Secret of Mana Prototype

Discussion in 'Rare and Obscure Gaming' started by trevormacro, Sep 18, 2012.

  1. trevormacro

    trevormacro Peppy Member

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    @Sinrevi:

    The second scan have the light of the flash on the village. Can you retake some better pictures please? of the mag.

    Some comparaisons between Sinrevi Scan and the final Retail:

    [​IMG]
     
    Last edited by a moderator: Oct 11, 2012
  2. Sinrevi

    Sinrevi Spirited Member

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  3. trevormacro

    trevormacro Peppy Member

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    Last edited by a moderator: Oct 11, 2012
  4. badinsults

    badinsults Peppy Member

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  5. trevormacro

    trevormacro Peppy Member

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  6. badinsults

    badinsults Peppy Member

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    There's another Secret of Mana "prototype" that I have a picture of. However, it has a production PCB on it, so it really isn't a prototype. I'm betting that thread is about that one.
     
  7. trevormacro

    trevormacro Peppy Member

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    Show me the picture please.

    Hello,

    I just receive my proto.

    I have dumped all 4 eproms.

    Here is the pictures:

    [​IMG]

    [​IMG]

    Who want help me to fix the game please?

    nb. I have a black screen.

    Rom Information:

    [​IMG]

    Comparaison between Secret of Mana (proto) , jap version and US version :

    [​IMG]
     
    Last edited by a moderator: Oct 11, 2012
  8. karsten

    karsten Member of The Cult Of Kefka

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    standard usa version.
     
  9. mooseblaster

    mooseblaster Bleep. Site Supporter 2012, 2014

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    Unfortunately, doing an MD5 check on a corrupt cartridge will always give you a non-matching MD5 - after all, that's exactly what you use MD5 for, to do a high-level comparison. However, the CRC doesn't seem to match the US standard version I found ( which was D0176B24 ) .

    Karsten: Any clue as to what makes you think that?
     
  10. pool7

    pool7 Site Supporter 2014

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    Most likely the size being the same.
     
  11. mooseblaster

    mooseblaster Bleep. Site Supporter 2012, 2014

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    Ah. Good point :p
     
  12. Borman

    Borman Digital Games Curator

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    Still, size being the same on a cart doesn't mean quite as much, especially if the roms are full
     
  13. trevormacro

    trevormacro Peppy Member

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    We don't sure it's a standar usa version.
    Who can help me to repair in hex the prototype?

    thanks in advance
     
  14. JLukas

    JLukas Spirited Member

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    The internal header checksums in the screenshot you posted are the same as USA retail version (51FC AE03) It's almost certainly the final build.

    edit: if it's the same, the quickest way to locate and confirm the corrupt bytes is a file comparison utility that lists the hex offsets of the bytes that are different. Maybe someone reading this knows a simple program to recommend. I seem to recall Evan had screenshots in his SNES Central prototype articles of a program that makes a list (ex: 0xABCD - 1 byte different at location.)
     
    Last edited: Oct 1, 2012
  15. badinsults

    badinsults Peppy Member

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    As I have mentioned before, you should use NSRT, which is specially made for scanning SNES roms.

    nsrt -fc rom1.sfc rom2.sfc > diff.txt

    Using that command will give you a nice list of the corrupted bytes.

    Edit, here is the NSRT output of the final US Secret of Mana. As you can see, the checksum in the header is the same as in the prototype.

     
    Last edited: Oct 2, 2012
  16. trevormacro

    trevormacro Peppy Member

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    I have this diff.txt

    Comparing files egm.sfc and us.smc:
    0000547B: 00 EA
    000084F1: 00 38
    00010AF2: 00 5B
    00013C01: 00 28
    0001C089: 04 05
    00027823: 00 9D
    00029852: 04 94
    0002A654: 02 03
    00030E70: 00 12
    00032EDD: 04 D5
    00036C97: 00 B9
    0003C08A: 00 8A
    0003E489: 00 8A
    000408E0: 00 9A
    00049C67: 00 CA
    00049C68: 00 88
    00049C69: 00 C3
    00054CA9: 02 CB
    0005B83B: 00 01
    0005E042: 04 1E
    000608FA: 04 FF
    00060A00: 00 12
    0006C097: 04 25
    0006C098: 00 C5
    000776E6: 00 20
    00079625: 00 C2
    End of both files.

    Prototype fixed with hex editor.

    Here are the pictures:

    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
     
    Last edited by a moderator: Oct 11, 2012
  17. karsten

    karsten Member of The Cult Of Kefka

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    that and checksum.

    still there a 0.0001% out of 99.9999% it mitght be different in some ways
     
  18. trevormacro

    trevormacro Peppy Member

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    Here is the real prototype checksum:

    [​IMG]
     
  19. MottZilla

    MottZilla Champion of the Forum

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    You listed diff file suggests that bits were programmed or bit rotted. The internal checksum suggests this is identical to the retail version. While it is possible it is not, it is not very likely. The SNES uses a simple checksum and not a CRC or more complicated hashing method. Most likely this cartridge contained the final retail version and was sent to a party like a publication for review/preview purposes.
     
  20. trevormacro

    trevormacro Peppy Member

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    Hello,

    Who have the email of monkeychemist please? on digitpress forum.
    I need to contact him.

    thanks.
     
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