Rumor: PartnerNet Bricking Kits?

Discussion in 'Xbox 360 Development' started by Alec, Apr 26, 2010.

  1. lllsondowlll

    lllsondowlll Fiery Member

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    Thing is this has little to do with MTWomg but the shit everyone has been doing to piss off Microsoft that I have been nagging about for the past... forever. This started happening imediately after the PN leaks and nothing is constant. For all we know they are just taking the missing kit's and knocking off anything unregistered.

    PS: Assembler that is me :p
     
    Last edited: Apr 27, 2010
  2. TheFallen93

    TheFallen93 Spirited Member

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    Only him and you know right... Your talking about the chineese site that leakes pnet shit. They had a poll up about the brickings when it frist started. You really think people don't know about that? I'd amagine you two would hang around a place like that. Makes sense why the chineese got hit first.

    Btw Fuse blowing does not work by calling KeBlowFuses, or syscall 0x22 (HvxBlowFuses). You can take my word or not it's up to you.
     
  3. KIWIDOGGIE

    KIWIDOGGIE Peppy Member

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    TheFallen93, is correct on this statement. Also I don't blame microshit for doing this. A "ex" friend of mine sent me a link to this site that had most pnet content uploaded for leakers to download for jtag use. Like a long history of pnet games and content. Then that friend sent me to a "microsoft points generator" lol.

    Yea, I think if JTAGGing never happened alot of microsoft mess wouldent have happened. So yeah...Fuck jtags...Fuck Leakers...Fuck MTW...

    PS: <3 Gabe_K
     
  4. l_oliveira

    l_oliveira Officer at Arms

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    Accessing hardware works by writing on hardware registers. Even if a machine lacks software to interface with a certain piece of it's hardware, it does not mean it can't be accessed/used.

    So people assumed they were safe because the XDK kernel does not contain code to blow fuses they never expected this to happen.

    Like I said already, a bunch of writes on the CPU registers are what cause fuses to be blown and as long a piece of code can gain hypervisor level of access it should be able to break havoc on an non modified XBOX360 system.

    What if MS start to nuke JTAGs too ? People will try to sue them.
    Then if MS start to use DMCA as shield for doing that ?

    Then think a bit. That's why the JTAG tutorials recommend R6T3 removal.

    Now, what will happen next ? :shrug:
     
  5. gabe_k

    gabe_k Rising Member

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    I don't think MS can do the same to JTAGs, since legally those are people's property. Dev kits on the other hand belong to Microsoft, so they can do whatever they want with them.
     
  6. bearkilla

    bearkilla Robust Member

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    so has anyone else been hit or is it just me and soniciso at the moment?
     
  7. gabe_k

    gabe_k Rising Member

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    I was hit as well.
     
  8. soniciso

    soniciso Guest

    anyone up for some PSN? :)
     
  9. Does_anyone

    Does_anyone Gutsy Member

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    You guys didn't happen to have any "homebrew" applications on your games library did you.. (This coming from MS)
     
  10. bearkilla

    bearkilla Robust Member

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    i had xexmenu installed but only used it once (after i realised i could use neighborhhod to pull files off)

    actually i ran the recovery again last week and wiped hard drive so it was not installed when it got nuked.
     
  11. XboxGamer23

    XboxGamer23 Rising Member

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    seriously? they are checking for homebrew applications in your game list now? give me a break with all the bullshit rumors flying around.
     
  12. gabe_k

    gabe_k Rising Member

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    I didn't have any homebrew on my kit at the time it was killed. I had run SNES360 and some of my own homebrew in the past, but that's it. Did any studio kits get hit?
     
  13. Does_anyone

    Does_anyone Gutsy Member

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    Bullshit rumors, coming from my Rep?
     
  14. LEo

    LEo Fiery Member

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    Its dumb because the people who created the original hombrew apps were actual developers from what I heard. Sooo redundant much?
     
  15. Does_anyone

    Does_anyone Gutsy Member

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    Anywho.. That's all I could get from him, my kit is working fine.
     
  16. XboxGamer23

    XboxGamer23 Rising Member

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    Like the Xbox Live ban waves you can bet it will be all smoke and mirrors with lots of speculation but no fact.

    Nuking kits based on whats in game list is exactly that. Devs from studios mess around with homebrew, did they get hit too?
     
  17. Does_anyone

    Does_anyone Gutsy Member

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    To my knowledge, all the kits are fine in studio.. ( Also running the latest recoveries, however).. Also makes a difference, when MS want to know who's genuine.
     
  18. gabe_k

    gabe_k Rising Member

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    I can understand maybe killing all kits running 9328.0, but my kit was on something more recent and still got hit. I imagine there are still plenty of legitimate kits out there that aren't on the latest recovery.
     
  19. Does_anyone

    Does_anyone Gutsy Member

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    My home kit is at 9328.9.. Latest is 11427..
    Gabe, what where you at?
     
  20. gabe_k

    gabe_k Rising Member

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