. Load the game, comes to the menu. Try to active "E3 Ver." the menu disappears and won't come back with Z. Once you get past the main menu the text rolls, comes to the last bit then stops loading. Tried tweaking the settings but it doesn't seem to work with this method. The audio also skips quite a bit in the menu when it reads out the title.
     
    Last edited: Jul 28, 2006
  3. krieg747

    krieg747 Guest

    thats exactly what the e3 version flag does when its on. it disables all the debug menus.

    set the room to 00 insted of 20, the jump point to 0 if it isnt already 0, set wide mode to on, and make sure the language is USA. then press start and play.
     
    Last edited by a moderator: Jul 29, 2006
  4. APE

    APE Site Supporter 2015

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    Nothin still. Wish I had taken the time to mod this cube.
     
  5. Dot50Cal

    Dot50Cal Moderator

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  6. unclejun

    unclejun Site Supporter 2011-2014

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    The unaltered version of the demo worked with the PSO loading method, I wonder why this one doesn't?
     
  7. Dot50Cal

    Dot50Cal Moderator

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    It loads to the menu but the actual game isnt playable.
     
  8. unclejun

    unclejun Site Supporter 2011-2014

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    You mean the debug one or the original one?
    I played the entire unaltered demo with the PSO streaming method...
     
  9. Borman

    Borman Digital Games Curator

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    Just stream over GCOS and load a DVDr
     
  10. liquitt

    liquitt Site Soldier

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    thanks for that one, going to test it immediately :)
     
  11. Tachikoma

    Tachikoma Officer at Arms

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    Sorry to drag up an oldie, but anyone got another working link for this?
     
  12. LuckyToke

    LuckyToke Robust Member

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    I'd be interested in this as well. Just completed the retail game - WOW!
     
  13. Yakumo

    Yakumo Pillar of the Community *****

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  14. smokingjawa

    smokingjawa Spirited Member

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    Should be able to with a mod chip like CycloWiz.
     
  15. JamesMichael

    JamesMichael Light Hearted Drunk

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    Any chance this could get reseeded or uploaded please :icon_bigg
     
  16. Borman

    Borman Digital Games Curator

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    Ill up it to my site ;)
     
  17. JamesMichael

    JamesMichael Light Hearted Drunk

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    Thank you Borman! I was looking round your site the other day very nice btw! I found my self looking there for a good hour. Can't wait to see what you add next :thumbsup:
     
  18. Borman

    Borman Digital Games Curator

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    Thanks :) Theres always fun and interesting stuff on the way, among them a Megaman gb proto, and a Smugglers Run PS2 beta from a few months before the PS2 launched. RE4 should be up sometime today or tomorrow, if its not up by the time I leave for the night. Keeps disconnecting me from my server hah.
     
  19. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Post pics please!
     
  20. JamesMichael

    JamesMichael Light Hearted Drunk

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    Thank you I look forward to it!

    If you head over to Dot50cals website its full of pictures and a very nice article on it all :thumbsup:
     
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