Thanks for posting the article. I really wish Nintendo would just come out and say what kind of tracking the damn thing is using. It seems to me that it is using LED tracking, hence the two sensor pad that is placed on the TV, but that it may also have gyroscopic control of some sort in addition to two point tracking. What bothers me is the fact that the article mentions that covering the transmitter on the front of the remote hinders performance. So how the hell are we supposed to hold the controller sideways for classic NES games?
I assumed by performance it meant "tilt" performance - not wireless. And since nes games dont rely on the controller being pointed a particular way, it should work fine
Ok, I could see three dimensional tracking of the actual controller(s) by way of the sensors, but using some sort of wireless protocol for the button/pad presses.
But I wonder what the actuall System is goping to be called, Miyamoto says it won't be Revolution. I only hope its not named after numbers, ie. x360 ps2 n64...
Thanks for the article. Get even more from cahaz's post! http://www.assemblergames.com/forums/showthread.php?t=7240
Damn, that article is way longer than how i thought it would be. I'll read that when i'll have more spare time in my hands, i guess. Thank you, comrade!
Uhm #1 there's a strange "E" logo near the end of the article....presumably an EDGE logo? (no i didnt get that from the logo itself ^^; ) Uhm #2 just got a hysterical Theory blowing thru my mind....what if Revolution emulates SEGA consoles too???? O_O Would that be possible? That SOUNDS possible, since the machine has got enough power....and from a marketing point of view, its only a merely fact of paying licenses....or not?
Just the edge logo. Used at the end of articles I think sega mentioned in the that they'd be interested in being able to be played on the revolution. This doesn't seem like a huge announcement to me though, just an extension of the "it'll play nes snes and N64 games" announcement
Its not the fact of Sega wanting to be played on Revolution (which they could do with some "Classic Renue" collections too), but the concept that's behind which makes me stare. It opens a dorr to a (to the official, legal market at least) completely new world, breaking technical barriers and could possibly redesign the whole scenario. If you think that Companies like SNK, 3DO, and even Atari could do the same as Sega, well you can get a taste the potential of this concept. Porting would be as easy as "oh lets see how Rocket Knights play on Revo!". Dump, burn, insert, play
There we go, with a next installment in the Revolution articles... thanks to IGN http://cube.ign.com/articles/667/667524p1.html
God forbid the parents actually pay attention to their children. This just means there will be more "set it and forget it" parenting, which is more of a bad influence than letting the kids play the "naughty" games...
Thats already available on the PSP...nothing new...its been done on numerous satellite/cable boxes and DVD players too. Doesn't cost any more and it doesn't affect most people so why not?
According to specs being passed around, the gpu for rev is more powerful than the 360, but it won't have as much cpu power.
I hope for Nintendo's sake they will be backed by strong 3rd party support, and it would be only in their advantage to have stuff like SNK, NEC, Sega,...
As ever....i think they are on the good road to it, if you consider that they are experimenting so many new ideas and concepts (aka revo controller over all - who said its not a "classic" already?)...that makes making games much more interesting methinks...
the biggest reason why third party support was laking on the gc was no online support. The console have the same concept as the xbox and ps2, but lacks online.. ...now, they have online, but also a different approach, a different concept... AND they have online. I'm pretty sure it will be not so bad, at the very worst.
I disagree. I believe that the main reason 3rd party support was lacking was that the Gamecube (yes, the hardware itself) had absolutly no advantage over its competition. The XBox was capable of virtualy everything the gamecube was and more, while the PS2 had the largest built-in consumer base. Think about it: Why develop for a system that limits you to the smallest ammount of storage space, is not the most powerful, and does not have even close to the largest user base? I think that Nintendo seperating themselfs from the competition in the ways that they are instead of just competing head-on is a great move that if done properly should give them a new foothold in the industry. One thing i've been hearing rumors about recently also, and if its true it would be one of the smartest moves i've ever seen a games company make, is that N' is looking into the possibility of letting indie devs make games using their choice of older system archetiecture (NES/SNES/N64) and making them available online for sale/download. Think XBox Live Arcade, but with a much less stringent application and submissions process along with a built-in (and particularly large) community of programmers and artists who already know exactly how to work with said archetiecture. Their are also rumors of the Rev emulating old Sega systems, but I don't particularly believe that one.
This would be a great idea, but I doubt that it would happen. Nintendo seems to be paranoid about letting people "not on the list" get ahold of their development tools, even the old ones. On a side note, does anyone have any information about submissions for Xbox Live Arcade games? I will be making a puzzle game next year that I think would be perfect for that. Oh, and I will probably want some beta testers for it too... :033: Why not? I never thought that I would see Sonic on a Nintendo system, so why not the original Sonic as well?