who is it going to port it to DC/3do/Cd-i etc etc? source: http://weblogs.asp.net/bsimser/arch...released-to-the-wild-let-the-ports-begin.aspx i wonder how long will it take before extreme porting and modding starts.
Probably nobody immediately since they'd have to develop their own windowing system for those platforms.
Yeah, they didn't exactly make it easy - a version that writes straight to the framebuffer and does all its own windowing, SUCH AS THE ORIGINAL DOS VERSION, would've been easier to port, in theory. That, and probably require much less memory. Of course, this version probably contains X86 assembly as well as poorly-abstracted direct hardware access, probably negating the difference. In short, I'm not sure which one would be easier to port to CD-i/PSP/etc :110:
Wonderful that the source is released. But well I would love to see the source of my favourite fighting game (OMF2097) got released. But that is probably as real as the source code to Blood ever will get released. So if the Blood source code to Blood gets released, then there is maybe hope for that Rob (the man who holds the OMF source) gets off his arse. And releases the source code . And it looks like , it isn´t the old C code, but some translation into C++ and some other stuff has been altered.
Have you guys seen the Saturn version of Sim City 2000? It's amazing what Maxis pulled off on such an early released game. I'm sure if it was to be released on a console then building your own window system etc would probably be best due to limited memory etc. Yakumo
Yeah, OMF would be pretty neat! Heck, if I had to name one old PC game I'd like to get the source from it'd be Terminal Velocity, btw.
Well, yeah, the Duke 3D source has been released, innit? TV is probably a lot less important to them.
It should be, but I'm pretty sure they also licensed out the source to Microsoft, as they made Hellbender and Fury 3. That might complicate things, and I'm not exactly a competent coder. Unless you were planning on doing all of the work Edit: Nevermind, same developers. Microsoft published the latter two games, though.
the juice of the sourcecode isn't in porting, but in acting as teaching material. The relatively complex theories (social, structural, etc) that have been turned into algorithms should be interesting to study, and hopefully provide an example upon which future blooming game developers can expand on.
For you, maybe. Source is interesting and all, but as far as Terminal Velocity goes I just think it would be nice to have an updated Windows port (and perhaps one for the Dreamcast ).
Terminal Velocity was an awesome game, right up there with HighOctane=) I d like to see em running on current OS =)
Neet. Now we just need source to C&C 1 (they give it out for free now) RCT (pipe dream but god I love this game still to this day) --edit-- Speaking of old source. I have the source to tomb raider 1 (pc).
Wait wait wait, is this the source code of the lastest simcity? or from the now prehistoric first one?