The gameboy advance version I haven't played, but dont expect a mode7 engine to come close to a feeling started on polygone engines, ever since the original SG1.
I was under the impression that Sega Rally for the GBA was one of the few titles that actually used polygons as opposed to the more common Mode 7 effect, though I've only seen a few low quality videos so it's not always easy to tell these things for sure. How this reminds me of the GBA's earlier days when everybody got excited when developers were able to do "real" 3D on the system. Now we have the DS and most of those great-looking 3D tech demos (weren't there engines called Blueroses and AGB, or something like that?) never made it into actual retail products. Did anything ever come of Pocketeers' great efforts, such as that Resident Evil clone? I've missed so much on the GBA scene in the last few years - can anybody tell?
I haven't played it, though I thought it was based or similar to the N-Gage version (which people say turned out positively awful, if I remember correctly). I don't think either version was released in the States.
How can I possible ever call myself a "completist" when I forgot about the N-Gage version of Sega Rally? On the other hand, is forgetting that a crime after all?
N-gage version was crap by all accounts. I've never played the arcade version of Sega Rally 2, but I did enjoy the DC version and put loads of time into playing it. It felt like a different game but I liked it anyway, I guess never had much trouble with it being different to its predecessor. I agree with Barc0de, incidentally - the Stratos was always my car of choice. I couldn't enjoy the game in the other cars.
Would anybody think of me as a little strange if I was to reveal that my favourite car has always been the Corolla? Thought so...
I'll have to dig it out again and have another go, I can't remember that car. I've been looking for an excuse for some time mind, so you're doing me a favour... I did play the GBA version briefly, but it didn't seem to have much sparkle. Anyone reckon it gets better or should it just be left alone (like the N-gage port)?
Despite there being plenty of other choices available, the Corolla was (for me, at least) comparable to the original's Delta when it came to a small car that could easily manage tight corners - not something you could say about the Celica or Stratos, even though both were undeniably faster. Maybe when I next dust off my copy of SR2 I will try and start playing to break lap times, which might require a more powerful vehicle. However, when I usually played this in the past it was just for the fun of powersliding, as few games ever came close... apart from maybe Initial D, of course!
Totally agreed. I had the chance to play Outrun 2 for the first time the other week (don't know how I've managed to miss it so far), and that game is all about powerslides too. It's a real breath of fresh air - a driving game that doesn't take itself too seriously and revolves around fun gameplay instead of gritty realism or boy racer fantasies. GT bores me to tears, in all honesty - I just want fun, and Outrun is fun. SR2 gave me that same feeling way back when. Apparently Sega Rally 2006 isn't anything special. I'll reserve judgement until I actually play it...
Thats the same way I feel about racing games - which means you must give the burnout series a go if you haven't already. Fantastic game which doesn't take itself too seriously, and is just plain fun.
I've played all the console ones. The first one had me hooked for ages, the second less so, and the third was getting kind of silly, but still enjoyable. I really didn't enjoy Revenge, though - it was so fast the races felt like pure chance. It's also the only game I've ever played where you can crash in last place and find yourself repositioned in first. It adds up to a frustrating and unsatisfying game, when I won a race there was just no satisfaction at all. It felt more like I'd got lucky. I am aware I'm in a massive minority in this view. I also have massive gripes in all of the games with the AI, which clearly plays by it's own rules and doesn't so much drive around the course as artificially position itself around you. There are few things quite as annoying as running 3 more or less perfect laps but crashing on the last corner and seeing the competition go flying past.
Yes, Out Run 2 is amazing. I simply can't stop playing it on the arcades. Gonna get the PS2 version asap!. As much as i love Gran Turismo "simulation style" , i can't stop playing arcade racers: Ridge Racer, Burnout, Out Run,... And unfortunately Sega Rally 2006 is not good. Average at best. Blame Sega designating other people to make their games. Burnout series is fantastic. I have the latest ones (3: Takedown and Revenge) and will probably get the first two. Incredible how i missed the first two. Acclaim terrible marketing perharps? I thank EA for putting the series on the top.
My biggest complaint about modern racers, even arcade ones, is their control. I got the Logitech Speedforce for the cube the other day (something like 7 pounds, brand new) but most games I tried it on didn't feel like they were the "real" thing. When saying that, I mean something that handles like the Stratos in SG2, which IMO was a pretty nice (arcade) version of what an actual powerslide feels like with a real car, without all the halting and spinning if you mess up. Specifically out of the racers I tried, NFS:most wanted was awful. Trying to powerslide and steer the car with its weight and opposite steering is down-right non-existant. I wanna get the sliding feeling of the stratos on a home console with a steering wheel. Other games I tried were: F-zero GX - I dont know how the arcade game plays, but this just didn't feel right. I consider myself a fairly good F-zero player, (more in X than GX) but with the wheel I was just banging the car and driving like a drunk. The damn thing won't turn in time, and when it does you have to start correcting the wheel so you dont crash which leads into more correcting in the opposite side. Not fun. MariokartD- Don't attempt to play it with a wheel. It plays, but the controls are way off what they should have been. When powersliding, it doesn't matter how much u turn the wheel, the game just doesn't recognize the movement at all, and this results in a linear "burst" (instead of a controllable) of speed after power-slides, which often leads into walls or other players. Any games that actually offer good steering wheel control for home consoles?
I don't have a wheel or any particular desire to get one, but a friend has a few and his line is that most home wheels make driving games harder. Not to say they can't be fun, just that they take a lot of getting used to. Johnny: don't go into Burnout 1 and 2 expecting to get particularly similar games to 3 or 4 - Burnout 1, for instance, doesn't really like you touching other cars, let alone shunting them into oncoming traffic. They're more like Ridge Racer with lots of crashes - Revenge feels more like a Wipeout game to me.
I know the differences, since i played them already. I still don't own them, mostly because i never heard of them when they were released. I only started to hear about Burnout when 3: Takedown was still being produced. But thanks for the reminder. And yes, Revenge is insane :nod: