http://www.kotaku.com/gaming/sony/sony-we-didnt-steal-nintendos-idea-177317.php#more I know the artical is stating that sony was working on the wii-shock controller for a long time, but how in the hell do they think they invent 3d worlds with the ps1. I think Sega and nintendo both had 3d games with 3d worlds. There was the nintendo fx chip 1, 2 and sega had 32x. Man Sony is a bunch of lies. Like when Al Gore said he invented the internet.
I guess someone beat Sega too, but like the oldest "3D/polygon" titles I can remember atleast are Virtua Racing and Virtua Fighter, both came out around 1992/1993 or something (on Model-1 arcade hardware) and in 1994 had console releases (Virtua Racing even had a juicy Genesis/MegaDrive version and a 32x version)
I remember there was a patent dispute between Sony, Nintendo, and some other rendering companies regarding "3D" and who came up with it first, etc. It is like patenting air.
The first home polygon-based game I can think of is Elite, way back in 1984 (was also among the first games I ever played). I think Star Wars arcade was released around that time, also polygon-based. So that Sony guy's full of shit no matter which way you look at it. Would be kind of interested if anyone knew what the first polygon-based game available for the home was.
I mean, 3D has been around forever, Sony didn't do shit there. When I think of the first 3D games that really made an impact, I think of the Model 1 titles that eventually found their way to Saturn. Starfox comes to mind also, of course. I know there was stuff way before that, Star Wars Arcade, Battlezone, and other even older games. What's next Sony? Are you Jesus? Did you invent toaster strudel? I'm just waiting for the press release where they exclaim: "We at SCEA have come to the conclusion that we have simply enormous penises. In other news, the PS3 is *way* too cheap, and as an offset, memory cards will now be sixty thousand dollars. Good Day." Assclowns
Virtua Fighter(AC), Virtua Racing(AC), Star Fox(SNES), Vortex(SNES), I Robot (AC)... There were A LOT of 3D games before Sony stuck their nose into gaming. I know I didn't even scratch the surface. And if Sony had been working on their "controller" since 94 or whatever year they say that began developing it, then why did they premier the PS3 with the battarang? Or was it motion sensitive too? And if so, why was this feature not announced then? Sony = teh liars.
Almost forgot, I,Robot was released in 1983, thus being the first real/ 3D game that used poly graphics. I wouldnt count vector games as real 3D enviroment simulation.
"I, robot" there is new to me, would be interesting to see how it looks in motion just to've seen it. and yeah, I didn't mention Battlezone, Elite, Star Wars Arcade and those 'cause I dunno if people count vector games are 3D or not
Let me end this dispute. 3d graphics however achieved all starts in the same state with a model editor may it be Mr. Polygon or the Feilds of green. SNES had 3d, Genisis No Master System had 3d, Even NES, and Gameboy had 3d. In fact 3d was created with various eqautions on a drawing board. During 2d era people see 3d as Background, forground, and front ground or BG1, BG2, BG3, and so on. Then when a artist add edges or disply to any picture 3d is presented. The thing with the rumble is all good since as long as they are not using the same exact objects to get the job done they can have any sort of function with Vibrating. Vibrating is not new and has been around even during the SNES and Early arcade days. This is like Martin Luther King saying guess what everything and anything with my name on it belongs to me and was used without my permission and each one of those recorded sales would go back to him. Again this is computer and with computers data is meaningless. I could use another guys code to create this and that but as long as I do not present the original code or anything in it that person can't lay a single finger on me. What they are disputing is with a toy. Where I make a doll that can wet itself and another guy deos it. But hey guess what they took that idea from real life.
RegalSin2020, What are you refering to? I'm lost. Most consider 3d to be stuff rendered with polygons in 3d space. Sean, Not sure but many still consider wolfenstine to be 2.5D (wtf is with everybody calling 3d games that have 2d gameplay 2.5D. GRRRRR). The reason is since it's a render effect done via raycasting & not by 3d surfaces. http://en.wikipedia.org/wiki/Raycasting
And what about Star Wars for the Atari XE? Or was it 2600..? Could it be the first FPS, with its poorly designed Wireframe models?